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Making cannons more focused on support rather than damage per turn might be a good solution. Though ideally it would be an optional setting.
All other perks you listed are obviously good for soldiers who shoot a lot and are using other perks that synergize, but there's still an opportunity cost. Personally, I almost never use gunner because I usually have a free utility slot for ammo anyway on soldiers who are primarily shooty guys.
What other RPGO addons are you using by the way? I think that with more options, soldiers become less and less similar.
Part of my argument about no-brainer perks is that in my opinion AP is too plentiful. It's not as if I'm not having to make choices, nothing on that level, but you get so much XCOM AP that you can usually afford to buy something like Gunner as an extra for everyone, even with something like a 40-man roster.
If not, perhaps the overall AP gain in RPG Overhaul needs to be looked at.
EDIT: Also (shameless self plug), if you want more options for grenade-throwing/launching and shooty soldiers, have a look at these plugin mods (if you're not using them already):
https://steamcommunity.com/sharedfiles/filedetails/?id=1551577550
https://steamcommunity.com/sharedfiles/filedetails/?id=1521073823
https://steamcommunity.com/sharedfiles/filedetails/?id=1511123422