Source Filmmaker

Source Filmmaker

Biolizard Arena (Sonic Adventure 2)
Urakross  [developer] Jun 1, 2018 @ 2:53am
Mapping the biolizard arena
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Showing 1-4 of 4 comments
Urakross  [developer] Jun 1, 2018 @ 2:55am 
Full log file of attempted compile

https://www.dropbox.com/s/l61twscfa1olwky/final%20hazard.log?dl=0

NOTE: the errors accosiated with the pillars that are around the arena are I think being fixed by making them into a detail brush
Last edited by Urakross; Jun 1, 2018 @ 2:56am
TheGermanWizard Jun 1, 2018 @ 9:55am 
I was able to make a simple map, downside is, it didnt compile with HDR which is a must in SFM in order to have the lighting work. However, your Arena model has a major flaw, which can be ironed out if you know how to work on models. Too many bones which are pretty much unnamed and the textures clipping into another comes from having multiple textures on the exact same layer. There are bones for pretty much everything and you can move some parts up adn down a little bit which is not only to make the arena the way it was in the game but also to have the texture problem fixed. And the texures on the Shrine where sonic and shadow turn super arent displayed correctly.

Main point is, a lot of the bones on this model either need to be named or dont need to exist at all. like the pipes, you can move all of them, each with one bone that is centered on the ground instead of being inside the pipe or to act as root. they are immoble just as the rest of the objects in the arena, so they dont need bones. the big thing from the roof with the... balls? however does animate in the game so it can keep its bones - but please right on them and not at the bottom of the arena.

Once i get the map with HDR i can see where i need to put lights or not and then we will see.

On the other hand, if you can put out all of the textures of the model as "lightmappedgeneric", they can be used in hammer editor to make the map manually.
Urakross  [developer] Jun 1, 2018 @ 3:12pm 
The model doesn't have bones, as it was ripped from SA2 as an OBJ file, and what i'm trying to do is convert it to a map usable in SFM,, so far, i've been able to track down and attempt to fix the bugs that prevent the map from compiling, but there's still work to be done (like texturing and all that) I think the "bones" you're talking about are a relic of having many different meshes in blender. I think my problem is that I just made the map a direct copy of the OBJ file, so I might need some help remaking it from the ground up (would take way too long though) and also that i'm not using hammer, but Sledge editor
Last edited by Urakross; Jun 1, 2018 @ 3:19pm
Urakross  [developer] Jun 9, 2018 @ 1:07pm 
I might give up because no matter what I do, there's always something that prevents the map of the biolizard arena from compiling
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