Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Temporarily disable Phanon Corp's Vault Raid Mechanics until further adjustments can be made.
- Fixes contact bugs.
- ACOT jobs revert back to using vanilla job modifiers.
- Final Word should be fixed now. (I mean it should already be fixed since last patch but one can never be so sure)
- Osmantius Wine tastes the same.'
effect phanon_category_a_tech_gift
effect phanon_category_b_tech_gift
effect phanon_category_c_tech_gift
effect phanon_category_d_tech_gift
You can do that, but they don't do anything. Those techs have been completely removed from the mod, as not even "research_all_technologies" gives you the techs.
Doing cheats like
effect add_research_option = tech_disruptor_pe
effect add_research_option = tech_energy_core_pe
effect add_research_option = tech_energy_lance_pe
or
effect add_research_option = tech_phanon_fighter
effect add_research_option = tech_phanon_cruiser
effect add_research_option = tech_phanon_bb
or any of the other 25 or so phanon techs ddo not give you the option of research options and even trying
research_technology tech_disruptor_pe
research_technology tech_energy_core_pe
research_technology tech_energy_lance_pe
gives you nothing. I have tried for every phanon tech there is. ( of the 25 ir son in the mod )
This is after defeating the phanon of course ( not sure if I have to defeat them but they also do not work before I defeat them )
I ONLY say this because I really really like the phanon techs, gives me a chance against the light bast"rds
Well my 4 x 5 Million HP fleet plus 2 x 11 million fleet HP plus a 8miilion hp precusor starbase which just had their backsides handed to them by 1 helios and 3 solarian light ships would like to disagree with you. Thats a bunch of gatekeepers, precusor assalt carrirs abd hyperions. Didn't even dent them
OK, just went observe to get the exact figures
Helios JUST ON ITS OWN
260,000,000 hullpoints
145,000,000 armor
155,000,000 shield
damage 5481374.21
HOLY F&^K I never stood a chance. I just started another game with extended starbases thinking I would add a couple more guns. I AM DELUSIONAL!!!
Simply put, without the library of wisdom ( spelt wisedom in the game) giving me random fantastic techs I would not stand a chance against anyone.
ps, maybe I can edit the mod to allow 1000 gatekeepers. I will keep that in the back of my mind for later
I know I'm probably late but:
You have to do "Event acot_test_event.3" and then "effect add_research_option = tech_reactor_pe". If it doesn't show up in the research options just do "research_all_technologies 1 1" and you will get it, it worked for me.
testin the research all com quick. it takes a while to load.
yeah the research all one works. since i play with other mods too, some weird stuff happened, but yeah, you want the phanon stuff, do the last command, "research_all_technologies 1 1". if you want to unlock other stuff first legitimately, wait and unlock it, then use it.
if you have gigastructures, the command will also get all blokkat stuff, any katzen stuff, etc.