Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
Lord Fuego Dec 15, 2019 @ 1:44pm
Religion and public order issue
Hello, first of all - thank you for the campaign release! Been having a blast!

Now something odd that I noticed is that I'm playing as Portugal and my christian cities that are 93% Christian (Lisbon) and 99% Christian (Braga) have a "Religious differences" penalty of -9 and -10!

I've had a high-ranked priest, and catholic churches built in every city but the religion penalty is always there... And I always need to have stationed armies to keep rebellions away... Could this be a bug or am I just missing something?
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Showing 1-15 of 16 comments
Godfrey'sBouillon Dec 15, 2019 @ 5:27pm 
Does Portugals specific faction traits include anything with religious turmoil? I faintly remember that. But if your cities are truly 99% Christian then it shouldnt matter.
DON VERGA Dec 15, 2019 @ 11:34pm 
same problem

Jpcraque ® Dec 17, 2019 @ 3:33am 
same problem
KubratganKagan Dec 17, 2019 @ 11:13am 
The one city per province is not well thought out, as things that effect things like public order, such as religious difference is not scaled down on 1/3 of its previous value, as we have 3 times less the building space to combat this. Not only this, but the same problem can also be seen with local traditions. Being as high as it is, you just can't convert a province. Right now, the only factions to play are in places of religious unity. I tried to play as the Seljuks, but the religious difference and all the other effects make it impossible to make any meaningful progress. Even if you get a very good governor, he will die in a matter of turns, because it is 1 turn per year. Combating -5 immigration modifier, -4 difficulty modifier, - 10 religious difference modifier (this is the lower value, the norm for Seljuks is more like 18-20), -2 lets say for your farm and industry (if you can even build it) means you need to combat -21 public order in each damn city. And this for indefinetly, because the religious difference ain't going to come down any time soon. So have fun just trying to keep your 4 cities.

So what we need is the scaling down of all the modifiers to 1/3 of their value to adjust to the reduction in building places, or just implementing the medieval 2 way of building, which was way more reasonable and better to be honest, but that is far fetched.
Last edited by KubratganKagan; Dec 17, 2019 @ 11:25am
Godfrey'sBouillon Dec 17, 2019 @ 5:38pm 
Originally posted by KubratganKagan:
The one city per province is not well thought out, as things that effect things like public order, such as religious difference is not scaled down on 1/3 of its previous value, as we have 3 times less the building space to combat this. Not only this, but the same problem can also be seen with local traditions. Being as high as it is, you just can't convert a province. Right now, the only factions to play are in places of religious unity. I tried to play as the Seljuks, but the religious difference and all the other effects make it impossible to make any meaningful progress. Even if you get a very good governor, he will die in a matter of turns, because it is 1 turn per year. Combating -5 immigration modifier, -4 difficulty modifier, - 10 religious difference modifier (this is the lower value, the norm for Seljuks is more like 18-20), -2 lets say for your farm and industry (if you can even build it) means you need to combat -21 public order in each damn city. And this for indefinetly, because the religious difference ain't going to come down any time soon. So have fun just trying to keep your 4 cities.

So what we need is the scaling down of all the modifiers to 1/3 of their value to adjust to the reduction in building places, or just implementing the medieval 2 way of building, which was way more reasonable and better to be honest, but that is far fetched.




I played as the Kingdom of Jerusalem, one of the hardest factions to play for multiple reasons including religious turmoil, and I established the Empire of Outremer before 1280. I can covert all of my provinces after some shrewd managing and some helpful priests and governors.

The other people in this thread are dealing with a serious bug, you're just dealing with the challenge of the game. Get used to it, or play on a different difficulty. (Even though difficulty doesnt effect public order much I don't think)
Bushido Dec 18, 2019 @ 2:40am 
Originally posted by KubratganKagan:
The one city per province is not well thought out, as things that effect things like public order, such as religious difference is not scaled down on 1/3 of its previous value, as we have 3 times less the building space to combat this. Not only this, but the same problem can also be seen with local traditions. Being as high as it is, you just can't convert a province. Right now, the only factions to play are in places of religious unity. I tried to play as the Seljuks, but the religious difference and all the other effects make it impossible to make any meaningful progress. Even if you get a very good governor, he will die in a matter of turns, because it is 1 turn per year. Combating -5 immigration modifier, -4 difficulty modifier, - 10 religious difference modifier (this is the lower value, the norm for Seljuks is more like 18-20), -2 lets say for your farm and industry (if you can even build it) means you need to combat -21 public order in each damn city. And this for indefinetly, because the religious difference ain't going to come down any time soon. So have fun just trying to keep your 4 cities.

So what we need is the scaling down of all the modifiers to 1/3 of their value to adjust to the reduction in building places, or just implementing the medieval 2 way of building, which was way more reasonable and better to be honest, but that is far fetched.

Well said, I have been playing Total War games since the beginning so I know what management looks like. But with this mod, its almost impossible to keep public order. I am more busy fighting pretenders and rebels than enemies. No matter what civ I take. I build religious and taverns everywhere to keep them in check, but this again affects the economy and thus maintenance and upkeep of armies. Playing a Middle-Eastern faction is almost impossible. Ayyubids start with 50% Christian and 50% Muslim in Egypt, good look converting and keeping public order at same time!

