Mount & Blade: Warband

Mount & Blade: Warband

Lords of Calradia
Strawman  [developer] Jul 9, 2018 @ 5:54pm
Diplomacy and Custom troops trees
NEWS: I have good news, I have started merging this mod with diplomacy, because of the incompatibility of the mods it will take some time. I know I stated at first that I would not do this, but after some thought I think the two mods will be able to work well together after many tweaks. This is why I haven't updated recently but I'm still working on the mod and things are going well. Thanks for your patience.

Last edited by Strawman; Aug 11, 2018 @ 6:11pm
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Showing 1-15 of 15 comments
MSTooK Jul 10, 2018 @ 3:45am 
No worries, take your time man!
MSTooK Jul 10, 2018 @ 3:49am 
Also are you planning on making the seige weapons work? i havent seen any other make them work so far :( honestly i dont hiven know if its possible, is it?
Strawman  [developer] Jul 10, 2018 @ 5:53pm 
Seige weapons are not in the works for now.
will you make it possible to marry off your daughter for diplomatic reasons?
will you be able to add people as family to the character notes?
also when i make my sons a lord their name changes to the first. and the 2nd. 3rd.
is this a bug or game limitation?
Last edited by OnTheRunFromBorderlinaJolie; Jul 11, 2018 @ 9:53am
Blitzmensch Jul 11, 2018 @ 2:14pm 
Please make it so you can see the troop trees for each faction, since the new system only allows you to get troops from the faction you join.
Blitzmensch Jul 11, 2018 @ 2:15pm 
Also deserters, town guards, and maybe others are still the native troops, no big deal there though, keep up the great work!
cretedog Jul 11, 2018 @ 2:49pm 
I like all your ideas...are you going to make dialogs more interesting instead of the same old same? Also new weapons and armor etc? Thanks great mod so far!
Scottx125 Jul 11, 2018 @ 6:24pm 
Nice. A nice diplomatic option to have an alliance, sign a trade agreement etc. But I really want to see diplomatic marriges where if you marry a certain rulers daughter it will cost a lot of money, but will grant to a massive one off buff with that king. Increasing the chance of getting an alliance.

One thing I also liked is the lance recruitment system from 1257AD which also had a limited population pool you could recruit from. It would be cool if we could have the option of this feature, allowing us to recruit a lance of 10 soldiers 2 being nobles(cav), 2 high tier units(of your faction or the current controling faction), 4 normal quality units and 2 poor quality units. And the prosperity of the village defines how well equipped the units are as a % chance. It'd also be nice to have a system that encourages the preservation and return of units to their lands to farm etc. For example having a heavy tax during peace time on unit maintenance and a cheaper tax when at war. Also it would be cool if village prosperity growth and tax was influenced by the number of avalible recruits there (capping at 100). So for example having 50% tax rate if you have no recruitable people there, 100% at 50 pop and 150% tax rate at max pop as well as affecting prosperity growth rate etc.

Castles could be used to recruit highly trained knights which are far more effective than normal levy troops, however they cannot be un-levied(you can dismiss them but they are gone forever or can put in a garrison) and are far more expensive. Towns could be used to recruit mercenaries, and whilst mercenaries don't suffer from increased cost during peace time, they are generally more expensive than normal units (so if the peace time cost for normal units was 125% and during war was 25%, mercs would have a cost around 100% all the time).

I'd also be interesting to see a more commander driven focus for battles, rather than just circling armies and charging in. Having to create divisions of troops and set out a battle plan to win. Warwolf and other similar mods do this but lack the quality to make it truly great.

Anywho this is me just splurging ideas out, GL!
GrumpyOldMan Jul 13, 2018 @ 3:23am 
The main thing i'd like from Diplomacy is the option to marry a claimant. If you have other plans for claimants that's fine but i'd like to see something for claimants
Strawman  [developer] Aug 11, 2018 @ 6:10pm 
NEWS: I have good news, I have started merging this mod with diplomacy, because of the incompatibility of the mods it will take some time. I know I stated at first that I would not do this, but after some thought I think the two mods will be able to work well together after many tweaks. This is why I haven't updated recently but I'm still working on the mod and things are going well. Thanks for your patience.
Stawa Aug 21, 2018 @ 4:57am 


Originally posted by MSTooK:
Also are you planning on making the seige weapons work? i havent seen any other make them work so far :( honestly i dont hiven know if its possible, is it?

Siege weapons have been implemented in a few mods. in nova aetas the cannons work the best imo (you can even use them yourself) but cannot be used in sieges while in empire 3 the author basicaly used age of machinery mod from mount and blade(not warband) you can have artillery in the field and in some castle sieges for both defenders and attackers, but the siege engines themself are a bit wanky. For what i know age of machinery is now open source for warband and can be found here https://forums.taleworlds.com/index.php?topic=344460.0 so hope Vlad will include it in his mod
Strawman  [developer] Aug 21, 2018 @ 7:27am 
Yea I ve seen the aom osp. That is a future possibility.
Zman Aug 22, 2018 @ 9:31pm 
Is there a way to hire faction units like nords regular footman without going to taverns or finding/rescuing them from the enemy to hire them? Without owning the town as well. just wanted to know if there is a recruiter added. I'm on a training mission and one of the nords caught an arrow in his face so i need a replacement to train. :'(
Strawman  [developer] Aug 23, 2018 @ 3:28am 
@Zman For the moment there is not a way to hire them without a town, thanks for bringing up that issue though, I need to address it somehow.
Evergame Studios Aug 24, 2018 @ 7:25am 
Originally posted by MSTooK:
Also are you planning on making the seige weapons work? i havent seen any other make them work so far :( honestly i dont hiven know if its possible, is it?
i have seen those works in a few old mods, most notably the old rome mod, which i think had the best companion system
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