Mount & Blade: Warband

Mount & Blade: Warband

Lords of Calradia
Bugs & Suggestions
Suggestions


  • Stop Lords from changing factions, or at least allow it to be possible somewhere in settings.
  • Allow villages to have garrisons? As well as villages to be able to be taken separately from a town (only if there is a nearly castle or town)
  • I'd like to see some sort of marriage with claimants, making them useful per say to possibly be able to take over a faction instead of having to create on. Like I'd love to be 'King of Swadia'
  • I'd love to see more stuff with the king and his family, maybe being able to marry their children and possibly have an event where you have a chance to kill the king and become the new king - either the king dies or he declares war on you.
  • Also on top of that, the spouses should have the co-existing titles (baroness, countess, duchess, queen & empress).
  • Perhaps allow a custom tree for player made kingdoms for more uniqueness?
  • Generally more missions, poems & the like, give me spice. I'm happy to help script some in, add me if you're interested.
  • When a pretender takes control you can also reinstate the former monarch.
  • You can marry companions that have been knighted.
  • Formal unions of kingdoms. (if a kingdom is considerably weakened the king will swear vassalage to a larger force in exchange for protection)
  • You can have a daughter with your wife so you can marry her with a lord and improve relations with him.
  • Kings have crowns when inside a town/castle - maybe even the possibility of adding armour with crowns on such.
  • Would be cool if like bannerlord you can have armour outfit & passive clothing outfit - and allow the buying of clothing. Maybe make some clothing of the lords a bit better too.
  • At a feast you can poison a lord, which will incapacitate him for a while. this can be a quest.





    I think it would be cool if you have a title given to you for what you own. So:-
    • Owns nothing - not a noble (without banner) - Captain Kyle Beachamp
    • Owns nothing but is a vassal or a noble without tied to a kingdom - Lord Kyle Beachamp
    • Owns a village - Baron Kyle Beachamp
    • Owns a castle - Count Kyle Beachamp
    • Owns a town - Duke Kyle Beachamp
    • Has their own kingdom - King Kyle Beachamp
    • Owns all of Calradia - Emperor Kyle Beachamp (or perhaps a certain amount of land, like half of calradia)




    Bugs

    • Something I've seen is that newly weds get the title of countess but already existing wives don't.
    • The bandit issue needs sorting ASAP - literally only a couple hours in and you can see groups of 40-50 bandits, and they sometimes roam around in 2 or 3 parties so you could potentially face anything from 50-200 bandits, and it is well, stressful.
    • Sometimes castle and town sieges are locked into 'taking the castle' where a spam of text keeps displaying that 'X kingdom has taken X castle from X kingdom' - the spam can go on for anywhere from 5 - 30 minutes. The castle has no garrison when the kingdom takes such - it just gets stuck with the said fief transferring into the besieging kingdom.
    • You don't gain right to rule when you make peace with a kingdom.
    • Mercenaries don't run off to fight random bandits, that gets annoying fast.
    • Changing of the court is bugged - just doesn't allow it to happen, just says you don't have the required materials.
Naposledy upravil Captain Obvious; 2. dub. 2019 v 10.46
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Zobrazuje se 1630 z 315 komentářů
Few bugs? possibly. Renown at 820 yet have less than half of lord troops. 2 sons, both got female 'gut searching for gold' dialogue. Did not get along with others and left. Maybe make them neutral? Really big churn/turnover of lords in every realm. Bandit sizes grows to point in upper Vaegir/SeaRaider lands lords cant get to castles/towns for resupply after wars. Some lords seem to huddle around Curaw :P Thanks for the mod. Enjoying it.
Suggestion: The main small thing i liked from Diplomacy is the option to marry a claimant. If you have other plans for claimants that's fine but i'd like to see something for claimants
jpnm92 původně napsal:
Suggestion: The main small thing i liked from Diplomacy is the option to marry a claimant. If you have other plans for claimants that's fine but i'd like to see something for claimants

I agree, I'd like to see some sort of marriage with claimants, making them useful per say to possibly be able to take over a faction instead of having to create on. Like I'd love to be 'King of Swadia'

On top of that, I'd love to see more stuff with the king and his family, maybe being able to marry their children and possibly have an event where you have a chance to kill the king and become the new king - either the king dies or he declares war on you
Possibility to be able to set a culture for each faction so anyone in that faction can only recruit that troop type. (So if you set your culture to swadian, you can only recruit swadian troops, even in non swadian land.)
Escaping is bugged, when you try and attack your captor, all what happens is you wait a few seconds then you get freed
The missions form lords that ask for training of native troops or capture of native troops are very hard to complete since after the first 30 days (ingame) most of them have been killed off.
Oh yeah i hate those missions, training missions (lords) and tracking missions (towns) I have always despised them.

Training missions are just boring, tracking missions i hated them because sometimes they would bug and there wouldn't be a unit at all on the map for you to track (vanilla game).

I wish these 2 types of missions would just be replaced with something else or removed entirely.

jpnm92 původně napsal:
Oh yeah i hate those missions, training missions (lords) and tracking missions (towns) I have always despised them.

Training missions are just boring, tracking missions i hated them because sometimes they would bug and there wouldn't be a unit at all on the map for you to track (vanilla game).

I wish these 2 types of missions would just be replaced with something else or removed entirely.

I'd love to see a massive arrey of new missons!
"The Huntress" is still being set as "Infantry"
Vlad, im loving the mod so far keep up the good work, but could you make an opinion to choose between native troop tree and the currently troop tree when starting new game?
MSTooK původně napsal:
Vlad, im loving the mod so far keep up the good work, but could you make an opinion to choose between native troop tree and the currently troop tree when starting new game?

I think the whole idea is to remove the native due to the system of the recruitment
Thier might be a bug with the "Tactician". If you spawn as the tactician allied reinforcement will not spawn in a battle.
Buzzorth původně napsal:
Thier might be a bug with the "Tactician". If you spawn as the tactician allied reinforcement will not spawn in a battle.

Hey, I've added this bug with the others you've listed to the list, this should help vlad out
Captain Obvious původně napsal:
MSTooK původně napsal:
Vlad, im loving the mod so far keep up the good work, but could you make an opinion to choose between native troop tree and the currently troop tree when starting new game?

I think the whole idea is to remove the native due to the system of the recruitment
ohh i see
Captain Obvious původně napsal:
Buzzorth původně napsal:
Thier might be a bug with the "Tactician". If you spawn as the tactician allied reinforcement will not spawn in a battle.

Hey, I've added this bug with the others you've listed to the list, this should help vlad out

Thank you. I will just post a new comment when i see something that does add up and if it can be recreated. :)

@Vlad Great mod so far, keep up the good work.
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