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yes, I have noticed during observering old save files, that duering large wars, FPS drops. It may be sometimes better to just lower the speed of the game to 4 for example, so the game could have more time for calculations.
Well, we know about the issue with Skyrim... we need to create a bunch of new states to avoid it from spawning. But I have so much other work to do, so idk when will work with it.
every_country = {
limit = {
NOT = { has_country_flag = supports_olaf_flag }
NOT = { has_country_flag = supports_hense_flag }
NOT = { has_country_flag = windhelm_owns_cities_flag }
NOT = { owns = 1275 }
NOT = { owns = 1299 }
NOT = { owns = 1319 }
}
country_event = { id = es_11_scenario.16 days = 3750 }
}
as you see, it just checks, that you do not own Whiterun for example and do not participate in the Succession war... guess what countries can be conscripted by this event.
So I added this:
every_country = {
limit = {
NOT = { has_country_flag = supports_olaf_flag }
NOT = { has_country_flag = supports_hense_flag }
NOT = { has_country_flag = windhelm_owns_cities_flag }
NOT = { owns = 1275 }
NOT = { owns = 1299 }
NOT = { owns = 1319 }
NOT = { is_free_or_tributary_trigger = yes }
overlord = {
OR = {
has_country_flag = supports_hense_flag
has_country_flag = supports_olaf_flag
has_country_flag = windhelm_owns_cities_flag
}
}
}
country_event = { id = es_11_scenario.16 days = 3750 }
}