XCOM 2
RPG Overhaul - Even More Specializations
257 Comments
Lord Joanic Dec 7, 2023 @ 7:46am 
@fallenscion I think I solved this problem doing what bstar said.

In XCOMRPG.ini (inside steamapps\workshop\content\268500\1491778957\Config)
I searched all LW2WotC_ and erased.
For example: I turned LW2WotC_AreaSuppression into AreaSuppression. etc.
(I also did that in XComPromotionUIMod.ini but idk if it was needed)

Now the specialization appears with ALL its perks. Finally I can get AreaSuppression on a custom gunner! :praisesun:
bstar  [author] Sep 7, 2023 @ 5:11am 
I see. In that case, I assume it would just be a matter of disabling/unsubscribing from the "LW2 Classes and Perks" mod and changing the ability template names in this mod's XCOMRPG.ini to those used by LWOTC.

Since I'm currently not using either mod and since RPGO doesn't officially support LWOTC, I'm not really interested in making/publishing/supporting an LWOTC version. It shouldn't be too hard though and you're free to do so yourself. If you need any pointers, feel free to ping me on the XCOM 2 modding discord.
fallenscion Sep 6, 2023 @ 8:43pm 
@bstar - TLDR:kind of, sort of, mostly?

LWOTC changes a bunch of the perks from those in the original LW2 that this one references.

Using LW2 Classes and Perks basically slots them in, but then also leads to weird overrides that mod enforces since it's a class pack with a similar code structure to LWOTC's refs, rather than a pure standalone perk pack.

So if you squint hard it works okay, but certainly isn't seamless.
bstar  [author] Sep 6, 2023 @ 5:28pm 
Is RPGO itself even compatible with LWOTC? I haven't played either mod in a while. If the base mod is compatible, this one should be too.
fallenscion Sep 6, 2023 @ 12:29pm 
Any hope for an LWOTC-compatible version?
jaunty Jan 18, 2023 @ 3:34am 
for some reason, my character with Assault has these perks
"Slug Shot - Trench Gun - Combat Rush - Killer Instinct - Extra Conditioning - Combat Fitness - Street Sweeper"

with Killer Instinct + Extra Conditioning replacing Fortify and Formidable
which isn't great since the former two perks rely on Run and Gun, which isn't provided by the skill tree. Anybody have an idea of the cause?
Toyz Sep 12, 2022 @ 10:03am 
Does anybody know what mod is being used for the soldier customization in the screenshots?
Juno Sep 3, 2022 @ 1:41pm 
For some reason commanders choice is not working at all with this mod installed, does anyone know how to fix it ?
ルシファー 閣下 Aug 19, 2021 @ 7:31pm 
Hey Ego, are you using Udaya's Reaper Rework mod? If so, comment out or delete the line "+BLOOD_TRAIL_ABILITIES=Deadeye" in XComReaperReworked.ini.
Ego Jul 5, 2021 @ 7:53pm 
Hey, I just wanted to let you know that I think the Deadeye perk is causing my unit to bleed at the start of missions.
dabat Apr 8, 2021 @ 1:01pm 
Does the "Full kit" perk keep the concealment of your unit ?
AdamGoodtime Dec 13, 2020 @ 5:52pm 
Great mod.
ElegantMud Jul 26, 2020 @ 7:58am 
Hi, i was planning on using Xcom psionic overhaul, but I know it's not compatible with LW2 Classes and Perks mod because that makes some changes to the psionics tree. I know this mod requires LW2 Classes and Perks to be downloaded, but does it disable the other mod and just use it as a resource or will it still cause problems if I try and run a game with this mod and Xcom psionics overhaul installed. Thanks for any help you can give!
Dan-tastiko Jul 23, 2020 @ 1:30am 
Oh it was under workshop! thats why i couldnt find it. Thank you bro, i adore Xcom 2 and the Rpgo mods but that perk was really bothering me, thanks a lot for your in depth response.
bstar  [author] Jul 23, 2020 @ 12:52am 
First of all, if you don't like a soldier's starting abilities, you don't have to dismiss them. Instead, you can

(a) use the various SWO (https://steamcommunity.com/workshop/filedetails/discussion/1280477867/1653297026045137844/) to choose which starting abilities a soldier gets or
(b) use the console commands (https://steamcommunity.com/workshop/filedetails/discussion/1280477867/1693785669848910158/) to fix them.

