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VERSION: 349.14
ShooterGame.exe!UObject::execDynamicCast() (0x00007ff652373820) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1902]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff65236f97f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff65236f752) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff65236f97f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff65236f752) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff65236f97f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6523232fc) + 6 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6523709a8) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6529c52e2) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGame.exe!AActor::BeginPlay() (0x00007ff6529ccc8b) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:2753]
ShooterGame.exe!APrimalCharacter::BeginPlay() (0x00007ff65064ff4d) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primalcharacter.cpp:515]
ShooterGame.exe!APrimalDinoCharacter::BeginPlay() (0x00007ff650879ca7) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:10774]
ShooterGame.exe!AActor::PostActorConstruction() (0x00007ff6529cc8ab) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:2628]
ShooterGame.exe!ANPCZoneManager::SpawnNPC() (0x00007ff65050c641) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\npczonemanager.cpp:1194]
ShooterGame.exe!ANPCZoneManager::SpawnFromEntries() (0x00007ff6505043dc) + 5207 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\npczonemanager.cpp:813]
ShooterGame.exe!ANPCZoneManager::SpawnNPCs() (0x00007ff6504fa835) + 67 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\npczonemanager.cpp:619]
ShooterGame.exe!ANPCZoneManager::CheckIncreaseNPC() (0x00007ff6504fa4df) + 10 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\npczonemanager.cpp:582]
ShooterGame.exe!ANPCZoneManager::UpdateZone() (0x00007ff6504f9f13) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\npczonemanager.cpp:497]
ShooterGame.exe!AShooterGameMode::Tick() (0x00007ff65108374c) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergamemode.cpp:5197]
ShooterGame.exe!AActor::TickActor() (0x00007ff6529c57be) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:789]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff652da5c5e) + 31 bytes [f:\build\lostisland\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff652208358) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff65220750d) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff65220a33c) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff6522ba5d9) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff652d6b5d4) + 144 bytes [f:\build\lostisland\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff652d6f632) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff652baf56b) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff652bb085f) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\leveltick.cpp:1214]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff652ada610) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1195]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6502bb829) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
ShooterGame.exe!GuardedMain() (0x00007ff6502b617c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6502bcd9a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6502bcee9) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff653e35dc1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007fffe88f7034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fffea1a26a1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fffea1a26a1) + 0 bytes [UnknownFile:0]