Stellaris

Stellaris

Ancient Cache of Technologies
Altemer Jul 26, 2021 @ 3:12pm
Phanon vault infilitration missing?
The planetary decision for the phanon vault isn't in the menu which is probably due to some mod conflict which is weird b/c i got it on a another playthrough with the same mod list but it could be something else. Is there anyway to force the infiltration to start without the planetary decision?
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Showing 1-15 of 16 comments
JMO Jul 26, 2021 @ 5:38pm 
'Update: Jul 25 @ 3:15pm
- Temporarily disable Phanon Corp's Vault Raid Mechanics until further adjustments can be made.

- Fixes contact bugs.

- ACOT jobs revert back to using vanilla job modifiers.

- Final Word should be fixed now. (I mean it should already be fixed since last patch but one can never be so sure)

- Osmantius Wine tastes the same.'
Altemer Jul 27, 2021 @ 3:00am 
Ahh, makes sense thanks for the reply.
You can also spam the events in the console

effect phanon_category_a_tech_gift
effect phanon_category_b_tech_gift
effect phanon_category_c_tech_gift
effect phanon_category_d_tech_gift
Last edited by Warp Capable Cripple; Aug 11, 2021 @ 7:44am
Xaphnir Aug 16, 2021 @ 3:25pm 
Originally posted by Jackson:
You can also spam the events in the console

effect phanon_category_a_tech_gift
effect phanon_category_b_tech_gift
effect phanon_category_c_tech_gift
effect phanon_category_d_tech_gift

You can do that, but they don't do anything. Those techs have been completely removed from the mod, as not even "research_all_technologies" gives you the techs.
Nova Solarius Aug 16, 2021 @ 10:15pm 
Originally posted by Xaphnir:
Originally posted by Jackson:
You can also spam the events in the console

effect phanon_category_a_tech_gift
effect phanon_category_b_tech_gift
effect phanon_category_c_tech_gift
effect phanon_category_d_tech_gift

You can do that, but they don't do anything. Those techs have been completely removed from the mod, as not even "research_all_technologies" gives you the techs.
research_all_technologies doesn't give you all technologies. It doesn't give alpha tech or flowing light either. Also, the techs are most certainly still there. Run "event acot_test_event.3".
Last edited by Nova Solarius; Aug 16, 2021 @ 10:18pm
Daveymcman Aug 21, 2021 @ 10:49am 
Yes the technologies are definitely still there, unfortunately they definitely do nothing.

Doing cheats like

effect add_research_option = tech_disruptor_pe
effect add_research_option = tech_energy_core_pe
effect add_research_option = tech_energy_lance_pe
or
effect add_research_option = tech_phanon_fighter
effect add_research_option = tech_phanon_cruiser
effect add_research_option = tech_phanon_bb

or any of the other 25 or so phanon techs ddo not give you the option of research options and even trying

research_technology tech_disruptor_pe
research_technology tech_energy_core_pe
research_technology tech_energy_lance_pe

gives you nothing. I have tried for every phanon tech there is. ( of the 25 ir son in the mod )

This is after defeating the phanon of course ( not sure if I have to defeat them but they also do not work before I defeat them )

I ONLY say this because I really really like the phanon techs, gives me a chance against the light bast"rds
Nova Solarius Aug 21, 2021 @ 10:55am 
Originally posted by Daveymcman:
I ONLY say this because I really really like the phanon techs, gives me a chance against the light bast"rds
Stellarborne is balanced for sigma and beatable if you start with alpha. If you need phi to get omega, you're doing something very wrong.
Daveymcman Aug 22, 2021 @ 5:55pm 
Stellarborne is balanced for sigma and beatable if you start with alpha. If you need phi to get omega, you're doing something very wrong. [/quote]

Well my 4 x 5 Million HP fleet plus 2 x 11 million fleet HP plus a 8miilion hp precusor starbase which just had their backsides handed to them by 1 helios and 3 solarian light ships would like to disagree with you. Thats a bunch of gatekeepers, precusor assalt carrirs abd hyperions. Didn't even dent them

OK, just went observe to get the exact figures

Helios JUST ON ITS OWN
260,000,000 hullpoints
145,000,000 armor
155,000,000 shield
damage 5481374.21

HOLY F&^K I never stood a chance. I just started another game with extended starbases thinking I would add a couple more guns. I AM DELUSIONAL!!!

