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So what we need is the scaling down of all the modifiers to 1/3 of their value to adjust to the reduction in building places, or just implementing the medieval 2 way of building, which was way more reasonable and better to be honest, but that is far fetched.
I played as the Kingdom of Jerusalem, one of the hardest factions to play for multiple reasons including religious turmoil, and I established the Empire of Outremer before 1280. I can covert all of my provinces after some shrewd managing and some helpful priests and governors.
The other people in this thread are dealing with a serious bug, you're just dealing with the challenge of the game. Get used to it, or play on a different difficulty. (Even though difficulty doesnt effect public order much I don't think)
Well said, I have been playing Total War games since the beginning so I know what management looks like. But with this mod, its almost impossible to keep public order. I am more busy fighting pretenders and rebels than enemies. No matter what civ I take. I build religious and taverns everywhere to keep them in check, but this again affects the economy and thus maintenance and upkeep of armies. Playing a Middle-Eastern faction is almost impossible. Ayyubids start with 50% Christian and 50% Muslim in Egypt, good look converting and keeping public order at same time!
The rest of the game is just awesome and I love playing this game(mod) like I used to when it was named Broken Crescent. But the public order thingy.... really hope the mods get to fix it.
Started with Duchy of Lesser Poland, due to older mod version legacy this one province state is incorrectly 60% orthodox at start, while official religion is catholicism. I'm playing it on very hard difficulty level and I managed to do well. Never had rebellion there (as I did had it in my eastern conquests) and now in turn 72 I have close to 50% catholicism in that starting province of mine (totally 8 provinces in my power, currently 41% of catholicism in whole state; most of them originally mostly orthodox or mixed with tengrism while little to none catholicism). It's not easy, but managing religious differences and stability is possible. Focus more on your internal management (buildings, religious agent, governors and edicts), manage rebellion bonus (+20 stability per turn) when needed, and less on conquest - this is hundreds of turns mod even on 1tpy.
On the other hand I also suppose that at current state stability connected with religion situation might be too difficult for AI of muslim countries to manage (they're loosing on all sides, Reconquista is over, Seljuks lost, 1/3 of Africa in Christians hands), alto orthodox countries seems to be doing quite well.
Because they are not even as challanging as the Seljuks, Kingdom of Jerusalem has none of the problems described above. The religious difference modifier they got is still manageable. I don't know what you are thinking, but neither games, nor mods come out of the game kitchen. They need to be optimised so that they can be at least fun to play.
Don't play as the ♥♥♥♥♥♥♥ Turks then. You can't play one faction, have a rough time and then blame the amazing modding team. Even if the Turks are hard to play (which they shouldn't be, I'm tempted to start a Turkish campaign just to prove you wrong) that is just one faction out of the like 97 in the game.
Almost everyone else that plays this game has a good, but challenging time with Public Order. Some people have flat out bugs like the first few in this thread, but you and a few others just don't know how to handle the new mod.
I'm trying to help, not berate you but it makes me mad when I see someone trashing this incredible mod. I suggest you save your current game, and start a new one as a different faction.
On second part, I agree, I hate when people are trashing something that they get for free and don't appreciate the effort someone made in order to get this public.
On the first part, I don't agree. Please do start the campaign. I usually play on very hard campaign and hard battle. I manage to take out one christian faction early on (trapez or cylicia), but man, I have problems with rebellions in such big way, that I need two armies with 4/5 good units including cav in order to chase down rebellions. And it does not stop, 70 turns and my rebel hunting generals have fought like 30 battles against rebbels and pretenders, each!
Play an easier difficulty honestly. Normal should be good for you, with Hard battles. Although I still don't understand how this is an issue. You always have warning for when a settlement will revolt, right? You always know what the Public Order is and what it will be next turn? That should give you plenty of time to fix it, or if it can't be fixed, you just demolish all the buildings in the city and allow it to revolt. Don't abandon it cause that gives you a public order penalty with other cities.
If people already knew about this and are still having religious public order penalties, then it might be a bug. But for me it was not a bug.