Mount & Blade: Warband

Mount & Blade: Warband

A.C.A.B.: Riot Mod for NW
 This topic has been pinned, so it's probably important
Grozni_БаХ  [developer] Sep 1, 2018 @ 7:30am
Server Update #1
Server patch is server-side only so your version of the mod will still work.

It fixes some annoying glitches and adds some experimental gameplay features. In future versions of the mod these features will be turned ON/OFF by admins, right now they are always ON on server to test them out.

Update 1.4.5====

-Two more causes of crashes fixed.
-Reloading any weapon of pistol class disabled.


Update 1.4.5====

Fixes:
-Pistol-shield crash, the main if not the only cause of client crashes has been fixed, yay.
-Can't glitch to shoot out of fire extinguisher any more, it was fun while it lasted

Features:
-Penalty for killing an innocent player in any way, nearby bots may rush you and make you their primary target. Not much of a penalty if you're behind a barricade obviously, but that makes sense. As any other penalty, it will not activate if murdered player had firearm wielded.
-Pistol always drops to the ground when its holder dies, whether it was wielded or not. This should make it easier for rioters to grab it.


Update 1.3.4====

Small updates to fire extinguisher:
-Made easier to use, now you don't have to wield it in hands before pressing P, if it is anywhere in your inventory slot it will auto equip. This was needed since item icon doesn't update properly if you change to extinguisher (old NW bugs) so you had to look at your character's hands to check whether you equipped it and a mistake would lead to surrender animation instead. Now you can't surrender with fire extinguisher anywhere in your inventory.
-Fire extinguisher drops to the ground after player's death whether it was wielded by player or not, since it is an important tool.

Short term plans (planned for next server updates):

-Make pistol drop to the ground whether it was wielded or not. This will balance it out for the rioters a bit.
-Leftover plans listed under server update 1.2


Update 1.3====

Fixes:
-Player cops who wield a pistol and kick an innocent player will not lose pistol licence anymore
-Map fix, removed scene props which caused some of crashes (red barrels are evil)
-Police vehicle will not spawn for now, until it is made more stable

Features:

- Fire extinguishers - sergeant class (but not brute crew sergeant ) will spawn with fire extinguisher. I was able to add it because the model already existed in version of the mod everyone downloaded, but it's use is rough around edges as it is all server-side scripting. You have to wield it and press P (surrender) button to put out flames from burning humans in front and near you. For RP reasons it will work on any player who is on fire disregard of their faction. I only added them because they are needed. In actual mod update fire extinguishers will be much easier to use and their particle effect will look much better.

- Victory when everyone in enemy faction are cuffed/disabled. This is to disable boredom of player in a faction where all player and bots are cuffed or dead. This is an experimental feature that will be switchable ON/OFF by admin in the next mod version, the server has it ON to test it. Atm you still have to kill someone to trigger this victory even if everyone are cuffed/disabled.
This introduces custom victory message which is a bit bleak and uneventful, sorry about that, will be fixed in the next update.

- Spawning as cuffed or disabled bot is disabled, in a bit crude way, needs more work.


Update 1.2====

Fixes:

-Fixed all the bugs from update 1

Features:

- WANTED SYSTEM change: shooting an innocent player who is wielding a firearm in his hands will count as self defence and will not lose pistol licence
- Holding shield ready will prevent molotov damage and catching molotov fire, unless explosion is behind shielder. This means shield walls against molotovs should be possible now, but a well aimed or lucky throw may still cause disruption in a line. Counting this as a feature as molotov has radius effect and m&b engine for shields doesn't work there.
- IDENTIFICATION now works, halting players will give you their name and wanted status.

Short term plans (planned for next server updates):

-identifying a civ who has firearm anywhere among his equipment slots will make him wanted for posession
(ADDED) -add some penalty for beating innocent players to death, nothing too harsh though
-do something about players trapped in cuffed pose without anyone around to kill them
(ADDED) -good news is your current client version already have fire extinguisher items, so you may be able to use them in some of next server updates (won't have to wait for full client update)
(ADDED) -prevent that horrible cavalry glitch we should not talk about


Update 1.1====

Fixes:

-Removed those spammy debug messages
-Cops will no longer halt&disarm&cuff each other with pistol.
-Rioters who get hold of pistol will still be able to halt&disarm but cannot cuff.
-Teargas can only spawn 3 gas shells now. Teargas spam is unrealistic and may crash the server. This is a dirty fix since it is server side only, so you will still see yourself shooting with teargas launcher but no new shells will be created after you fire 3.

Features:

These are experimental, will be tweaked/fixed further. These apply to human players only and not bots:
-WANTED SYSTEM for civilian players: players will spawn with a clean record. If your record is clean: cops will not be able to put cuffs on you, and if a player cop shoots a pistol at you he will lose pistol licence, meaning he will be disarmed. More benefits to clean record will be added, this is temporary quick solution to help in those situations where player VS player cops just spam pistol shots.
Your record will stop being clean and you will become wanted if you break some laws:
-Damaging anyone (wanted for assault)
-Throwing a molotov (wanted for arson)
-Shooting out of a firearm (wanted for illegal discharge of firearm)
-Spawning as a bot (wanted for questioning. Those who spawn as bots are automatically wanted for gameplay concerns)
Changes in players records will be broadcast as public message.

-PISTOL LICENCE Cop shooting a player with a clean record will lose his pistol on the spot. This will be broadcast as public message.

-IDENTIFICATION Halting players will let you know their name and wanted status. Other ways to identify civilian players will be added later. You won't be able to cuff clean players. Atm you can still freeze them by spamming X with a gun, but their teammates can release them by kicking them.
Last edited by Grozni_БаХ; Sep 16, 2018 @ 9:24am
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Grozni_БаХ  [developer] Sep 1, 2018 @ 7:33am 
Bugs from upate 1.2:
(FIXED)- Cop wielding a gun will lose gun licence if just kicks an innocent player.

Bugs from upate 1.1:
(FIXED)- Civ players can become wanted for assault by damaging themselves or eating teargas.
(FIXED)- Cops respawning as bots will broadcast that they are wanted for questioning, which is a bug, this is supposed to be for civ players only.
(FIXED)- Cop holding a gun will lose his pisto licence even if he just kicks an innocent player while holding a pistol.
(FIXED)- Identification - message about civilian player's name and record info when he is halted by cop doesn't yet work, meaning cop is not receiving info.

Last edited by Grozni_БаХ; Sep 5, 2018 @ 2:10pm
Drake Warlord Sep 1, 2018 @ 8:02am 
But when server will be active again ?
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