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In XCOMRPG.ini (inside steamapps\workshop\content\268500\1491778957\Config)
I searched all LW2WotC_ and erased.
For example: I turned LW2WotC_AreaSuppression into AreaSuppression. etc.
(I also did that in XComPromotionUIMod.ini but idk if it was needed)
Now the specialization appears with ALL its perks. Finally I can get AreaSuppression on a custom gunner!
Since I'm currently not using either mod and since RPGO doesn't officially support LWOTC, I'm not really interested in making/publishing/supporting an LWOTC version. It shouldn't be too hard though and you're free to do so yourself. If you need any pointers, feel free to ping me on the XCOM 2 modding discord.
LWOTC changes a bunch of the perks from those in the original LW2 that this one references.
Using LW2 Classes and Perks basically slots them in, but then also leads to weird overrides that mod enforces since it's a class pack with a similar code structure to LWOTC's refs, rather than a pure standalone perk pack.
So if you squint hard it works okay, but certainly isn't seamless.
"Slug Shot - Trench Gun - Combat Rush - Killer Instinct - Extra Conditioning - Combat Fitness - Street Sweeper"
with Killer Instinct + Extra Conditioning replacing Fortify and Formidable
which isn't great since the former two perks rely on Run and Gun, which isn't provided by the skill tree. Anybody have an idea of the cause?
(a) use the various SWO (https://steamcommunity.com/workshop/filedetails/discussion/1280477867/1653297026045137844/) to choose which starting abilities a soldier gets or
(b) use the console commands (https://steamcommunity.com/workshop/filedetails/discussion/1280477867/1693785669848910158/) to fix them.
If you want to permanently get rid of the ability/option to choose that ability, you do need to comment/delete it from the configs.
To find the mod's config folder, either
(a) download & install the AML (https://github.com/X2CommunityCore/xcom2-launcher/releases/tag/v1.4.1) and (1) rightclick the mod's name and "Open in Explorer" or (2) use the AML's inbuilt config editor or
(b) navigate to steamapps\workshop\content\268500\X, where X is the mod's workshop ID - the number in its workshop URL (1491778957 in this case).
Hope that helps!
Sorry to bother you again but i really need your help lol i cant keep dismissing soldiers
You can remove the perk as a possible roll/selection by opening XCOMRPG.ini in this mod's config folder and either (a) deleting the line that contains the perk or (b) using a semicolon to "comment" that line.
@yes_commander Have you tried deleting the lines in question instead of commenting them out? And did you make sure the number of brackets is still correct?
I moved the commented lines down below each list's closing parentheses and made sure that each of the lists ends with the double slashes, without a comma. Obviously I did something wrong but I'm not sure what. I also left the main lists alone (in this and base RPGO) and only altered the + lists in this.
An excerpt just for clarity:
This is how the end of the second +RandomAbilityDeck in this mod now looks:
(AbilityName="EMS_Brute" ), \\
(AbilityName="EMS_GunNut" ) \\
))
;(AbilityName="APT_Pacifist" ), \\
;(AbilityName="APT_OldGuard" ), \\
;(AbilityName="EMS_BladeStudent" ) \\
; How many of (normally random) starting abilities you want to choose on squaddie
; 0 means keeping the random mechanic
CommandersChoiceAbilityCount=2
As much as I like the mod and appreciate your work.... that kind of "joke" you mentioned might neither become accessible to everyone in general nor to me in particular.
Perhaps you consider to dump it for good?
Also, there are console commands in RPGO you can use to edit a soldier's squaddie perks - please read the documentation in the main mod's "Full Feature List" thread.
As for Student of the Blade (which is a meme perk and meant as more of a joke) and Team Player appearing together: I agree, that doesn't make much sense. I'll consider putting them in the same deck so you can only get one of them per soldier.
I wanted to make a dedicated dual sword fighter, a mix of ranger and samurai.
So I trained someone for "universal soldier". When she was ready I promoted her and now this happened:
1) She has the "student of the blade"-perk, a massive debuff, but ok, I will lead her away fro the others
2) But then she has the "teamplayer"-perk, so that she is literally forced to stay close to teammates.
IMO alone the "student"-perk is a reason to dismiss a soldier, but those two together...
Any chance that I can edit the character and remove that nonsense? I'm a bit confused when I look into the workshop folder because of .... well....many many files there :)
NOTE: I'm aware, that it isn't really worth the hassle, because simply dismissing and training someone else would be the easier way.
Just delete it from the selection or comment it out with a semicolon.