Mount & Blade: Warband

Mount & Blade: Warband

Lords of Calradia
Bugs & Suggestions
Suggestions


  • Stop Lords from changing factions, or at least allow it to be possible somewhere in settings.
  • Allow villages to have garrisons? As well as villages to be able to be taken separately from a town (only if there is a nearly castle or town)
  • I'd like to see some sort of marriage with claimants, making them useful per say to possibly be able to take over a faction instead of having to create on. Like I'd love to be 'King of Swadia'
  • I'd love to see more stuff with the king and his family, maybe being able to marry their children and possibly have an event where you have a chance to kill the king and become the new king - either the king dies or he declares war on you.
  • Also on top of that, the spouses should have the co-existing titles (baroness, countess, duchess, queen & empress).
  • Perhaps allow a custom tree for player made kingdoms for more uniqueness?
  • Generally more missions, poems & the like, give me spice. I'm happy to help script some in, add me if you're interested.
  • When a pretender takes control you can also reinstate the former monarch.
  • You can marry companions that have been knighted.
  • Formal unions of kingdoms. (if a kingdom is considerably weakened the king will swear vassalage to a larger force in exchange for protection)
  • You can have a daughter with your wife so you can marry her with a lord and improve relations with him.
  • Kings have crowns when inside a town/castle - maybe even the possibility of adding armour with crowns on such.
  • Would be cool if like bannerlord you can have armour outfit & passive clothing outfit - and allow the buying of clothing. Maybe make some clothing of the lords a bit better too.
  • At a feast you can poison a lord, which will incapacitate him for a while. this can be a quest.





    I think it would be cool if you have a title given to you for what you own. So:-
    • Owns nothing - not a noble (without banner) - Captain Kyle Beachamp
    • Owns nothing but is a vassal or a noble without tied to a kingdom - Lord Kyle Beachamp
    • Owns a village - Baron Kyle Beachamp
    • Owns a castle - Count Kyle Beachamp
    • Owns a town - Duke Kyle Beachamp
    • Has their own kingdom - King Kyle Beachamp
    • Owns all of Calradia - Emperor Kyle Beachamp (or perhaps a certain amount of land, like half of calradia)




    Bugs

    • Something I've seen is that newly weds get the title of countess but already existing wives don't.
    • The bandit issue needs sorting ASAP - literally only a couple hours in and you can see groups of 40-50 bandits, and they sometimes roam around in 2 or 3 parties so you could potentially face anything from 50-200 bandits, and it is well, stressful.
    • Sometimes castle and town sieges are locked into 'taking the castle' where a spam of text keeps displaying that 'X kingdom has taken X castle from X kingdom' - the spam can go on for anywhere from 5 - 30 minutes. The castle has no garrison when the kingdom takes such - it just gets stuck with the said fief transferring into the besieging kingdom.
    • You don't gain right to rule when you make peace with a kingdom.
    • Mercenaries don't run off to fight random bandits, that gets annoying fast.
    • Changing of the court is bugged - just doesn't allow it to happen, just says you don't have the required materials.
Viimeisin muokkaaja on Captain Obvious; 2.4.2019 klo 10.46
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i have sunk many hours in this mod and i have become a married vassal in the kingdom of swadia with one child in my warband, i also hold yalen, unuzdaq castle and emirin. the mod is great but i would like to see:

changing the troop culture of nobels

more fief upgrades

fixed glitch of son not ever spawning in battle to help fight even though he is in your warband

more enterprises to buy at cities

being able to see the improvements you made at your fiefs

more deplomacy options between countries

camp food that you stole is actually edible

and maybe in the future more ai factions able to be created as the result of rebels, like swadia could split and become 2 countries

able to become king of existing faction through an election

freelancer options to fight in lords armies

upgrade your camp to become a village then upgrade to castle or town
Bug report : MSI Gt 72 VR 6RE GTX 1070. in some field battles, mod makes graphics card freeze and whole laptop restarts.
I have a few more suggestions outside of my initial comment on the main page. I've added some of this stuff to the module myself to try it.
More metal sounds, a sounds mod located on the nexus. Apparently they're all made by the mod author himself
Improved male faces, the faces in this pack aren't something to complain about but this mod includes more ethnic groups like Asians. It's used in gekokujo for example.

This last one is just one mod that anyone can add themselves easily but the author doesn't care who uses it in their own mods. SacredStoneHead's Nord Armor Set

All of these being located on the nexus

I actually have a problem I'm not sure why it's being caused since I'm new to warband modding, but the improved male faces mod crashes the game when fighting the Sarranids, specifically enough. I even tried removing all the faces from this mod itself
But again thank you for the wonderful mod. There's so many cool things in here that I can't even hope to touch another one. The crafting system really makes your items feel like they're yours
I think there is an issue with Swadia at the start as most kingdoms have declared war on them to curb the realm's power.
Strawman  [kehittäjä] 15.12.2019 klo 8.14 
Captain Obvious lähetti viestin:
I think there is an issue with Swadia at the start as most kingdoms have declared war on them to curb the realm's power.
Yea I think that is just how diplomacy has always been, Im not sure what the best way to fix this issue would be.
Is there a way to make villages able to fend off raiders? and also, can you make a feudalism system where knights and other noble soldiers can be interacted with to call in levy troops once a week?
@Vlad If I may ask for this. The Bodyguard troops/noble troops are excellent. But I prefer to have my own kind of culture. Often times I'll mix and match *just* these troops. And I find that I could use a levy grade troop. And a few more weapons. Bow's and swords and khergit spears are great. But a good spear club (or what ever it's called in game) or a short spear would demolish all forces of cavalry. But I don't have a good soldier to do it with! If you could consider this idea. Perhaps you might separate the castles and towns to have the current units and Villages to have a lesser grade of troop.

Edit: Perhaps we could have a few different troops that we could give our own weapons to. And the type of recruitment center would have a limit on price. So a barracks could only hire someone below 200 denars?
Viimeisin muokkaaja on [Spitfyre] kjs; 14.2.2020 klo 14.32
Addition: Like Perisno's custom mercs. Those add so much more to custom troops...
dubya 27.3.2020 klo 17.13 
"STR not found" for a bunch of my in-battle commands. Is it supposed this way?
dubya 27.3.2020 klo 17.14 
i.e. my f4 has str not found, etc. and a very limited number of commands. Not sure if this was on purpose?
any plans for make a new updates for this mod. to make this mod, lore-friendly has possible?
similar to Mount & Blade 2: Bannerlord Lore.
Saujana2 lähetti viestin:
any plans for make a new updates for this mod. to make this mod, lore-friendly has possible?
similar to Mount & Blade 2: Bannerlord Lore.
that would be for bannerlord... this is warband...
I have few suggestion to make this mod even better :
- Have the possibility to start with a castle and a village for start our own faction at the start

- Have a wife at the start when we choose to be a foreign lord , it may sense we come with our wife for starting a new life

- Have the possibility to create different unit depending on the village : in one village we decide to add equipment of archer , in a second we choose to equip with armour and sword
It could add some special unit and allows players to have his own tree of soldies

Ps : sorry for my bad english i'm french
Husia 16.8.2023 klo 11.22 
The mod is very, very fun, but it just randomly breaks. One time I recruited a single peasant from my fief of Rhodok Fedner village, and it COMPLETELY broke my save game. I am quite mad about it, as I seriously enjoyed playing on this mod, but I don't want to get invested into another campaign just to have it crash on me in an irreversible manner. No idea what caused the bug, but the mod bugs out a whole lot making it unplayable to an extent. Pls fix, i love this mod.
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