Stellaris

Stellaris

Ancient Cache of Technologies
Quackinator Nov 27, 2020 @ 3:29pm
What would one exactly need to defeat the Phanon Corps?
I'm assuming you would need at least 10 System stellarcrafts, as my fleet of 5 Attack moons and 2 Behemoth planetcrafts got obliterated in a save-test.
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Showing 16-30 of 41 comments
Ced Jan 13, 2021 @ 3:36pm 
Originally posted by DEMOCRACY? DEMOCRACY!:
Also, I've gotten up to Alpha level stuff, but i haven't figured out what all this stellarite talk is about. Do you guys know how to get to stellarite?
Stellarite is obtained from:
Cracking seal #2
Asking the Curators
Waiting past endgame year for random chance
Quackinator Jan 14, 2021 @ 4:56am 
Stellarite, an awsome material that is obtainable if you want to play to suicide levels of lag
Slayer Jan 14, 2021 @ 11:58am 
Are the Phanon units buffed by difficulty/crisis strength settings? First try I jumped in two fleets,then I realized using jump drives made me lose because damage reduction.

Second try: 4 fleets,all fully decked out in Stellarite equipment,managed to destroy 2 platforms and 5 ships. Lost again.

I just can´t seem to crack them. I tried using balanced 50/50 kinetic/energy weapon loadout to defeat them but that seems to not work...maybe I should wait for my Herculean to be finished for the 3rd try...

3 Fleet loadouts was 2 Hyperions,20 Battlecruisers,40 Escorts and 5 Assault Carriers. Federation fleet was full Hyperions.
Ced Jan 14, 2021 @ 12:07pm 
Originally posted by Slayer:
Are the Phanon units buffed by difficulty/crisis strength settings? First try I jumped in two fleets,then I realized using jump drives made me lose because damage reduction.

Second try: 4 fleets,all fully decked out in Stellarite equipment,managed to destroy 2 platforms and 5 ships. Lost again.

I just can´t seem to crack them. I tried using balanced 50/50 kinetic/energy weapon loadout to defeat them but that seems to not work...maybe I should wait for my Herculean to be finished for the 3rd try...

3 Fleet loadouts was 2 Hyperions,20 Battlecruisers,40 Escorts and 5 Assault Carriers. Federation fleet was full Hyperions.
nope
Were you using SP/AP weapons, SP/AP gets a 100% debuff?
Slayer Jan 14, 2021 @ 12:13pm 
Originally posted by Ced:
Originally posted by Slayer:
Are the Phanon units buffed by difficulty/crisis strength settings? First try I jumped in two fleets,then I realized using jump drives made me lose because damage reduction.

Second try: 4 fleets,all fully decked out in Stellarite equipment,managed to destroy 2 platforms and 5 ships. Lost again.

I just can´t seem to crack them. I tried using balanced 50/50 kinetic/energy weapon loadout to defeat them but that seems to not work...maybe I should wait for my Herculean to be finished for the 3rd try...

3 Fleet loadouts was 2 Hyperions,20 Battlecruisers,40 Escorts and 5 Assault Carriers. Federation fleet was full Hyperions.
nope
Were you using SP/AP weapons, SP/AP gets a 100% debuff?
What I used was a 50/50 mix of Energy and Kinetic Stellarite weaponry for L slots,and Kinetic weaponry for X-size and Titanic-sized slots (These do have bonuses that get nullified)

Strike craft in carriers are a split 1/3rd for fighters,bombers and gunships equally.

Also turns out I´m a dumbo,the full Hyperion fleet ignored my orders and did not actually go into the battle for some reason. Maybe that´s why I lost.

I´ll try another pass at the system once I rebuild.
Ced Jan 17, 2021 @ 2:52pm 
So I just took the system with 8 fleets of 1000 naval capacity over 4 engagements. You need 2 fleets each of the basic precursor combat ships (carrier hyperion battlecruiser and escort). This was with Alpha and Shroud equipment, so If you have Sigma teir then you will have a much better time. does anyone know how much army I'll need to take the vaults?
Last edited by Ced; Jan 25, 2021 @ 3:21pm
Slayer Jan 18, 2021 @ 8:48am 
Originally posted by Ced:
So I just took the system with 8 fleets of 1000 Fleet power ships over 4 engagements. You need 2 fleets each of the basic precursor combat ships (carrier hyperion battlecruiser and escort). This was with Alpha and Shroud equipment, so If you have Sigma teir then you will have a much better time. does anyone know how much army I'll need to take the vaults?

That depends on what enemy set you roll. You can roll either A: Biological units,with significant morale damage, or B: Mechanical units, which do less damage but are harder to take down than the A-set.