If you want to permanently get rid of the ability/option to choose that ability, you do need to comment/delete it from the configs.

To find the mod's config folder, either

(a) download & install the AML (https://github.com/X2CommunityCore/xcom2-launcher/releases/tag/v1.4.1) and (1) rightclick the mod's name and "Open in Explorer" or (2) use the AML's inbuilt config editor or
(b) navigate to steamapps\workshop\content\268500\X, where X is the mod's workshop ID - the number in its workshop URL (1491778957 in this case).

Hope that helps!
Dan-tastiko Jul 22, 2020 @ 11:16pm 
Sorry Man i cant seem to find XCOMRPG.ini. is that under the steam folder or the documents? The closest i found was XComRPGO_NullConfig & XComRPGO_UserSettings under documents and the files under SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Config dont match the one your describing.
Sorry to bother you again but i really need your help lol i cant keep dismissing soldiers
bstar  [author] Jul 22, 2020 @ 5:50am 
Hi El Lobo De Miel

You can remove the perk as a possible roll/selection by opening XCOMRPG.ini in this mod's config folder and either (a) deleting the line that contains the perk or (b) using a semicolon to "comment" that line.
Dan-tastiko Jul 22, 2020 @ 3:18am 
Hey Bstar, looking to delete that Student of the blade perk, is there an easy way of doing that without downloading anything? Thanks for your help
Dusky Apr 14, 2020 @ 3:57am 
Cheers for the quick fix :)
bstar  [author] Apr 14, 2020 @ 2:42am 
Thanks for the report. I found the issue and uploaded a fix. Should be working correctly again.
Dusky Apr 14, 2020 @ 2:30am 
Since latest update, Nerd and Brute aren't available to freshly promoted units.
ChromePlate Dec 25, 2019 @ 2:16pm 
ok :)
bstar  [author] Dec 25, 2019 @ 3:55am 
Not necessarily. But in an existing campaign, only new soldiers or soldiers rebuilt using console commands will gain access to the new skills. I'd still recommend to start a new campaign after adding new plugins.
ChromePlate Dec 24, 2019 @ 3:20pm 
i am using the regular rpgo atm, i imagin adding this reqire a new game?
bstar  [author] Dec 15, 2019 @ 11:51pm 
Make sure you have downloaded and activated all required mods.
Game Over Dec 15, 2019 @ 9:45pm 
machinegunner tree don't have target leading, help please!!!
bstar  [author] Nov 29, 2019 @ 6:11am 
Just noticed Steam unsubbed me from this discussion again.

@yes_commander Have you tried deleting the lines in question instead of commenting them out? And did you make sure the number of brackets is still correct?
yes_commander Oct 27, 2019 @ 9:32am 
@bstar Hey man, I finally went in and commented out a few of the starting traits since it seems like there's been a lull in RPGO updates but now the third starting trait isn't appearing for me.

I moved the commented lines down below each list's closing parentheses and made sure that each of the lists ends with the double slashes, without a comma. Obviously I did something wrong but I'm not sure what. I also left the main lists alone (in this and base RPGO) and only altered the + lists in this.

An excerpt just for clarity:
This is how the end of the second +RandomAbilityDeck in this mod now looks:

(AbilityName="EMS_Brute" ), \\
(AbilityName="EMS_GunNut" ) \\
))
;(AbilityName="APT_Pacifist" ), \\
;(AbilityName="APT_OldGuard" ), \\
;(AbilityName="EMS_BladeStudent" ) \\
animecentral Sep 13, 2019 @ 2:25am 
It is a problem with default RPGO too. AbilityType needs double brackets apparently.
animecentral Sep 13, 2019 @ 2:16am 
you have some faulty bracketting in XComClassData.ini regarding dummy1,2 etc arround line 229 causing redscreen errors.
Deesthetics Sep 9, 2019 @ 2:03pm 
Im enjoying these specializations especially with supersoldier specializations. Thanks for this mod bstar! xD
Black Jun 29, 2019 @ 12:24am 
Perhaps move Flare or Shake it off to the squaddie perks, move staggering shot down and have Demolition as the Lieutenant perk for Trooper? Feels like the most logical tree for it i.m.o.
bstar  [author] Jun 3, 2019 @ 3:45am 
Nope, it doesn't. I've been considering fitting it in somewhere, but haven't found the right spot yet.
yes_commander Jun 1, 2019 @ 8:39pm 
@bstar Does Demolition (aim at enemy but destroy cover rather than hitting them) exist in some form in RPGO? Maybe I'm blind, but I can't find it for the life of me.
bstar  [author] May 29, 2019 @ 5:36am 
Yeah, but the option is there...
yes_commander May 29, 2019 @ 5:34am 
I ended up using the custom RPGO console commands to force three squaddie abilities after I posted that, since Musashi implied that there's more work going on, so ini customization will get overwritten.
bstar  [author] May 29, 2019 @ 4:34am 
@yes_commander Check out RPGO's XComSecondWaveOptions.ini. You'll find this line in there:

