Mount & Blade: Warband

Mount & Blade: Warband

Lords of Calradia
Bugs & Suggestions
Suggestions


  • Stop Lords from changing factions, or at least allow it to be possible somewhere in settings.
  • Allow villages to have garrisons? As well as villages to be able to be taken separately from a town (only if there is a nearly castle or town)
  • I'd like to see some sort of marriage with claimants, making them useful per say to possibly be able to take over a faction instead of having to create on. Like I'd love to be 'King of Swadia'
  • I'd love to see more stuff with the king and his family, maybe being able to marry their children and possibly have an event where you have a chance to kill the king and become the new king - either the king dies or he declares war on you.
  • Also on top of that, the spouses should have the co-existing titles (baroness, countess, duchess, queen & empress).
  • Perhaps allow a custom tree for player made kingdoms for more uniqueness?
  • Generally more missions, poems & the like, give me spice. I'm happy to help script some in, add me if you're interested.
  • When a pretender takes control you can also reinstate the former monarch.
  • You can marry companions that have been knighted.
  • Formal unions of kingdoms. (if a kingdom is considerably weakened the king will swear vassalage to a larger force in exchange for protection)
  • You can have a daughter with your wife so you can marry her with a lord and improve relations with him.
  • Kings have crowns when inside a town/castle - maybe even the possibility of adding armour with crowns on such.
  • Would be cool if like bannerlord you can have armour outfit & passive clothing outfit - and allow the buying of clothing. Maybe make some clothing of the lords a bit better too.
  • At a feast you can poison a lord, which will incapacitate him for a while. this can be a quest.





    I think it would be cool if you have a title given to you for what you own. So:-
    • Owns nothing - not a noble (without banner) - Captain Kyle Beachamp
    • Owns nothing but is a vassal or a noble without tied to a kingdom - Lord Kyle Beachamp
    • Owns a village - Baron Kyle Beachamp
    • Owns a castle - Count Kyle Beachamp
    • Owns a town - Duke Kyle Beachamp
    • Has their own kingdom - King Kyle Beachamp
    • Owns all of Calradia - Emperor Kyle Beachamp (or perhaps a certain amount of land, like half of calradia)




    Bugs

    • Something I've seen is that newly weds get the title of countess but already existing wives don't.
    • The bandit issue needs sorting ASAP - literally only a couple hours in and you can see groups of 40-50 bandits, and they sometimes roam around in 2 or 3 parties so you could potentially face anything from 50-200 bandits, and it is well, stressful.
    • Sometimes castle and town sieges are locked into 'taking the castle' where a spam of text keeps displaying that 'X kingdom has taken X castle from X kingdom' - the spam can go on for anywhere from 5 - 30 minutes. The castle has no garrison when the kingdom takes such - it just gets stuck with the said fief transferring into the besieging kingdom.
    • You don't gain right to rule when you make peace with a kingdom.
    • Mercenaries don't run off to fight random bandits, that gets annoying fast.
    • Changing of the court is bugged - just doesn't allow it to happen, just says you don't have the required materials.
Senast ändrad av Captain Obvious; 2 apr, 2019 @ 10:46
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JJDrakken 18 jul, 2018 @ 21:47 
Another suggestion: Perhaps another faction that is wee more advanced added, like Nova Aeta's stuff(smoke powder pistols/rifles). Maybe couple new companions too, if you need help creating them, I'll be happy to help.
That Soup Guy 18 jul, 2018 @ 21:55 
the more davanced one would probulaly kill the others if not finaly balanced you would need to be carful
JJDrakken 18 jul, 2018 @ 21:56 
Also like in Viking Conquest, where you stroll into town & physically talk to Weapon or Armorsmith, they can refine your gear. Certain towns(Perhaps 4 total, 4 different). Have either 1 or the other, that's a master smith in Armor or Weapon, that can craft you a special weapon from a list, but requires certain ranks in Prestige & lots of coin.

Also can you make it(I know some mods do this), that if an enemy is near, they'll join the fight or an ally(or can choose if they want too or not). I hate having chase them all down, when they can jump in the fight, saves time. :)
Senast ändrad av JJDrakken; 18 jul, 2018 @ 22:28
JJDrakken 19 jul, 2018 @ 8:50 
Can you make it so when you find the Guild Master int own, he'll show up on the menu then? I haven't checked with Village Elders, but the same for them also.
Strawman  [utvecklare] 20 jul, 2018 @ 6:01 
Yea I'll add a shortcut to the guildmaster/village elder, I might include weapon refinement I'm not sure, I would like to include the ol hand cannons and early medieval gun powder weapons, there are just no OSP models for them.
Ursprungligen skrivet av Vlad:
Yea I'll add a shortcut to the guildmaster/village elder, I might include weapon refinement I'm not sure, I would like to include the ol hand cannons and early medieval gun powder weapons, there are just no OSP models for them.

Personally I'd hate to see any sort of firepowered weapons, it's best to stay to medieval swords etc
Strawman  [utvecklare] 20 jul, 2018 @ 6:07 
I agree captain obvious, if I included any they would be very rare, extremely inaccurate, only foreign mercs would use them, your not going to see any musket lines in this mod. maybe just one or two hand cannoneers praying for a kill. If I can get models for them.
Strawman  [utvecklare] 20 jul, 2018 @ 6:08 
Early Gunpowder weapons no muskets. Like a support unit.
Senast ändrad av Strawman; 20 jul, 2018 @ 6:09
That's fair enough then
JJDrakken 20 jul, 2018 @ 7:09 
More Thrown Weapon Varieties would be great, I don't know if you've played Perisno. But perhaps you can look it over for ideas. I don't say flat out copy n paste, but Mods like, Perisno, Prophecy of Pendor or Nova Aetas might give you some ideas on mechanics, units, factions, companions, armor, weapons, etc...

If you do decide to add another kingdom faction, I suggest checking out Zendar in Nova Aetas, or Realm of the Falcon in Perisno, or entire Gekokujo mod(They do a wonderful job balancing out the rifles/pistols since it's towards end of feudal japan, when other folks started to visit). Nova Aetas I felt did a good job on the guns too.
Senast ändrad av JJDrakken; 20 jul, 2018 @ 7:11
Strawman  [utvecklare] 20 jul, 2018 @ 7:15 
Yea I've played some of them, I'm going to stick with a native feel that focuses more on mechanics. I'll bring in some OSPs and items when I'm done though to add some flavor to it.
Tramwell 20 jul, 2018 @ 11:21 
there is a bug that make a crash , after this i was using a horse as weapon, and wearing a hat as boots
Strawman  [utvecklare] 20 jul, 2018 @ 18:24 
Probably the update
Snowtiger 22 jul, 2018 @ 12:57 
Ursprungligen skrivet av musael_tramber_#SoyLibre:
there is a bug that make a crash , after this i was using a horse as weapon, and wearing a hat as boots
Yeah, that happened to my first game. And all the companions were replaced by useless NPCs, like the Bookseller...
JJDrakken 22 jul, 2018 @ 19:59 
Possible bug. I sent my child to broker a truce, It's been 2 months. He's yet to return.

Edit: Yup. Waited, till I was finally conquered & kicked out my last castle(Only had a castle/town). Didn't bother defending, wanted to see if he would return then. But didn't. Waited for 3 months before that.

So as of now, don't send your kid as an Diplomat. (Had him go to University, was going be my smoother talker/engineer/Archer.
Senast ändrad av JJDrakken; 22 jul, 2018 @ 20:26
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