ENDLESS™ Space 2

ENDLESS™ Space 2

[Oudated for now] Enhanced Space 2 - Community bug fix and balance mod
furby! Jul 1, 2020 @ 5:29pm
Trade routes bugged by tech changes?
I've built a Trade HQ and Subsidiary but the economy screen says "This HQ is not able to trace a route to your Subsidiary (research Autonomous Materials to discover wormholes)." This is obviously not correct since I both have wormholes and have researched Autonomous Materials.

This is especially a problem in this game since I'm playing as the Vaulters and thus have almost no systems in the same constellation as each other.
Any idea what I can do about this? Perhaps it's mistakenly checking for some other tech I could research?

Really love this mod btw! I'm super excited to see what you do with the Awakening content.
Last edited by furby!; Jul 1, 2020 @ 5:34pm
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Showing 1-5 of 5 comments
furby! Jul 1, 2020 @ 5:48pm 
oh, huh. The problem seems to have magically gone away a couple turns later? very strange. I guess I will update here if it happens again; sorry for the false alarm!
Last edited by furby!; Jul 1, 2020 @ 5:49pm
`'Kuma  [developer] Jul 1, 2020 @ 9:14pm 
Your trade route was most likely blockaded, the game does not check for a specific tech, if you had wormholes discovered it should have gone through. I'll correct the tooltip but the problem was most likely related to bad feedbacking of your traderoute being guarded.
ParallaxMurderer Jul 6, 2020 @ 11:27am 
I saw the same thing yesterday. The systems with HQ and subsidiary were directly connected by the wormhole, and there were no fleets in either to be a blockade.
`'Kuma  [developer] Jul 8, 2020 @ 6:49pm 
I will take a look into it but trade routes being weird has been a known thing since Penumbra, since that's when they reworked how trading works/is displayed, can't promise I will be able to do anything about it.
ParallaxMurderer Jul 9, 2020 @ 2:56pm 
Thanks for trying anyway. Lots of core bugs for you to fix :p
Last edited by ParallaxMurderer; Jul 9, 2020 @ 2:58pm
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