Sid Meier's Civilization V

Sid Meier's Civilization V

Civilization IV Diplomatic Features
 This topic has been pinned, so it's probably important
Putmalk  [developer] May 6, 2013 @ 12:04pm
MOD COMPATIBILITY THREAD
I cannot possibly identify which mods are compatible with what, so this thread will be used as a reference.

If you are using the mod with any other mod, please tell me if they are compatible.

** Note: the below list was generated before Brave New World. It's possible things change as mods change. Please notify me if things change. **

Compatible:
- Rob (R8XFT)'s Anno Domini (Proof[forums.civfanatics.com])
- Wonder Race (Hambil)
- Follow and Cover (Hambil)
- City Banner Plus (Hambil)
- InfoAddict
- Tomatekh's civs (delete "Dummy Building Folder")
- Ingame editor
- Reseed
- Game speed ironman
- Small Continents deluxe
- city state diplomancy
- adaptive policies
- cities 5 hexes
- city limits
- expanded civlopedia entries
- steve's simple clock, unit path viewer
- End in 1918 + others
- barbarians unlimited experience
- explorer unit
- promotions expansion pack
- ranged XP
- code of law
- galleys for civs
- monarchy palace plus
- tech - moved research to writing
- global 5 units per tile (unlimited works, too)
- global counter espiomage
- jungle yields mod
- less ice on maps
- wonder race
- no road or railroad maintenance
- Terrain - polder extension + poor tiles tweak + terrace farm extension
- UI enhanced demographics + found pantheon button + trade opportunities + wonder planner
- load screen
- never become a war monger
- no denounce hate
- no pantheon cost increase
- game options
- religion - beliefs expansion pack + improved customization
- calypso's colored religion icons
- more city states
- more mercantile
- resources expanded
- resource mint include copper
- new citystate types
- more resources + buildings
- fateful resources
- reduced unit graphics
- great prophets historical names
- historical religions
- hunnic city list.

Not Compatible:
- Tech Tree Tips (Hambil)
- Ynaemp DLL (Gedemon)
- CCTP
- Civ 5 Unoffical Patch (G&K)
- 34 Civs DLL ({LINK REMOVED} (Credit: Acoustic))
Last edited by Putmalk; Aug 19, 2013 @ 12:04pm
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Showing 1-15 of 56 comments
hambil May 6, 2013 @ 1:47pm 
For my own mods:
Compatible: Wonder Race, Follow and Cover, City Banner Plus
Not Compatible: Tech Tree Tips
Last edited by hambil; May 6, 2013 @ 1:50pm
DrakenX999 May 22, 2013 @ 3:31pm 
You might want to note that some of Tomatekh's civ mods also replace the civlopedia lua screen to make dummy buildings invisible. However, as Tomatekh notes on his own mods pages, this is merely aesthetic and to restore compatibility you only need to delete the folder named "Dummy Building Folder" in each of his mods. Otherwise, they're fully compatible.
gagalaga2 May 25, 2013 @ 2:50am 
not compatibel with cctp and unofficial patch
kojin May 26, 2013 @ 12:50am 
Seems to be incompatible with the Civ 5 Unoffical Patch (G&K), diplomacy screens have no UI elements. Backdrop and leader appear, but not the interacterable UI.
Jojy Jun 10, 2013 @ 1:34pm 
I verify what kojin said. UP makes the screen not show up. When either mod is disabled, it works.
iciswater Jun 14, 2013 @ 11:34pm 
Since you must have put a lot of work into this mod and I do not write mods I thought I would do some research on
iciswater Jun 14, 2013 @ 11:54pm 
compatibility. This is what I found: NOT compatible: Raze capitals GK

Compatible (Long list): Ingame editor, Reseed, Game speed ironman, Small Continents deluxe, city state diplomancy, adaptive policies, all building mods that I have installed (and I have a lot), cities 5 hexes, city limits, expanded civlopedia entries, steve's simple clock, unit path viewer, End in 1918 + others, barbarians unlimited experience, explorer unit, promotions expansion pack, ranged XP, code of law, galleys for civs, monarchy palace plus, tech - moved research to writing, global 5 units per tile (unlimited works, too), global counter espiomage, jungle yields mod, less ice on maps, wonder race, no road or railroad maintenance, Terrain - polder extension + poor tiles tweak + terrace farm extension, UI enhanced demographics + found pantheon button + trade opportunities + wonder planner, load screen, never become a war monger, no denounce hate, no pantheon cost increase, game options, religion - beliefs expansion pack + improved customization, calypso's colored religion icons, more city states, more mercantile, resources expanded, resource mint include copper, new citystate types, more resources + buildings, fateful resources, reduced unit graphics, great prophets historical names, historical religions, hunnic city list.

Also, light touch works but the bottom center graphic which shows whose turn it is disappears.

