Torchlight II

Torchlight II

Combine Them All
Bandit  [developer] May 31, 2013 @ 5:06pm
9 Slot Recipe Ideas and Item component ideas
I wanted to take the opportunity for ideas here, and get other people involved in brainstorming new items and recipes that will expand on the usefulness of the transmutation NPC. With the expansion from 4 to 9 and a much larger recipe window for browsing the list, I propose that people come up with all sorts of wacky recipes that they feel would be cool in the game. With 9 slots to work with we can use many different items in the game.

Item recipes ideas that I am looking for must be complex, and involve 5 or more types of items. Fish, gems, scrolls and all types of weapon and armors can be used.

We do also have the ability to create new items that we can insert into the game as components in recipes. As of right now there are bait potions in the compilation that will drop in the potion spawnclass all across the game, and they do not show up in the vendor so that is one method.

The other type of items would be champion tokens. Specific champions drop specific champion tokens, they would have connotations with the elements and would be used in recipes for creating elemental weapons or armor. I could also possibly make this addition to synergies elites and such, with this new method of inserting spawnclasses its all possible.

The last thing on my mind, is creating new icons for our special boss items. Even idea's for the icons are welcome suggestions, and I can draw them up.

So let me know what you all think about this and the ideas that come to mind. :)
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Showing 1-15 of 25 comments
Bandit  [developer] May 31, 2013 @ 7:47pm 
First recipe is out! Combine one of each 8 Lotus petals to create a Black Lotus. :O 8 ingredients.
all 4 types of weapon damage lotus, and all 4 types of %damage lotus combine to create Unique Black Lotus.

Second set of recipes are out, 7 tiers of gem upgrades using all 8 original gems. Combine on iron, void, blood, chaos, spark, fire, ice and venom ember in the transmutation window to receive a skull rolled at the level range of that tier.
Last edited by Bandit; Jun 2, 2013 @ 11:46am
Ungodlyone May 31, 2013 @ 8:30pm 
The Stones of Glamora mod. I use a modified version in my game, with the stat's dropped to reasonable levels. It's essentially a legendary gems mod, and has 7(?) different gems, with the final gem being made from those 7, and having the effects of all of them. You would have to modify the gems yourself to a balanced level. I had to add the combined gem to drop with lowest chance because there were to few slots to combine to make it, so I couldnt put that recipie in. With this, you could, and I honestly like the idea of legendary sockatables.
Anyway, sugestion, will think of more.
Bandit  [developer] May 31, 2013 @ 9:32pm 
:) thanks for the info, I like the idea and will look more into it.
Ryzael75 Jun 1, 2013 @ 12:53am 
Not really a unique idea, but how bout combining the 4 elemental resistance pots and health and mana pots of your current level range to create 1 pot with all 4 resistances and a level equivalent health/mana per sec regen...with, i dunno, maybe a 5-10 min duration? Maybe 3-5 pots of each to balance getting the regens?
Ryzael75 Jun 1, 2013 @ 1:04am 
Maybe a way to get Bottled Speed early on. 5 Apollo Fish, 2 of any 5 Permanent Transformation Fish, and I dunno...5-10 Goldfish? Then again, with my fishing luck, might not be any faster this way ;)
Bandit  [developer] Jun 1, 2013 @ 4:23am 
:) with the newest addition of bait the problem of finding items in fishing is not an issue, I want to look at new ways that we can expand scrolls, runes, tokens, and serums.

My latest idea is to make the buff fish available as recipe involving the chromium rare socketables. Going over the combinations it would be wise to use 6 items for each the recipe of each item and I would need to make sure they had close to even occurrence of each chromium within the total recipe pool. This will help to clear all the types of items from peoples inventory and not just one type. The other is to make sure that they all create equivalently powerful items.

I will be looking at that stones of glamora mod with an eye on how they set up legendary socketables. I like the idea of that.

Bottled Speed was gated with an artificial boundary such as gold for a reason, you can easily gain that much gold early on in the goldmines from synergies.
Ryzael75 Jun 1, 2013 @ 5:49am 
Hmmm, how bout some combination of potions/spell scrolls to make temporary elemental affixes to weapons? Or, better yet, some combo of potion/spell scroll/socketable to make a new socketable to add a permanent elemental affix to a weapon. Or, along same line, some temporary poisons added to bladed weapons with various debuffs. Hmmm, poison debuffs to bladed weapons, polearms, and bows/crossbows...and elemental affixes to wands, staves, hammers, and guns/cannons...suppose an example would be fireball scroll*x, frost scroll*x, the 4 elemental potions*x each, the 3 rare basilisk eyes*x each (9 different items)= 1 Unique Prismatic socketable...gives +damage to all elements plus chance to proc Prismatic Bolt. Permanent poison debuffs...similar procedure (some combo of scroll/potion/socketable) to make a Unique debuff socketable...gives 4 different debuffs plus chance to proc Cursed Daggers or some other poison based spell.
Last edited by Ryzael75; Jun 1, 2013 @ 6:58am
Bandit  [developer] Jun 1, 2013 @ 12:51pm 
I like the idea you are trying to formulate, but I wonder if having resistance items inside of a damage based item makes any sense. I feel like it would be more appropriate to use the resistance potions in something that would fit that theme of defense.

As of right now Black lotus fills the role of unique socketable with a 8 item recipe created from its petals, and it gives either prismatic % damage in armor or weapon damage in a weapon, and it fills the role of a tier 3 socketable quite well (level 71). For the more powerful socketables we want to make our recipes out of very rare items to keep the value high.

