Mount & Blade: Warband

Mount & Blade: Warband

Lords of Calradia
BantaBot Aug 17, 2018 @ 2:26am
Tell Me Your Questions About The Mod + MOD FEATURES
First of all.... lets talk about the features.

Recruiting
you get units by recruiting from villages ( These are peasent units )
you get units by levying from villages, You have to own the village to levy. ( these are a♥♥♥♥♥♥ton better than the peasents also its WAY faster than recruiting )
you get units from towns ( They are the mid teir units that can be upgraded into awesome things like the Rhodok Royal infantry or huscarls (also its a buy in bulk thing theres a LOT ) )
you get units from castles ( They are the high teir units and are ♥♥♥♥ing awesome like the Rhodok Kings Guard or Vaegir Warlods Or Boyar Guards ( they take longer to stockpile than villagers or towns )

Children
Now something everyone is asking about, Children
You can get a child via marrige ( No children out of wedlock this is a christian minecraft server )
You go talk to your spouse in your estate and ask them to have a child, in a few days you will get the option to name your newly born child and while later you will be asked to pick a path for your child ( university or serving a knight etc ) And after this they join your party and if you are king you can make them your vassel ( they act like any companion from native )
omg thats soo op an infinite army of your children slaughtering across calradia - well sorry to break it to ya, your only allowed three so pick your names wisely.

Update frequency is whenever vlad wants it. This is a GREAT mod don't put pressure on him everyone has their lives to attend to.

Mercenaries
Mercs have gotten some nice changes in this mod, there is the new Barbarian mercanary and now Mercs spawn at EVERY town tavern ( so i suggest early game buying mercs )
Swords sisters no longer have horses they are now a heavy infantry troop.
There are now Foreign Pikemen.

Mercanary Camps
As of the update 0.2 there are five mercanary camps
Charnye - Vaegir
Junme - Nord/Vaegir ( it spawns in both )
Siri - Sarranid Sultanate
Balion - Rhodoks
Geroian - Khergits

Charnye - Basically tundra bandits ( 117 +/- units ) Costs 22k
jumne - basically sea raiders ( 81 +/- units ) Costs 18k
Siri - Basically looters ( 90 +/- units ) Costs 8k
Balion - Basically Mercanary swordsmen ( 63 +/- units ) Costs 21k
Geroian - Basicaly Heavy Cavalry ( 35 +/- units ) Costs 23k

These Mercanarys work like manhunters except they follow you around and if an enemy is near you they will pursue them.

The Mercs affect the game heaps as lords tend to have a significantly large army of them following them.


Faction Units
Unique Faction Units

Castle Units
Swadia Initiate - Warrior - Protector/Twohanded Swordsman - Footknight/Keeper
Vaegir Yeuhnk - Ostler - Ambler - Master - Warlord
Rhodok - Towerman - keeper - Palace Guard - Kings Guard
Khergit - Initiate - Khevtul - Elite Khevtul - Khorchin Guard/Khergit Torguud - Elite Khergit Torguud
Sarranid Sultanate - Squire - Elite Sandsoldier/Ghilman - Royal Sandsoldier/Royal Archer/ Elite Ghilman.
Nords - Thegn - Throwing Axemen/ Wildman - Elite Throwing Axeman / Savage - Champian Axeman / Beserker

Town Units
Swadia - Regular - Guard / Pikeman - Elite Guard/ Elite pikeman / Balister. - Swordsman / Pike Master / Elite Balister.
Rhodok Regular - Heavy Infantry / Trained Crossbowman - Line Breaker / Veteran Crossbowman - Sharpshooter / Royal Infantry.
Khergit Khanate - Regular - Zuun - Elite Zuun - Kheshig
Vaegir Regular - Shcit Chelovek / Garpunman - Elite Shcit Chelovek / luchnik - Gran Chelovek / Elite Luchnik / Elite Gurpunman.
Saranid Sultanate - Regular - Sandsoldier - Elite Sandsoldier - Royal Sandsoldier / Royal Archer.
Nords Regular - Archer / Trained Footmen - Veteran Archer / Warrior - Veteran - Huscarl.


Subterfuge

With the new skill subterfuge you can sneak into lords camps and scavange for their supplys and gold, but beware as they have guards which you will have to sneak past.... or fight.
Warning If caught you will become the kingdoms enemy.


Refuge
The refuge is something you can build for about 10 settlers ( units upgraded from peasents recruited from unafiliated villages ) You can then run this like a castle, putting units in it to defend it from lords and as a village recruiting stronger units. The units you recruit (guards) are stronger than levys but weaker than units from towns. You can deposit some loot ( Armour weapons etc ) to recruit more population to your refuge and to arm your guards this makes them significantly better than normal guards, Though beware you may want to build your refuge at the start of the game as it takes a large amount of 'loot' to do anything.


If you have any questions post your reply here and ill try to answer them to the best of my ability.




Last edited by BantaBot; Sep 24, 2018 @ 1:10am
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Showing 1-4 of 4 comments
Strawman  [developer] Aug 17, 2018 @ 7:02am 
Thank you for the post, I feel like it summarizes the mod really well, remember with subterfuge if you can steal without being caught and leave you will NOT suffer a relation penalty, so try to steal without the guards spotting you. Their vision is halved at night, so thats important to remember too.
ToastedAmphibian Sep 24, 2018 @ 12:35am 
Could you provide a rundown on the functioning of the Refuge? Seems like it plays a large part in the early game and is not exactly well explained anywhere that I have found.
BantaBot Sep 24, 2018 @ 1:09am 
The refuge is something you can build for about 10 settlers ( units upgraded from peasents recruited from unafiliated villages ) You can then run this like a castle, putting units in it to defend it from lords and as a village recruiting stronger units. The units you recruit (guards) are stronger than levys but weaker than units from towns. You can deposit some loot ( Armour weapons etc ) to recruit more population to your refuge and to arm your guards this makes them significantly better than normal guards, Though beware you may want to build your refuge at the start of the game as it takes a large amount of 'loot' to do anything. @ToastedAmphibian
ToastedAmphibian Sep 24, 2018 @ 11:26pm 
(You can also put prisoners into the refuge, where they then split into 2 population units, which somehow affects the rate at which the refuge generates levys.)
Last edited by ToastedAmphibian; Sep 24, 2018 @ 11:26pm
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