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Horatio > He has FIDSI bonus to compensate (he's not the only faction to start without the colonization tech for their home planet in the mod).
I'm reluctant to move the happiness bonus because they have faction specific techs tied to hot planets, I was thinking of buffing it when I do a pass on population bonii.
Slugs > This is actually intended by the game, each strategic weapon has a "quirk", the blue slugs' is better flak.
Probes > Devs broke the tooltips again, I'll fix it.