The rest of the game is just awesome and I love playing this game(mod) like I used to when it was named Broken Crescent. But the public order thingy.... really hope the mods get to fix it.
Bellator Dec 18, 2019 @ 3:46am 
As for religions and stability:

Started with Duchy of Lesser Poland, due to older mod version legacy this one province state is incorrectly 60% orthodox at start, while official religion is catholicism. I'm playing it on very hard difficulty level and I managed to do well. Never had rebellion there (as I did had it in my eastern conquests) and now in turn 72 I have close to 50% catholicism in that starting province of mine (totally 8 provinces in my power, currently 41% of catholicism in whole state; most of them originally mostly orthodox or mixed with tengrism while little to none catholicism). It's not easy, but managing religious differences and stability is possible. Focus more on your internal management (buildings, religious agent, governors and edicts), manage rebellion bonus (+20 stability per turn) when needed, and less on conquest - this is hundreds of turns mod even on 1tpy.

On the other hand I also suppose that at current state stability connected with religion situation might be too difficult for AI of muslim countries to manage (they're loosing on all sides, Reconquista is over, Seljuks lost, 1/3 of Africa in Christians hands), alto orthodox countries seems to be doing quite well.
KubratganKagan Dec 18, 2019 @ 10:16am 
Originally posted by RuskieBusiness:
Originally posted by KubratganKagan:
The one city per province is not well thought out, as things that effect things like public order, such as religious difference is not scaled down on 1/3 of its previous value, as we have 3 times less the building space to combat this. Not only this, but the same problem can also be seen with local traditions. Being as high as it is, you just can't convert a province. Right now, the only factions to play are in places of religious unity. I tried to play as the Seljuks, but the religious difference and all the other effects make it impossible to make any meaningful progress. Even if you get a very good governor, he will die in a matter of turns, because it is 1 turn per year. Combating -5 immigration modifier, -4 difficulty modifier, - 10 religious difference modifier (this is the lower value, the norm for Seljuks is more like 18-20), -2 lets say for your farm and industry (if you can even build it) means you need to combat -21 public order in each damn city. And this for indefinetly, because the religious difference ain't going to come down any time soon. So have fun just trying to keep your 4 cities.

So what we need is the scaling down of all the modifiers to 1/3 of their value to adjust to the reduction in building places, or just implementing the medieval 2 way of building, which was way more reasonable and better to be honest, but that is far fetched.




I played as the Kingdom of Jerusalem, one of the hardest factions to play for multiple reasons including religious turmoil, and I established the Empire of Outremer before 1280. I can covert all of my provinces after some shrewd managing and some helpful priests and governors.

The other people in this thread are dealing with a serious bug, you're just dealing with the challenge of the game. Get used to it, or play on a different difficulty. (Even though difficulty doesnt effect public order much I don't think)

Because they are not even as challanging as the Seljuks, Kingdom of Jerusalem has none of the problems described above. The religious difference modifier they got is still manageable. I don't know what you are thinking, but neither games, nor mods come out of the game kitchen. They need to be optimised so that they can be at least fun to play.
Godfrey'sBouillon Dec 18, 2019 @ 10:23am 
Originally posted by KubratganKagan:
Originally posted by RuskieBusiness:




I played as the Kingdom of Jerusalem, one of the hardest factions to play for multiple reasons including religious turmoil, and I established the Empire of Outremer before 1280. I can covert all of my provinces after some shrewd managing and some helpful priests and governors.

The other people in this thread are dealing with a serious bug, you're just dealing with the challenge of the game. Get used to it, or play on a different difficulty. (Even though difficulty doesnt effect public order much I don't think)

Because they are not even as challanging as the Seljuks, Kingdom of Jerusalem has none of the problems described above. The religious difference modifier they got is still manageable. I don't know what you are thinking, but neither games, nor mods come out of the game kitchen. They need to be optimised so that they can be at least fun to play.


Don't play as the ♥♥♥♥♥♥♥ Turks then. You can't play one faction, have a rough time and then blame the amazing modding team. Even if the Turks are hard to play (which they shouldn't be, I'm tempted to start a Turkish campaign just to prove you wrong) that is just one faction out of the like 97 in the game.

Almost everyone else that plays this game has a good, but challenging time with Public Order. Some people have flat out bugs like the first few in this thread, but you and a few others just don't know how to handle the new mod.
I'm trying to help, not berate you but it makes me mad when I see someone trashing this incredible mod. I suggest you save your current game, and start a new one as a different faction.
Semihulema Dec 18, 2019 @ 1:59pm 
someone must be do a softcore mod about this situation. because of this ♥♥♥♥. I can conquered only one region
pwt4397 Dec 18, 2019 @ 2:50pm 
im playing on easy because Public order is to harsh and its still a pain. maybe take out public order negatives from agriculture buildings will help.
hadzii Dec 19, 2019 @ 2:51am 
Originally posted by RuskieBusiness:
Originally posted by KubratganKagan:

Because they are not even as challanging as the Seljuks, Kingdom of Jerusalem has none of the problems described above. The religious difference modifier they got is still manageable. I don't know what you are thinking, but neither games, nor mods come out of the game kitchen. They need to be optimised so that they can be at least fun to play.


