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回報翻譯問題
I'm pretty sure vlad said that child dialogue isn't complete so not to send them on missions
In other games I have been able to make a companion a lord, and if female, marry her. This mod hasn't given me that option, could you please add it?
Also, I'd like to see an easier way to manage lords in a large empires. As there is a literal cap when being king on how many vassals you can have as when you take a holding and give it to a lord, many will become upset. It would be nice if you could give money or other forms of recompence to make them happy. Perhaps a title system like CK2 that gives buffs to your vassals and lasts for a a few weeks to a month or something, like designating Lord ralf as the Master of Horse increasing cavalry replenishment in all his holdings and making it cheaper for him to recruit, or a Master of the Commerce, increasing holding prosperity growth by 20% or something.
#1 The Vaegir Warlords ( And masters ) sometimes spawn with a polearm which can only thrust ( because of their sheild it can also do a downward swing when it has no shield ) and it makes them completely useless in close combat and is very frustrating because of how easy it is for them to be defeated by even one unit that is of a lower quality. It would be great if they could be given a two handed weapon to replace the polearm such as a or a Poleaxe/War Axe ( no shield ) that they can swing so they can defeat enemys that are walking up to them in close range Or just give them a sword like the heavy bastard sword.
#2 Swadia doesn't have a mercenary camp and because of this they get destroyed by the other factions. Maybe some more heavy cav like the Geroian mercs but in swadian armour. ( I know that they sometimes get the balion mercenaries from the rhodok area but most of the time it spawns deep inside the territory ( as it should ) and they cant use it. So in conclusion plz give swadia some Mercenaries.
#3 The Jumne mercenary camp spawns far too close and too far into the territory of the vaegirs this leads to Boyar Meriga having a army of Jumne and charnye mercenaries and the Nords typically never get any mercenaries I'd reccomend moving it from around the mazen/rivercheg area to the fearichen area so that the nords can use it too.
#4 Considering how over powered the rhodoks are can the mountain bandits get a buff too, though they do have some mountain men it is usually a 50 - 1 ratio with normal bandits in fur as the fifty. Maybe add 10 or twenty captains. And as a higher upgrade from captions a cheif? Similar to the slaver cheif maybe a cav unit?
#5 Not really as game important but, with this mod its easier to have considerably large armies and there is a huge impact on morale so can you make it so ale and wine and dates give some morale and become edible, seen this in other mods and it makes a huge difference.
#6 Last but not least similar to number 3 can we move the Siri camp closer to durquba as it is not being utilsed fully by the sarrinids it is typically too far away from the usual moving patterns of the lords and they do not go to it, moving it closer to durquba will help balance out the merc camps as right now its pretty biased to the Vaegirs and Rhodoks.
Cheers m8 for the fantastic mod looking foward to the updates hope my suggestions help and/or get implemented.
And like I told scott I will be adding different ways to boost morale.
additional suggestions:
- Add roaming slave traders on map and dialogue to sell prisoners.
- These traders can be hostile not noble or possibly hostile areas
Just please make the Nomad Hvae some kind of Better armour or Weapon Because well it just a abd unit