Daveymcman Aug 22, 2021 @ 6:01pm 
Even the Phanon star dominator only has 6Million hp, I think I may have set the difficulty a little too high Even if i built the entire 100,000 ship limit I am not sure I can defeat the light with precusor ships. My current fleet was 20,000 out of the 100,000 but 5 times my current fleet will not cut the mustard.
Last edited by Daveymcman; Aug 22, 2021 @ 6:03pm
Nova Solarius Aug 22, 2021 @ 9:00pm 
Originally posted by Daveymcman:
Thats a bunch of gatekeepers, precusor assalt carrirs abd hyperions.
There's your problem, you're picking all the worst ships to fight with. The Stellarborne one-shot practically everything, so you need a far larger number of ships. Escorts and battlecruisers, to be exact. Alternatively, you can use several sigma, phi or omega Herculeans.
Daveymcman Aug 23, 2021 @ 7:08am 
unfortunately I do not have the dlc for titans or juggernauts, never seen anything called a herculean but sounds awesome. So Hyperion is the largest ship I can build at my starbase ( except the 100 gatekeepers, but they now seem pretty weak ). But I think this time through I should focus on getting the aeternite planetcraft. I can beat them with 30,000 fleet. Or perhaps 100 stellarite Kaiser moons. They are the toughest unit I can built outside a starbase.

Simply put, without the library of wisdom ( spelt wisedom in the game) giving me random fantastic techs I would not stand a chance against anyone.

ps, maybe I can edit the mod to allow 1000 gatekeepers. I will keep that in the back of my mind for later
Nova Solarius Aug 23, 2021 @ 10:08am 
Originally posted by Daveymcman:
unfortunately I do not have the dlc for titans or juggernauts, never seen anything called a herculean but sounds awesome. So Hyperion is the largest ship I can build at my starbase ( except the 100 gatekeepers, but they now seem pretty weak ). But I think this time through I should focus on getting the aeternite planetcraft. I can beat them with 30,000 fleet. Or perhaps 100 stellarite Kaiser moons. They are the toughest unit I can built outside a starbase.
You don't need a DLC. What you need is to read. Planetcraft are useless against the Stellarborne. Same with Gatekeepers, same with Hyperions, same with attack moons. You either need a dozen or so Systemcraft or several fleets of escorts and battlecruisers.
KaiBowman Jan 30, 2022 @ 11:28am 
Originally posted by Daveymcman:
Yes the technologies are definitely still there, unfortunately they definitely do nothing.

Doing cheats like

effect add_research_option = tech_disruptor_pe
effect add_research_option = tech_energy_core_pe
effect add_research_option = tech_energy_lance_pe
or
effect add_research_option = tech_phanon_fighter
effect add_research_option = tech_phanon_cruiser
effect add_research_option = tech_phanon_bb

or any of the other 25 or so phanon techs ddo not give you the option of research options and even trying

research_technology tech_disruptor_pe
research_technology tech_energy_core_pe
research_technology tech_energy_lance_pe

gives you nothing. I have tried for every phanon tech there is. ( of the 25 ir son in the mod )

This is after defeating the phanon of course ( not sure if I have to defeat them but they also do not work before I defeat them )

I ONLY say this because I really really like the phanon techs, gives me a chance against the light bast"rds


I know I'm probably late but:

You have to do "Event acot_test_event.3" and then "effect add_research_option = tech_reactor_pe". If it doesn't show up in the research options just do "research_all_technologies 1 1" and you will get it, it worked for me.
Last edited by KaiBowman; Jan 30, 2022 @ 11:29am
Syrett Feb 10, 2022 @ 8:14pm 
on that note, "event acot_test_event.3" does work, it triggers something but i dont have any techs, but "effect add_research_option_tech_reactor_pe" crashes my game.
testin the research all com quick. it takes a while to load.
yeah the research all one works. since i play with other mods too, some weird stuff happened, but yeah, you want the phanon stuff, do the last command, "research_all_technologies 1 1". if you want to unlock other stuff first legitimately, wait and unlock it, then use it.
if you have gigastructures, the command will also get all blokkat stuff, any katzen stuff, etc.
Last edited by Syrett; Feb 10, 2022 @ 8:18pm
Nova Solarius Feb 10, 2022 @ 8:40pm 
Originally posted by Syrett:
"effect add_research_option_tech_reactor_pe" crashes my game.
Probably because that's not a valid effect.
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