安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
- Just fought a enemy caravan, I am also marshall in the game so ended up with like 400+ vs 7 and after fight didnt get anything. I have been getting mixed loot. some fights it works correctly and others i receive nothing even with lvl 5 looting. has to be a bug
In 1257ad however, you can't recruit troops in castles or towns as lances (from what I remember). So I propose that in towns, a similar lance recruitment system is used, however as towns are larger and have a greater population which is generally more wealthy, you can recruit medium tier units with the same ratio as mentioned above, also with economic consequences though not as severe, whilst having a generally higher regen rate of troops as there are more people. In castles there would be a lance system for high tier troops, however these would regen slowly and be more expensive. They however would not impact the low income generated by castles as castles don't really produce money from soldiers, they would act as training hubs and strongholds for high tier units.
This is just a suggestion. I don't mind the current system, but I prefer the idea that you don't know exactly what kind of melee units you might get in a lance. Or limited availability of cav forcing you to think carefully about how you fight. It also forces you to value your troops more, focusing on keeping them alive so they can be upgraded and re-recruited later, but also to be disbanded during peace to increase your monetary gain.
i love the Lance system.
also think that the old rome mod way of doing companions and sieages is awsome if u have time to look at it