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Cracking seal #2
Asking the Curators
Waiting past endgame year for random chance
Second try: 4 fleets,all fully decked out in Stellarite equipment,managed to destroy 2 platforms and 5 ships. Lost again.
I just can´t seem to crack them. I tried using balanced 50/50 kinetic/energy weapon loadout to defeat them but that seems to not work...maybe I should wait for my Herculean to be finished for the 3rd try...
3 Fleet loadouts was 2 Hyperions,20 Battlecruisers,40 Escorts and 5 Assault Carriers. Federation fleet was full Hyperions.
Were you using SP/AP weapons, SP/AP gets a 100% debuff?
Strike craft in carriers are a split 1/3rd for fighters,bombers and gunships equally.
Also turns out I´m a dumbo,the full Hyperion fleet ignored my orders and did not actually go into the battle for some reason. Maybe that´s why I lost.
I´ll try another pass at the system once I rebuild.
That depends on what enemy set you roll. You can roll either A: Biological units,with significant morale damage, or B: Mechanical units, which do less damage but are harder to take down than the A-set.
In addition, you may also roll extra units: Attack Dogs (Low HP/High damage),Sentry guns (Reversed stats,high HP/low damage) and Death Traps (Think of these as Phanon´s version of the Stellarite Bomb. High damage but die easily).
Additionally,you should be prepared for the possibility of a Phanon Defense Operative spawning. The chance is only 20% but the unit is extremely tough to take down. It can toss your weak units around like sheets of paper if you are not prepared. I had one spawn on me the first time I invaded the vault but I was unable to see it´s stats as the game was extremely laggy at that point.
What you should go for is as many heroic units as you can:I used multiple Gods of War and two Dark Psions I believe (No idea if other heroic ascension units are stronger than the Psions are tho since I almost exclusively roll with Psionics).
Next, take Ethos-based units over regular units. Although they cost influence,the main advantage is their ridiculously high amount of morale. This is the issue I faced when I used Sigma units,they run out of morale so fast they do very little damage before they die. If you reach Stellarite, bombs are a nice addition,especially if you roll biological enemies since the bomb can easily demoralize them,reducing your losses.
I played those mods since they exist, and I've never seen such ships. In all of my games I get Escort (Normal/Precursor) Battlecruisers, Goliaths and assault carriers, Did the other ships you mentionned suppose to be obtained from the outer gate research? For me the tech never spawn :/
i have seen some stuff related to the Oracle ship but never the ship itself.
Did ACOT have some bugs or weirds interactions with NCS2? maybe it's why I never get Hyperion, Oracle and others.
Instead of focusing on that, they all choose to shoot the farthest away stations with their epic l4z0rs of doom when the Phanon Fleet decides to one cap your titans :D
Managed to take their station with sheer overwhelming numbers (and like 6 / 7 Behemoth craft.) Casualties were immense but we won the day!
I surmised that nothing short of a Stellar Systemcraft would do, so I started work on building one. While designing it, I noticed that I could stack Alpha Shield Boosters (+40% Shield Health), Systemcraft Planetary Shields (+1,500,000 Shield Health), and Enigmatic Power Conduits (+5% Daily Shield Regen) to achieve ludicrous shield integrity. This ultimately proved decisive in defeating Phanon, since it made the Systemcraft virtually indestructible. When I sent it into their Drop-Point system, it handily obliterated all of their stations, starbase, and most of their fleet. However, it had a glaring weakness: its most powerful weapons had a minimum range, so when the Phanon strike team got too close and started doing bombing runs over its Dyson core, it couldn't deal any appreciable damage and I had to retreat it before its shields failed. In the second battle, it wiped the enemy fleet from existence before they could do anything about it, thus securing the system.
So yes, it is possible, and I recommend using one Systemcraft instead of multiple Planetcraft any day, though it does take time and patience to build it, and it might get accidentally deleted from existence if it is in the same star system as a Precursor Initializer working on a Precursor Fortress Starbase (that's my leading theory for why it vanished, anyway).