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all 4 types of weapon damage lotus, and all 4 types of %damage lotus combine to create Unique Black Lotus.
Second set of recipes are out, 7 tiers of gem upgrades using all 8 original gems. Combine on iron, void, blood, chaos, spark, fire, ice and venom ember in the transmutation window to receive a skull rolled at the level range of that tier.
Anyway, sugestion, will think of more.
My latest idea is to make the buff fish available as recipe involving the chromium rare socketables. Going over the combinations it would be wise to use 6 items for each the recipe of each item and I would need to make sure they had close to even occurrence of each chromium within the total recipe pool. This will help to clear all the types of items from peoples inventory and not just one type. The other is to make sure that they all create equivalently powerful items.
I will be looking at that stones of glamora mod with an eye on how they set up legendary socketables. I like the idea of that.
Bottled Speed was gated with an artificial boundary such as gold for a reason, you can easily gain that much gold early on in the goldmines from synergies.
As of right now Black lotus fills the role of unique socketable with a 8 item recipe created from its petals, and it gives either prismatic % damage in armor or weapon damage in a weapon, and it fills the role of a tier 3 socketable quite well (level 71). For the more powerful socketables we want to make our recipes out of very rare items to keep the value high.
Your first idea is also interesting, once I create the system of champion and boss tokens that would fit in quite well to create several new scrolls that would give you a buff, lasting about 10 minutes. The recipe could include 1-3 types of tokens, 2-5 Identify scrolls, and 4 socketables of an element.
You may want to break your sentences apart for ease of reading. Highlight new lines of ideas in their own sentence chunks. Common forum tactic. :)
Has several recipies made before GUTS. Such as taking 3 unique items, and one rare item of a specific type( Say a Sword) and giving you one random unique sword equal to or below your level. With more slots you could play with that more. Such as maybe 4 unique items and 4 gems, and one rare item of any kind, and you get one unique of the same kind as the rare, within say 10 levels of your level, or how about within 10 levels(up or down) of the lowest unique/gem?
Say a random selection of those within 5 levels? So all of them at level 8, the first tier, gives you a chance at Assarian Skull, Skull of enzirim, Bondron Skull, or Skull of Crimone.
Or if the random selection isn't possible, just whatever the nearest level is?
http://steamcommunity.com/sharedfiles/filedetails/?id=136345618&searchtext=lurker
Like I said, don't know if something like this is even possible.
I really like that, I was thinking of something similar but that is a very good formula for some recipes, because the current upgrading skulls to other skulls is just silly.
As for the unique reroll, its already in the game but I am still up in the air on whether to change the recipe from 3 unique and 1 socketed rare to having 2 uniques and 4 rares of the specific type. Then it rolls the average item level of all 6 into a specific type of unique. I already have the recipe set up for those so it would be an easy modification.
We could create new items called Contracts, they will summon a mercenary for an hour. It would be fun to think up cool items to make the recipe out of, have items that have to do with ink and paper.
Burning Contract
Bloody Contract
Technical Contract
Strange Contract
I would make the new items a new UnitType of Contracts, but also give them the Scrolls subunittype then they will go into the consumables tab without any issues, and can also let them drop in the wild rarely, maybe put the weight to 1.