In addition, you may also roll extra units: Attack Dogs (Low HP/High damage),Sentry guns (Reversed stats,high HP/low damage) and Death Traps (Think of these as Phanon´s version of the Stellarite Bomb. High damage but die easily).

Additionally,you should be prepared for the possibility of a Phanon Defense Operative spawning. The chance is only 20% but the unit is extremely tough to take down. It can toss your weak units around like sheets of paper if you are not prepared. I had one spawn on me the first time I invaded the vault but I was unable to see it´s stats as the game was extremely laggy at that point.

What you should go for is as many heroic units as you can:I used multiple Gods of War and two Dark Psions I believe (No idea if other heroic ascension units are stronger than the Psions are tho since I almost exclusively roll with Psionics).

Next, take Ethos-based units over regular units. Although they cost influence,the main advantage is their ridiculously high amount of morale. This is the issue I faced when I used Sigma units,they run out of morale so fast they do very little damage before they die. If you reach Stellarite, bombs are a nice addition,especially if you roll biological enemies since the bomb can easily demoralize them,reducing your losses.


Ced Jan 18, 2021 @ 1:11pm 
Originally posted by Slayer:
Originally posted by Ced:
So I just took the system with 8 fleets of 1000 Fleet power ships over 4 engagements. You need 2 fleets each of the basic precursor combat ships (carrier hyperion battlecruiser and escort). This was with Alpha and Shroud equipment, so If you have Sigma teir then you will have a much better time. does anyone know how much army I'll need to take the vaults?

That depends on what enemy set you roll. You can roll either A: Biological units,with significant morale damage, or B: Mechanical units, which do less damage but are harder to take down than the A-set.

In addition, you may also roll extra units: Attack Dogs (Low HP/High damage),Sentry guns (Reversed stats,high HP/low damage) and Death Traps (Think of these as Phanon´s version of the Stellarite Bomb. High damage but die easily).

Additionally,you should be prepared for the possibility of a Phanon Defense Operative spawning. The chance is only 20% but the unit is extremely tough to take down. It can toss your weak units around like sheets of paper if you are not prepared. I had one spawn on me the first time I invaded the vault but I was unable to see it´s stats as the game was extremely laggy at that point.

What you should go for is as many heroic units as you can:I used multiple Gods of War and two Dark Psions I believe (No idea if other heroic ascension units are stronger than the Psions are tho since I almost exclusively roll with Psionics).

Next, take Ethos-based units over regular units. Although they cost influence,the main advantage is their ridiculously high amount of morale. This is the issue I faced when I used Sigma units,they run out of morale so fast they do very little damage before they die. If you reach Stellarite, bombs are a nice addition,especially if you roll biological enemies since the bomb can easily demoralize them,reducing your losses.
I just went 4 million in elite inquisitors.
Zagreb Jan 29, 2021 @ 1:41pm 
Originally posted by GoldRider:
Originally posted by The Quackinator:
I'm not saying that, I'm saying that they can give you easy dark matter for a high price. Not that they require dark matter.
Oh, you meant that they are one of your options for tech advancement. Got it. Phanon can get you DM and the PDB (Precursor Database) for those with stupid amounts of resources, yeah. They might be able to get you 1 more thing but I can't remember what that thing might be.

Originally posted by Zagreb R2JEU:
Sorry guys, but what is the Hyperion ship? I play ACOT SOFE ZOFE from while now, and I have never seen such a ship. I get the Escort, Battlecruisers, Fallen Titans and Goliaths. With SOFE, I can get Precursor Dropship, but never seen an Hyperion, is it new? I haven't defeat the Omega from a very long time now.
Clearly you haven't played ACoT in a very long time cause one, SoFE is now called ACoT:SBtG (Secrets Beyond the Gates), and two, it's been part of the mod for years. ZoFE's ships are the Escort, Battlecruiser, Fallen Titan, and Goliath. ACoT's ships all start with Precursor and are as follows, Precursor Escort, Precursor Battlecruiser, Precursor Hyperion, Precursor Assault Carrier, Precursor Initializer, Precursor Oracle, Precursor Emissary, and Precursor Herculean. Non-ships are Precursor Starbase, Precursor Guardian, and Precursor Sentinel.

I played those mods since they exist, and I've never seen such ships. In all of my games I get Escort (Normal/Precursor) Battlecruisers, Goliaths and assault carriers, Did the other ships you mentionned suppose to be obtained from the outer gate research? For me the tech never spawn :/

i have seen some stuff related to the Oracle ship but never the ship itself.
Did ACOT have some bugs or weirds interactions with NCS2? maybe it's why I never get Hyperion, Oracle and others.
Nova Solarius Feb 11, 2021 @ 5:21am 
Originally posted by Zagreb R2JEU:
Originally posted by GoldRider:
Oh, you meant that they are one of your options for tech advancement. Got it. Phanon can get you DM and the PDB (Precursor Database) for those with stupid amounts of resources, yeah. They might be able to get you 1 more thing but I can't remember what that thing might be.