Hope this helps, have a nice day.
Putmalk  [developer] Jun 15, 2013 @ 10:29am 
Originally posted by iciswater:
compatibility. This is what I found: NOT compatible: Raze capitals GK

Compatible (Long list): Ingame editor, Reseed, Game speed ironman, Small Continents deluxe, city state diplomancy, adaptive policies, all building mods that I have installed (and I have a lot), cities 5 hexes, city limits, expanded civlopedia entries, steve's simple clock, unit path viewer, End in 1918 + others, barbarians unlimited experience, explorer unit, promotions expansion pack, ranged XP, code of law, galleys for civs, monarchy palace plus, tech - moved research to writing, global 5 units per tile (unlimited works, too), global counter espiomage, jungle yields mod, less ice on maps, wonder race, no road or railroad maintenance, Terrain - polder extension + poor tiles tweak + terrace farm extension, UI enhanced demographics + found pantheon button + trade opportunities + wonder planner, load screen, never become a war monger, no denounce hate, no pantheon cost increase, game options, religion - beliefs expansion pack + improved customization, calypso's colored religion icons, more city states, more mercantile, resources expanded, resource mint include copper, new citystate types, more resources + buildings, fateful resources, reduced unit graphics, great prophets historical names, historical religions, hunnic city list.

Also, light touch works but the bottom center graphic which shows whose turn it is disappears.

Hope this helps, have a nice day.

Whoa. Thanks dude.
Benjin Jun 24, 2013 @ 7:16am 
For me, these mods work:

1. Airports Plus: Travel & Leisure (v2)
2. B-52 Stratofortress/Jet Bomber (v.1)
3. Barbarians - Unlimited Exp (v.2)
4. Calypso's Colored Religious Icons (Basic) (v.3)
5. Circumnavigate the World (v.1)
6. Cultural Diffusion (v.13)
7. Custom Advanced Setup Screen (v.5)
8. Ethiopia Color Fix (v.1)
9. Global - 2 Units Per Tile (v.2)
10. Global Warming (v.4)
11. Health & Plague (v.2)
12. Improved Scout (v.1)
13. Industrial Steel (v.5)
14. InfoAddict (v.19)
15. Instant Hurry (v.4)
16. R.E.D Modpack (v.26)
17. Reforestation (v.7)
18. Revolutions (v.5)
19. Skyscrapers (v.4)
20. Tectonic Map Script (v.3)
21. UI - Promotion Tree (v.9)
22. UI - Upgrade Tree (v.4)
23. Units - Subs Ignore Borders (v.2)
24. Units - Super Carrier (v.6)
25. Units - Starting Scout (v.1)
26. Wonder Race (v.4)

These mods do not work:

1. CiV - Unofficial Patch (v2.5.1) (GK) (v.1) / G&K Enhanced (v.1.13.4) (v.1)
Problem: Diplomacy UI not displayed; cannot Trade/Demand/Discuss/Check InfoAddict etc

My Specs:
OS: Windows 7 (64-bit)
Processor: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
RAM: 16GB
Graphics Card: ASUS NVIDIA GeForce GTX570 DirectCUII
Video Memory: 1280MB
The Unwritten Man Aug 19, 2013 @ 3:10am 
I'm having the same UI Problem, I can select the different parts but am Unable to actually SEE anything. If you could give out the name of the file responsible for their display we could search through our mods to see what shows up. Also, While this mod Isn't working with the CCTP mod, can it still work with the " New Resources... CCTP teaser" ? ... Trade and diplomacy are kinda my two main interests with this game, so I'd love to get this mod working with all those extra features.
Putmalk  [developer] Aug 19, 2013 @ 12:04pm 
I'm not sure. I'm adding a disclaimer to this list. It was generated back before BNW, it's not up to date, and it's impossible for me to know off-hand what mods are going to be compatible or whatnot.
Compatible:Aquarim, Skylift, Marine biology lab, Combat Medic, Biosphere. Internal Revenue Service, National Intelligence Agency fix, National Public Health institute, National Public Works agency, Dragonflight, Cure for Cancer, Xcom Initiative, Strategic Resource Buildings and its expansion, Palace and THrone room, Area 51, Disney Pack, London Array, Museo Del Prado, Great wall modifications, Monte Carlo Casino, Torre De Collserola, UN Headquarters, and Universities of Ivy League

Not Compatible: Corporations. Amer-Asian Resources.
Necrosean Jan 4, 2014 @ 3:46pm 
This isnt compatible with diplomacy values. It's kind of nice to seel how much diplomactic influence you have on your foe or ally with numbers attachted.
DemonZan Jan 12, 2014 @ 6:17pm 
it is not compatible with extended eras
RedRapture Jan 14, 2014 @ 9:10am 
not compatable with wars of religion (dammit :( )
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