; How many of (normally random) starting abilities you want to choose on squaddie
; 0 means keeping the random mechanic
CommandersChoiceAbilityCount=2
yes_commander May 27, 2019 @ 7:53pm 
I just noticed that the third squaddie ability added by this isn't being allowed through the new RPGO Commander's Choice menu where you can pick them by hand.
BrainySmurf May 3, 2019 @ 4:05pm 
It might just be better to remove the damage debuff at range and rely on the aim malus
bstar  [author] May 2, 2019 @ 10:55pm 
Known issue. Will be fixed at some point
BrainySmurf May 2, 2019 @ 9:19pm 
Slug shot is useless because of the shotgun damage falloff. Either baseline damage should be unchanged (I don't want that) or, if possible slug shot should override the ranged damage malus.
bstar  [author] Apr 29, 2019 @ 6:09am 
Don't currently have any plans to remove it, that's what config files are for. Maybe at some point in the future I'll reconsider it.
imminence Apr 25, 2019 @ 9:36pm 
Ok, thx for quick reply :) I will do as you wrote.

As much as I like the mod and appreciate your work.... that kind of "joke" you mentioned might neither become accessible to everyone in general nor to me in particular.

Perhaps you consider to dump it for good?
bstar  [author] Apr 25, 2019 @ 2:27pm 
I suggest you download the the AML (alternative mod launcher), It makes finding the config files much easier. You can find the download link on the r/xcom2mods reddit, To deactivate certain perks, you need to edit this mod's XComClassData.ini.

Also, there are console commands in RPGO you can use to edit a soldier's squaddie perks - please read the documentation in the main mod's "Full Feature List" thread.

As for Student of the Blade (which is a meme perk and meant as more of a joke) and Team Player appearing together: I agree, that doesn't make much sense. I'll consider putting them in the same deck so you can only get one of them per soldier.
imminence Apr 25, 2019 @ 12:38pm 
Normally I don't bother about "bad" perks / traits, but this one is ridiculous:

I wanted to make a dedicated dual sword fighter, a mix of ranger and samurai.
So I trained someone for "universal soldier". When she was ready I promoted her and now this happened:

1) She has the "student of the blade"-perk, a massive debuff, but ok, I will lead her away fro the others

2) But then she has the "teamplayer"-perk, so that she is literally forced to stay close to teammates.

IMO alone the "student"-perk is a reason to dismiss a soldier, but those two together...

Any chance that I can edit the character and remove that nonsense? I'm a bit confused when I look into the workshop folder because of .... well....many many files there :)

NOTE: I'm aware, that it isn't really worth the hassle, because simply dismissing and training someone else would be the easier way.
bstar  [author] Apr 10, 2019 @ 11:17am 
Hey Lasco, sorry for the late reply. The localization files (for this mod) are in Steam\steamapps\workshop\content\268500\1491778957\Localization. However, most of the perks in this mod come from other mods - the dependencies. So you'll have to take a look at their localization files as well.
Lasco Apr 5, 2019 @ 2:45am 
Yo, where are the localization files? I'd like to start translating in French (would you be interested in the files, if I am brave enough to complete this?)
bstar  [author] Mar 29, 2019 @ 1:59am 
XComClassData.ini

Just delete it from the selection or comment it out with a semicolon.
Mistlynx Mar 28, 2019 @ 10:11pm 
where do I go to disable pacifist? While it is nice to have a character I don't have to feel bad about abandoning when they get caught on covert assignments but I get to many with it for what are suppose to be soldiers.
BTAxis Jan 21, 2019 @ 12:35pm 
@endersblade You're right there, but just the fact that you can (and arguably should) adjust the rest of the game to balance out RPGO's OPness doesn't change that a large chunk of RPGO's freedom of choice is moot because you'll just never use it.