Clearly you haven't played ACoT in a very long time cause one, SoFE is now called ACoT:SBtG (Secrets Beyond the Gates), and two, it's been part of the mod for years. ZoFE's ships are the Escort, Battlecruiser, Fallen Titan, and Goliath. ACoT's ships all start with Precursor and are as follows, Precursor Escort, Precursor Battlecruiser, Precursor Hyperion, Precursor Assault Carrier, Precursor Initializer, Precursor Oracle, Precursor Emissary, and Precursor Herculean. Non-ships are Precursor Starbase, Precursor Guardian, and Precursor Sentinel.

I played those mods since they exist, and I've never seen such ships. In all of my games I get Escort (Normal/Precursor) Battlecruisers, Goliaths and assault carriers, Did the other ships you mentionned suppose to be obtained from the outer gate research? For me the tech never spawn :/

i have seen some stuff related to the Oracle ship but never the ship itself.
Did ACOT have some bugs or weirds interactions with NCS2? maybe it's why I never get Hyperion, Oracle and others.
You never get them to show up normally. Beat a Fallen Empire in the War in Hell, get the database and the Pursuit of the Past AP (ask the database) or use the Outer Gates.
wt_auf_pz_viii Feb 20, 2021 @ 7:47am 
one system stellacraft with stellarite is enough.
Imperator RAD-X Feb 26, 2021 @ 3:41pm 
I'd argue that regardless of fleet size, if your vessels don't take out that fleet first, it's practically an inevitable defeat. Due to how the AI works, your fleets can't even figure out that the one threat that's killing them is right up infront of their faces.

Instead of focusing on that, they all choose to shoot the farthest away stations with their epic l4z0rs of doom when the Phanon Fleet decides to one cap your titans :D

Managed to take their station with sheer overwhelming numbers (and like 6 / 7 Behemoth craft.) Casualties were immense but we won the day!
Mr House Mar 5, 2021 @ 5:57am 
I beat phanon coprs with 3 herculean and ALOTs of fleets the herculean dumbster them
Eon Pig May 7, 2021 @ 9:28pm 
Replying to the original post, I just yesterday managed to defeat The Phanon Corps with just one Stellar Systemcraft. My first save-test attempt to defeat them involved sending in two swarm-fleets of 500 corvettes each alongside two attack moons with Alpha tech and disruptors+torpedoes to try to bypass their shields and armor. They got completely shredded without dealing any appreciable damage. On recollection, I noticed that the fleets didn't even manage to pierce through their shields, which implied that Phanon was using some kind of anti-penetration tech. This was later proven to be correct when I obtained the schematics for the Phanon Anti-Tech Disruptor module (On Enemy Fleet: -100% Armor and Shield Penetration). So, disruptors, arc emitters, all missiles, and bombers lose all of their advantages and are effectively useless against them.

I surmised that nothing short of a Stellar Systemcraft would do, so I started work on building one. While designing it, I noticed that I could stack Alpha Shield Boosters (+40% Shield Health), Systemcraft Planetary Shields (+1,500,000 Shield Health), and Enigmatic Power Conduits (+5% Daily Shield Regen) to achieve ludicrous shield integrity. This ultimately proved decisive in defeating Phanon, since it made the Systemcraft virtually indestructible. When I sent it into their Drop-Point system, it handily obliterated all of their stations, starbase, and most of their fleet. However, it had a glaring weakness: its most powerful weapons had a minimum range, so when the Phanon strike team got too close and started doing bombing runs over its Dyson core, it couldn't deal any appreciable damage and I had to retreat it before its shields failed. In the second battle, it wiped the enemy fleet from existence before they could do anything about it, thus securing the system.

So yes, it is possible, and I recommend using one Systemcraft instead of multiple Planetcraft any day, though it does take time and patience to build it, and it might get accidentally deleted from existence if it is in the same star system as a Precursor Initializer working on a Precursor Fortress Starbase (that's my leading theory for why it vanished, anyway).
Eon Pig May 7, 2021 @ 9:41pm 
PS: For the Phanon vault invasions, I noticed that the enemy forces were spawning in completely demoralized (1200/5800 Morale, resulting in 1/4 damage output), meaning that I could repeatedly raid the vault with only 5 Heroic units at the front line: 2 Malletus Landcruisers, 2 Zenith Warriors, 1 God of War, and two more heroic units in reserve. Honestly, it's faster and safer to raid the vault with heroic units only, and it only gets better over time as they gain combat experience. I'm not sure if the demoralization is a bug or a feature though, maybe Phanon's forces were just realizing the futility of fighting against a party of loot-grinding heroes for the twentieth time.
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