Team Fortress 2

Team Fortress 2

The Bolshevik Baron
 This topic has been pinned, so it's probably important
Captain Kibbleknight  [developer] Aug 18, 2018 @ 3:27pm
Post Stat Suggestions Here
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Stat suggestions have no impact on what the stats might actually be if the item does end up in game at some point, as Valve themselves will make the stats.
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Showing 1-15 of 28 comments
Nesster Aug 18, 2018 @ 4:30pm 
DUAL:
(|+\-|): On Spinup: Float through the air. Requires ammo to fly.

PROS:
(|+|): 30% more damage vs airborne targets

CONS:
(|-|): -4 primary ammo is consumed while revved.
(|-|): -15% primary ammo on wearer
(|-|): -30% less damage vs grounded targets
Last edited by Nesster; Aug 18, 2018 @ 4:31pm
Testing Aug 18, 2018 @ 10:43pm 
Not sure about all the stats, but 2 that I would like to see include that you have an increased movement speed while reved up instead of a slower movement speed (maybe not by much but a faster one nonetheless), but while reved up you will always be moving forward.
Mima Aug 19, 2018 @ 12:16am 
Pros:
-when revved up: movement speed goes from 77% to 100%
-25% more accurate.

Neutral:
-while revved up, you keep moving forward

Cons:
-while revvew up, consume 3 ammo/second
-while non revved up, movement speed is decreased to 50%
76561198315816931 Aug 19, 2018 @ 3:32am 
+When fully spun up a distorted and loud version of Flight of the Valkyries will play in the background causing everyone in the server to lose their hearing and will daze them in the game and in real life
-You can hear it aswell
(matratze) Aug 19, 2018 @ 6:08am 
+on kill: 30% faster move speed for 5 seconds ( same speed as pyro / engi)
+weapon holsters 50% faster
+25% faster spinup time

-louder than normal miniguns, easier for enemies to notice you
-up to 50% less accurate, the longer you keep shooting (-10% less accurate every 5 seconds)


A weapon that is good for quick, close kills and good at retreating but bad for spamming and defending.
Idea 1: Turbo Mode
20% faster spun-up movement speed
On kill: speed boost for 2 seconds
Consumes 2 ammo per second while spun up
Cannot move backward while spun up
Idea 2: Blow You Away
While spun up: generates wind that pushes any enemies in front of the user away slowly
Enemies that are not touching the ground will be blown away a lot faster
Allies in the wind zone will be extinguished
Consumes 2 ammo per second while spun up
20% less accurate
Dabigcheese42 Aug 19, 2018 @ 7:20am 
Pros: The minigun fires 5 shots in the shape of a pentagon, You don't become slowed down by winding up, +5% movement speed while equipped

Cons: The minigun loses ammo 5x faster than any other minigun, -10% firing speed (Or 1 shot every second), You don't get any of the winding up damage reduction buffs
the one and only Aug 19, 2018 @ 9:19am 
How about while its revved up it has a 20% chance of reflecting projectiles (because, its a plane) but you have 25% less ammo, and its 20% less accurate.
Last edited by the one and only; Aug 19, 2018 @ 9:20am
Admirable Crunch Aug 19, 2018 @ 9:27am 
Everyone is just doing some generic 'Movement speed' crap. Yeah I get it, it's a plane...
But how about we try something interesting.

Enemies in path get pushed backwards
Slower fire rate at first
Maybe a fire rate that gets progressively faster towards the end.
(Max out speed when like 20/200 ammo remains so that it's not a powerhouse.)
As it gets faster the sound changes and it begins to sound like a plane doing a dive manuever.
Only gets faster while you're firing. Spin up maintains base level of spin.

Originally posted by =Uber the Sylveon=:
Idea 1: Turbo Mode
20% faster spun-up movement speed
On kill: speed boost for 2 seconds
Consumes 2 ammo per second while spun up
Cannot move backward while spun up
Idea 2: Blow You Away
While spun up: generates wind that pushes any enemies in front of the user away slowly
Enemies that are not touching the ground will be blown away a lot faster
Allies in the wind zone will be extinguished
Consumes 2 ammo per second while spun up
20% less accurate

This guy gets it on the second idea. :medicon:
I recon 50% max ammo, movement speed increases. I'm not a modder, so i woldn't know if that's fair or not.
#certifiedfreak Aug 19, 2018 @ 11:36am 
Some sort of melee function, like grinding enemies up close.
Crazylom Aug 19, 2018 @ 12:46pm 
Stats ? Pfff.....

can blow up all missiles for 10 seconds into enemy (RAGE like ability) , with making loud noise.
also grands speedboost (demo speed)
+pushes away airborne

- 20% slower firing speed
-couse of literally impossibly big motor on diz gun , you move slower (-15%)
-VERY loud noise from motor on diz gun (can be heared literally from ende of map)



or like , erm...

+extinguishing gives overheal to you/your medic and heals your comrade (25HP)

-15% slower firing speed
-when gun overheated (5-7.5 seconds) , he suck everything that on it way (missiles , piles , enemies)
-sucked missiles grands half of its damage to your medic



well...next one little OP , but its ok for fan gun
Azovaz Aug 19, 2018 @ 1:21pm 
Pros:
+20% rev up speed
-50% movement reduction when spun up

Cons
-20% fire-rate
Consumes 4 ammo per second when spun up
Makes an very LOUD and annoying rotor blade sound when reved up.
Kiryu Kazama Aug 20, 2018 @ 12:55am 
Maybe higher movement when spun up but only if the player goes straight
Pros:
+No movement penalty while reving up
+Enemies that stand in front of you are pulled towards the proppeler, if they get too close they die instantly

Cons:
-40% ammo capacity (120 rounds instead of 200)
-no random critical hits
-deals mini-crits instead of full crist
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