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https://www.dropbox.com/s/l61twscfa1olwky/final%20hazard.log?dl=0
NOTE: the errors accosiated with the pillars that are around the arena are I think being fixed by making them into a detail brush
Main point is, a lot of the bones on this model either need to be named or dont need to exist at all. like the pipes, you can move all of them, each with one bone that is centered on the ground instead of being inside the pipe or to act as root. they are immoble just as the rest of the objects in the arena, so they dont need bones. the big thing from the roof with the... balls? however does animate in the game so it can keep its bones - but please right on them and not at the bottom of the arena.
Once i get the map with HDR i can see where i need to put lights or not and then we will see.
On the other hand, if you can put out all of the textures of the model as "lightmappedgeneric", they can be used in hammer editor to make the map manually.