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Maybe because im not a modder, but I dont understand how a city can work for me then you try and load it with the same mods and have issues.
What setting? I can test and see if there is indeed a incompability.
Ingame plopp an error message that its incompatible with some mods and this message i can't confirm
please help
I remember that I randomly check and uncheck settings in "gameplay" option, then I loaded the map without stuck vechicles. Until now, no stuck occured.
But interestingly, I have tried to disabled TMPE before, but vehicles still stuck. So I don't know what happened here.
Mods which I think are suspects:
TMPE itself
This mod
Realistic Population and Consumption Mod v8.3.3
Citizen Lifecycle Rebalance v2.3
EDIT: I should mention I have all four enabled.
Whenever I load a game I receive this error: The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\1420955187 [SkyTools.dll, RealTime.dll] has caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at PloppableRICO.PloppableCommercial.GetConstructionCost () [0x00000] in <filename unknown>:0
at BuildingAI.GetLocalizedTooltip () [0x00000] in <filename unknown>:0
at PrefabInfo.GetLocalizedTooltip () [0x00000] in <filename unknown>:0
at RealTime.Simulation.Statistics.RefreshBuildingsButtons () [0x00000] in <filename unknown>:0
at RealTime.Simulation.Statistics.RefreshUI () [0x00000] in <filename unknown>:0
at RealTime.Simulation.Statistics.RefreshUnits () [0x00000] in <filename unknown>:0
at RealTime.Core.RealTimeCore.Run (SkyTools.Configuration.ConfigurationProvider`1 configProvider, System.String rootPath, ILocalizationProvider localizationProvider, Boolean setDefaultTime, RealTime.Core.Compatibility compatibility) [0x00000] in <filename unknown>:0
at RealTime.Core.RealTimeMod.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
I also receive a blank error and when I close it, it pops back up and will continue a good few times.
Object reference not set to an instance of an object [System.NullReferenceException]
Details:
No details
The list of mods I have unconfirmed are:
Advance road anarchy
Extended building information
Extended road upgrade
More beautification
Remove need for pipes
Remove need for power lines
Sharp Junction Angles
Tree Brush
Unlimited Trees Mod
Central European Theme
Additive Shader