Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Biotech DLC offers enough features that are done well enough to make me interested in buying it. I see myself using all of them eventually, in one game or another.
I looked inside the assembly ... hell. Those variable declarations are a nightmare. Even my post from july has been ignored. This mod here saves some clusterf*** type of strings to the save file, which nearly makes it impossible to uninstall it afterwards (there are not so many mods causing gamebreaking bugs when removing - they get cleaned upon loading and saving, not so with Android Tiers).
I had a hard time removing and adjusting the VX-logic and implementing a 4th stage ("frying" the chip upon upload but not killing the pawn). This was just hard because of the spaghetti code after all.
Wait... really?
Setting the "Betas" version to "previous 1.3" is not enough? We must also manually disable the BioTech DLC (through the Steam Client > RimWorld) > Properties > DLC tab > Uncheck box for "Biotech") once we purchase it if we still want to continue playing in 1.3... because it won't run properly otherwise?