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The only way to fix this problem would be to go into Stellaris' Clausewitz engine and recompile it to work with "long" 64-bit integers instead, which would likely cause some really fundamentally game-breaking bugs. The alternative would be to avoid using such overpowered techs on the Stellar Systemcraft in the first place; I've successfully managed to get it to run with most of its components running Phi tech instead.