Your first idea is also interesting, once I create the system of champion and boss tokens that would fit in quite well to create several new scrolls that would give you a buff, lasting about 10 minutes. The recipe could include 1-3 types of tokens, 2-5 Identify scrolls, and 4 socketables of an element.

You may want to break your sentences apart for ease of reading. Highlight new lines of ideas in their own sentence chunks. Common forum tactic. :)
Ungodlyone Jun 1, 2013 @ 4:54pm 
Might wanna look at Nosf's Extended Unique Recipes (v.3) at http://steamcommunity.com/sharedfiles/filedetails/?id=137094953
Has several recipies made before GUTS. Such as taking 3 unique items, and one rare item of a specific type( Say a Sword) and giving you one random unique sword equal to or below your level. With more slots you could play with that more. Such as maybe 4 unique items and 4 gems, and one rare item of any kind, and you get one unique of the same kind as the rare, within say 10 levels of your level, or how about within 10 levels(up or down) of the lowest unique/gem?
Ungodlyone Jun 1, 2013 @ 5:12pm 
Also, how about this for gems- One of each type of elemental gem(Fire, Poison, Ice, Lightning, and 1 each other gems( Iron, Chaos, Blood, Mana) all 8 together of the same level gives you one unique skull gem of a nearby level.

Say a random selection of those within 5 levels? So all of them at level 8, the first tier, gives you a chance at Assarian Skull, Skull of enzirim, Bondron Skull, or Skull of Crimone.

Or if the random selection isn't possible, just whatever the nearest level is?
Last edited by Ungodlyone; Jun 1, 2013 @ 5:13pm
Ryzael75 Jun 1, 2013 @ 5:37pm 
That's similar to Bandits Unique Reroll mod thats already in CTA, except its little more expanded and doesn't require the items to have sockets.
Ryzael75 Jun 1, 2013 @ 5:49pm 
Not sure if this is even possible with my limited understanding of GUTS. But, I like the system in place for temporary summons (skellies, zombies, imps...), but they don't really fit in well with most of the classes i play. They're great for a Necro, Warlock, or any mage type for that matter. But, I play mostly Warrior, Ranger, or Rogue type classes in most games (kinda dissapointed no Rogue class in this game...not even any dagger or stealth animations to play around with). Would love to see some kinda recipe that would take some combo of summons scroll and maybe some gear to make new summons scrolls for i dunno, human summons similar to Lurkers Human Mercenarys...

http://steamcommunity.com/sharedfiles/filedetails/?id=136345618&searchtext=lurker

Like I said, don't know if something like this is even possible.
Ryzael75 Jun 1, 2013 @ 6:02pm 
Or, if human summons aren't possible, then if Matt lets you integrate Xev's into CTA like you requested...then maybe use some of his pets as summons. Like Mirka, Warbeast, Tutara, and maybe Salans Paladin pet.
Bandit  [developer] Jun 1, 2013 @ 6:26pm 
Originally posted by Ungodlyone:
Also, how about this for gems- One of each type of elemental gem(Fire, Poison, Ice, Lightning, and 1 each other gems( Iron, Chaos, Blood, Mana) all 8 together of the same level gives you one unique skull gem of a nearby level.

Say a random selection of those within 5 levels? So all of them at level 8, the first tier, gives you a chance at Assarian Skull, Skull of enzirim, Bondron Skull, or Skull of Crimone.

Or if the random selection isn't possible, just whatever the nearest level is?

I really like that, I was thinking of something similar but that is a very good formula for some recipes, because the current upgrading skulls to other skulls is just silly.

As for the unique reroll, its already in the game but I am still up in the air on whether to change the recipe from 3 unique and 1 socketed rare to having 2 uniques and 4 rares of the specific type. Then it rolls the average item level of all 6 into a specific type of unique. I already have the recipe set up for those so it would be an easy modification.


Originally posted by Ryzael75:
Not sure if this is even possible with my limited understanding of GUTS. But, I like the system in place for temporary summons (skellies, zombies, imps...), but they don't really fit in well with most of the classes i play. They're great for a Necro, Warlock, or any mage type for that matter. But, I play mostly Warrior, Ranger, or Rogue type classes in most games (kinda dissapointed no Rogue class in this game...not even any dagger or stealth animations to play around with). Would love to see some kinda recipe that would take some combo of summons scroll and maybe some gear to make new summons scrolls for i dunno, human summons similar to Lurkers Human Mercenarys...

http://steamcommunity.com/sharedfiles/filedetails/?id=136345618&searchtext=lurker

Like I said, don't know if something like this is even possible.

We could create new items called Contracts, they will summon a mercenary for an hour. It would be fun to think up cool items to make the recipe out of, have items that have to do with ink and paper.

Burning Contract
Bloody Contract
Technical Contract
Strange Contract

I would make the new items a new UnitType of Contracts, but also give them the Scrolls subunittype then they will go into the consumables tab without any issues, and can also let them drop in the wild rarely, maybe put the weight to 1.
Ryzael75 Jun 1, 2013 @ 7:40pm 
Really like where you went with that. As far as ink, you could say, require 5-6 blue weapons corresponding to the class type you're wanting plus a disenchant scroll to make a new powder (ex: Mystic Essence-Berserker). Then create a new drop from Elite and Hero mobs, say Blood of xxxxx(name up to you). Then, combine the powder and the blood and make the new ink. Makes it a multi-step process to make just the ink. The paper, I'll leave that to you ;)
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