Total War: ATTILA

Total War: ATTILA

The First Triumvirate
Balance Jun 12, 2018 @ 6:48am
Feedback and Bugs
This mod is great! really love all aspects of it so far. is it possible to take care of the factions that are still there from attila? especially the faction icons are very random... i think if you can update that, it would add a lot more historic feelings while playing ;)
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Showing 1-12 of 12 comments
Reattera  [developer] Jun 12, 2018 @ 7:44am 
Update with new UI will launch later this day :)
Bubbisen Jun 12, 2018 @ 11:55am 
why are the roman units so week and the gaulic units so much stronger
Molleken Jun 12, 2018 @ 1:51pm 
also why are u able to get instant armored legionaires? aren't they way later in history?
Balance Jun 14, 2018 @ 2:13am 
thanks a lot!
Cpt_Doritos Jul 11, 2018 @ 5:50pm 
Hello friend! Great mod and I will be supporting you on paypal!
I Have two things to say :

First, familly wise and for the sake of history can you put Octavian adopted instead of natural son?
Because Octavian was ADOPTED by Caeser ;)
Also, can Caeser have a daughter (Julia) and can she be married to Pompey as it was on real life? Will add some historical accuracy to the mix.

Secondly, and this is bug wise, I can't seem to be able to recruit units if I move my army, including in friendly territory, it must stay immobile for a full turn, is this normal?

All in all, very fun mod!
KARMA Jul 28, 2018 @ 5:39pm 
Great game,just getting a conflict somewhere,julius starts with all of rome even though i run just the one mod,yours,getting a crash also so will have to restart,hope to see more updates.
Emperor Nuclear Aug 31, 2018 @ 3:15pm 
Originally posted by Bubbisen:
why are the roman units so week and the gaulic units so much stronger

You just suck. I won a battle when I was outnumbered 2 to 1 roughly.
Spectre Sep 13, 2018 @ 10:44pm 
i hope this is the right discussion,
i encounter this bug, no other mods, the only action in order to avoid crash was to declare peace and reatreat from battle, every other action resulted in CTD. before crash i confirmed this factions has 0 units https://steamcommunity.com/sharedfiles/filedetails/?id=1510939021


By the way Great mod, i really like it. if i can suggest i would like to see multiplayer features in order to play it with my friend.
-=Zedd=- Apr 21, 2019 @ 6:29am 
I have some issues with that mod, when it's enabled in ATTILA's mod manager, in the game i can't see any Triumvirate campagin, abd also in custom battles there are no Roman Army, can u help me to figure it out?
Last edited by -=Zedd=-; Apr 21, 2019 @ 6:29am
BOBBYLOVE May 29, 2019 @ 2:58pm 
Hey not sure if the created gave up on this and if he did then that's cool I guess but if not then I have a weird problem I have about 12 armies throughout the map and I had a stable economy before but once I hit turn 164 all my income I guess disappeared because I somehow have negative 17593 for income if anyone has any explanation as to how or why this happened feel free to let me know.
Balance Aug 12, 2019 @ 12:46am 
do you have a savefile from the turn before, where everyrthing was fine?
maybe go to the finance tab and check the differences.
might be that its the trade that stopped, or a tech you researched that increases army upkeep?

BOBBYLOVE Aug 13, 2019 @ 2:33am 
If I remember correctly I didn't do much trading besides with the roman factions but even then I still had a stable economy. As for the save I had two one was turn 163 and the other was around turn 150 so I reloaded both of them but it still said I had negative 17593 for income and for tech the last thing I researched before it happened was elite privileges.(Sorry if it took awhile to respond).
Last edited by BOBBYLOVE; Aug 13, 2019 @ 2:34am
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