Don't play as the ♥♥♥♥♥♥♥ Turks then. You can't play one faction, have a rough time and then blame the amazing modding team. Even if the Turks are hard to play (which they shouldn't be, I'm tempted to start a Turkish campaign just to prove you wrong) that is just one faction out of the like 97 in the game.

Almost everyone else that plays this game has a good, but challenging time with Public Order. Some people have flat out bugs like the first few in this thread, but you and a few others just don't know how to handle the new mod.
I'm trying to help, not berate you but it makes me mad when I see someone trashing this incredible mod. I suggest you save your current game, and start a new one as a different faction.

On second part, I agree, I hate when people are trashing something that they get for free and don't appreciate the effort someone made in order to get this public.

On the first part, I don't agree. Please do start the campaign. I usually play on very hard campaign and hard battle. I manage to take out one christian faction early on (trapez or cylicia), but man, I have problems with rebellions in such big way, that I need two armies with 4/5 good units including cav in order to chase down rebellions. And it does not stop, 70 turns and my rebel hunting generals have fought like 30 battles against rebbels and pretenders, each!
KubratganKagan Dec 19, 2019 @ 2:55am 
Originally posted by hadzii:
Originally posted by RuskieBusiness:


Don't play as the ♥♥♥♥♥♥♥ Turks then. You can't play one faction, have a rough time and then blame the amazing modding team. Even if the Turks are hard to play (which they shouldn't be, I'm tempted to start a Turkish campaign just to prove you wrong) that is just one faction out of the like 97 in the game.

Almost everyone else that plays this game has a good, but challenging time with Public Order. Some people have flat out bugs like the first few in this thread, but you and a few others just don't know how to handle the new mod.
I'm trying to help, not berate you but it makes me mad when I see someone trashing this incredible mod. I suggest you save your current game, and start a new one as a different faction.

On second part, I agree, I hate when people are trashing something that they get for free and don't appreciate the effort someone made in order to get this public.

On the first part, I don't agree. Please do start the campaign. I usually play on very hard campaign and hard battle. I manage to take out one christian faction early on (trapez or cylicia), but man, I have problems with rebellions in such big way, that I need two armies with 4/5 good units including cav in order to chase down rebellions. And it does not stop, 70 turns and my rebel hunting generals have fought like 30 battles against rebbels and pretenders, each!
Yes, that is exactly what Im talking about. I am in no way trashing this mod. It is all what I wanted, but at this state, not only Seljuks, all Eastern States have this problem. It all is fixed with playing with some variables
Godfrey'sBouillon Dec 19, 2019 @ 10:39am 
Originally posted by hadzii:
Originally posted by RuskieBusiness:


Don't play as the ♥♥♥♥♥♥♥ Turks then. You can't play one faction, have a rough time and then blame the amazing modding team. Even if the Turks are hard to play (which they shouldn't be, I'm tempted to start a Turkish campaign just to prove you wrong) that is just one faction out of the like 97 in the game.

Almost everyone else that plays this game has a good, but challenging time with Public Order. Some people have flat out bugs like the first few in this thread, but you and a few others just don't know how to handle the new mod.
I'm trying to help, not berate you but it makes me mad when I see someone trashing this incredible mod. I suggest you save your current game, and start a new one as a different faction.

On second part, I agree, I hate when people are trashing something that they get for free and don't appreciate the effort someone made in order to get this public.

On the first part, I don't agree. Please do start the campaign. I usually play on very hard campaign and hard battle. I manage to take out one christian faction early on (trapez or cylicia), but man, I have problems with rebellions in such big way, that I need two armies with 4/5 good units including cav in order to chase down rebellions. And it does not stop, 70 turns and my rebel hunting generals have fought like 30 battles against rebbels and pretenders, each!


Play an easier difficulty honestly. Normal should be good for you, with Hard battles. Although I still don't understand how this is an issue. You always have warning for when a settlement will revolt, right? You always know what the Public Order is and what it will be next turn? That should give you plenty of time to fix it, or if it can't be fixed, you just demolish all the buildings in the city and allow it to revolt. Don't abandon it cause that gives you a public order penalty with other cities.
Lord Fuego Dec 19, 2019 @ 12:08pm 
Okay so my dumbass just noticed that I was unfavourable with the pope (papal states faction). Portugal being a catholic faction who has negative relations with the pope causes a -10 public order penalty across all provinces. The reason this happened was because I did not send any of my armies into a crusade, essentially ignoring the papal mandate and causing the negative public order penalty. I hadn't progressed much so I just restarted the game and accepted the call to the crusade after the prompt. After that I was favourable with the pope and I didn't have the public order penalty anymore.

If people already knew about this and are still having religious public order penalties, then it might be a bug. But for me it was not a bug.
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