Europa Universalis IV

Europa Universalis IV

Anbennar: A Fantasy Total Conversion
jacob Oct 7, 2021 @ 4:59pm
New Mission Trees?
Playing Adenica and forming Castanor and finding out that there was no mission tree i was rather disappointed, i know this mod is still very much a work in progress but i was wondering when the next update would be coming and what would be contained within it. I liked how the Castanorian ideas were focused around being #1 giving a massive chunk to reduced prestige decay and a whopping 15 max absolutionism(in addition to the 10 from trials of castan) but besides those 2 and the 15% morale and 5% discipline the rest of it was rather lackluster, it may just be me wanting castanor to be a super OP late game tag but i feel like you could put some more useful stuff into it, or adding more gov capacity, because 10% really doesnt do much when you already have all your capacity used up just holding escann, you could replace the caravan power with production efficiency or goods produced for a better economic idea, or just add another merchant to the caravan power to make it more useful on its own(not having to take trade ideas to make full use of the caravan power) maybe replace the fort defense and maintenance with infanty combat ability or something(basically a more offensive focused military idea, as at this point in the game having forts isnt very important anymore as its mostly just overpowering your enemies with numbers or stats) and since alot of tags in this mod have very strong army buffs it feels less rewarding to form castanor if your essentially going to be much weaker than them, i like what your going for with the prestige and legitimacy things but i feel like you could tag something else onto the +1 legitimacy idea, maybe +1 monarch admin would be useful at this point in the game and kinda tie in with the theme. I dont know what you guys are planning to do with the mission tree or what direction you want to take with this nation but as it stands without a mission tree i feel like these would be much better ideas to have for this nation as taking it overall feels like a debuff coming from adenica.

Other nations i would like to see with mission trees would be:
-The Damescrown- i dont know if or when the nation will get flavor but i feel like since it has an event tying in with venail for colonizing Aelantir it will, in my opinion i would like it to have an iron bank of bravos/netherlands playstyle/feel largely playing tall and relying on controlling trade in the dameshead area, possibly with ideas to fund adventurers in escanor and dwarves in the serpentspine, if it has any expansion in the tree(which being EU4 it kinda would have to) it would probably be good to limit it to the damescrown area, being stuck in the middle of the continent and surrounded by larger nations(gawed, frozenmaw, lorent, whoever perserveres in the escann bloodbath, and the emperor of anbennar/whoever is biggest down there) that would like a piece of the dameshead pie it could also have a diplomatic tree similiar to nimscodd either choosing a single power to ally or playing them off each other. Basically i feel like this country should be focused around playing tall and controlling most of the trade in the one endnode in the world and funding possible colony/vassal/ally counties with a possible colonization path themselves.
-Gnollakaz- i feel like with such a large piece of the continent being empty its possible that stuff will be added there later so i dont know what you guys could really do with this country but if you guys do add stuff to the south this country could focus more on plundering settlements and extorting money out of its neighbors(idk how you could do that maybe a cb with a lower cost for demanding money?) or it could be another horde like country razing settlements they conquer.(honestly i dont really know what you could do with it that would fit the race, but with its positioning and name i feel like it has alot of wasted potential since it has no flavor)
-The Command- honestly idk why this country doesnt already have a mission tree, it literally has a whole mechanic based around the tribes and its government and it being the entire linchpin of this part of the world im confused as to why you guys didnt just make a quick mission tree around taking out dhenijanraj and its bejillion vassals and taking the tree of stone, it doesnt really need much but just give it a bunch of claims so the AI will actually try to do something instead of just sitting there waiting for anyone to play ovdal kanzad and gank them
-dhenijanraj- like the command neither them nor any of the countries to the south actually have missions, i guess eventually this whole region will get its own update similar to whats likely to happen in sarhal

Thats some of the countries ive noticed need some flavor in the time ive played, i havent done too many playthroughs of this mod though, of course this only my opinion on the stuff and im sure the mod devs will eventually get around to doing 90% of the stuff i mentioned above and if not similar to what i said then in there own vision(as it is THEIR mod lol). Anyone else have some suggestions for countries that need flavor or already need a revamp?
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dataseer21 Oct 9, 2021 @ 1:10am 
Ibevar seems to be kind of OP late game from me playing it though I kind of stopped playing it late game because of something that I am going to post which is the ridiculously powerful powerful mage modifier. Other than that though their missions give them a bunch of powerful permanent bonuses Like I think that Ibevar gets like 10 or 15% discipline permanently from mission tree but I could be wrong and it is later in the game. Which I think it cool though.
jacob Oct 10, 2021 @ 12:24pm 
i havent played ibevar yet but i probably will, if you havent played adenica i highly recommend it they get something like 20% shock damage and paired with following adean(which you can get 5% discipline from or 1 adm) you can get up to 76% cav combat ability i believe(without taking ideas for it) easy stack wipes early game
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