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{LINK REMOVED}https://i.snag.gy/qg9pMR.jpg
So do i understand correctly that:
Low density Commercial only has an extended workshift, and also works in the weekend.
High density Commercial has three shifts does not work in weekends
Commercial Tourism has 3 shifts, also in weekends?
Commercial Leiser only works in weekends, only 1 shift?
I wash thinking perhaps we could feed such a table to the mod by an XML file or something so users have full control?
Next to that im a bit worried about the garbage processing, that is not ongoing on weekends?
One last question:
Do the workshifts have impact on the production of a building? IE, the industry does not produce in the weekends, and therefore hardly any trucks/cargotrains are driving around the map? (would be cool)
Despite having no workers, the garbage trucks will be doing their job even on Weekends. For the same reason, the cargo trucks and trains will operate on Weekends too. The work shifts only impact the citizens movement but not the economy/cargo logistics. This is something for an economy mod, I think. I will not implement this in Real Time.
{LINK REMOVED}https://i.snag.gy/0g9i5L.jpg
I've assumed that all Commercial is doing 3 shifts on workdays and on weekends.
cite: best friend is a mining engineer. Those guys don't quit!
https://imgur.com/a/OVS3hIe
Non-stop industry and services uses that on constant basis.
Another suggestion is that instead like @th0bse the low commercial be closed on weekends while high density is open on weekends seeing as how high has the manpower .