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Personally I just send wave after wave of my best ships over a period of many years, without bothering to use the massive gigastructural ships. Quantity has a quality of it's own.
I don't think the Phanon Corps is something you're supposed to beat in a single assault on their system. Three million fleet power isn't much in the grand scheme of things. There's a reason they use the Skull icon for the Phanon Corps, I think. Attempting to display the numbers can have weird issues.
The Phanon just seem too powerful too beat, having seemingly a Billion armor, shield, and hull, unless you have a really good computer and attack over and over, or get one massive fleet of Systemcrafts and obliterate them.
It would take such a long time, that there seems no point in fighting them, for the time wasted fighting them could have been used to win the game, or to just start a new one and keep going on.
They seem to be just an off-hand thing to help you with dark matter, as in order to get them to do anything, their leader says that you must defeat them to get them riled up.
I managed to capture the drop point with two fleets of roughly 25M precursor fleets decked out in full Stellarite (1 Hyperion, 2 Assault Carriers, 20 Battlecruisers, 50 Escorts, all with Sigma chassis and pure energy-based weaponry. 460 fleet size, thus 920 in total.) with decent losses. This is the ideal minimum in dealing with the Omega's fleets from the crisis in SoFE (20M used to be the breaking point before they were changed in fleet composition) and most likely what Phanon was balanced around.
Also, isn't the Attack Moon still unable to be modified? Using vanilla weapons will make only the single deathlaser actually be worth anything damage-wise. Might as well go for the Stellar Systemcraft if you're gonna be making lots of weaponized moons and planets.
As stated before, I've killed everyone else. I've only got 2 things to kill: The Phanon and the Crisis. Waiting for the crisis would take a billion years, and is quite pointless, and taking the time to defeat the Phanon would be so useless, you'd do better starting a new game. At least you get to see how much punishment a Systemcraft dishes out against the Crisis, but the Phanon are so powerful, you need so much weaponry to defeat them for what? If you really need 10 Systemcraft just to end the game, why are you letting them build up so much?
As a rhetorical question for you, are you saying you need mods... to kill other mods? I though that death stars the size of PLANETS would be able to destroy and station that isn't another planet, but I guess not. I guess I'm more dumbfounded that looking for answers, as it doesn't really balance the power, although I do see why having that kind of power would destroy the game's balance.
Like I mentioned already, Phanon is in-between Stellarite, the highest you can go without the OE, and Light Matter, which can only be obtained by killing the OE. Unfortunately that means a lot of waiting to build up that much power, but that's what it takes because of how absurd everything above Alpha is.
Chiru balanced Delta-tier around vanilla, he's said that before though that was a long time ago so I don't remember where, but everything else is most likely balanced around itself. So yeah, balance has left the chat XD
Clearly you haven't played ACoT in a very long time cause one, SoFE is now called ACoT:SBtG (Secrets Beyond the Gates), and two, it's been part of the mod for years. ZoFE's ships are the Escort, Battlecruiser, Fallen Titan, and Goliath. ACoT's ships all start with Precursor and are as follows, Precursor Escort, Precursor Battlecruiser, Precursor Hyperion, Precursor Assault Carrier, Precursor Initializer, Precursor Oracle, Precursor Emissary, and Precursor Herculean. Non-ships are Precursor Starbase, Precursor Guardian, and Precursor Sentinel.
Also, I've gotten up to Alpha level stuff, but i haven't figured out what all this stellarite talk is about. Do you guys know how to get to stellarite?