ARK: Survival Evolved

ARK: Survival Evolved

Amissa
 This topic has been pinned, so it's probably important
Sicco0803  [developer] May 11, 2018 @ 10:51am
Patch Notes - Current v1.1.3 - Upcoming v1.2
You will find here all the past and upcoming Patch Notes. For the upcoming Patch Notes i always will add stuff which is really fixed and will def. come.

Upcoming v1.2 - ETA TBA
[more to come]

Current v1.1.3 - Small Fix
- fixed ice wyvern over spawn


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v1.1.2 - Small Fix
- now for real fixed the night, it's dark again and at day not that bright

v1.1.1 - Small Fix
- added Rhynio
- first steps added of underwater details in the east
- fixed the night, it's dark again and at day not that bright

The first 2 things are in because i started working on the next update

v1.1 - Crash Fix Update
- removed claimable ships till i have a fix to prevent crashes
- reduces the foliage in the snow biome for better performance
- temp fixed IceWyvern spawns Ragnarok is required for now
- fixed insta kill in the pyramid tomb

v1.0.2
- fixed raptor overspawn
- fixed new caves

v1.0.1
- added dino spawns in the new caves
- added crate spawns in the new caves
- added artifacts in the new caves but the volcano cave
- fixed collisions and ground type to some new added meshes
- fixed new caves loading in and out
- added back claimable ships
- reduced the amount of crops on pirate island
- added small amount of black pearls to the pirate island


v1.0
- Extended the mainland about 10%
- Some rework for the cave and air dungeon spawns
- Ocean ground work Phase 1/4 (South)
- More details for the snow biome
- 3 new caves added
- 2 new islands added
- removed the "WorldEnd" level
- added back the original ocean shader
- added Amargasaurus
- added Sinomacrops
- added some Gen2 dinos

Missing tings in the update:
- no dino spawns in the new caves
- no crate spawns in the new caves
- no artifacts in the new caves
- map fixes
These things will be added in the upcoming update next week

v0.9.1
- Removed the spawnable ships in hope the solve the crash at treasure island

v0.9
- Added a temporary fix for the ocean shader
- Added Genesis engrams
- Added ferox to the snow biome
- Added some x dinos to the snow biome
- Added the giant turtle
- Added the bloodstalker to the redwoods
- Added the swarm to the swamp
- Added the magmasaur to the lava area (but no nests yet, just want to add them)

v0.81
- Added ini option for the ships to change the time after claiming

[Amissa]
GalleonDestoryTime=432000.0 (That is default, the time is in seconds)

- Removed a dragon from the desert, which i forgot to remove
- Changed the visual of the eggs for the new wyverns regarding their type
- Fixed the size of the new wyvern eggs
- Fixed the new lightning wyvern egg not having the character bp
- Added a egg spawn for the old mountain wyvern
- Fixed the spawning of the treasure chest on the new island
- Reduced the amount of treasure chests at the same time from 4 to 2
- New mountain wyvern is also not aggressive now
- Added something regarding the shadow wyvern (you need to find out what)
- Added Rock Drake Kibble as preferred food for the new wyverns

v0.8
- Added 5 new wyvern models(Lightning, Poison, Fire, Mountain and Shadow) Shadow is not tameable
Features/Keys:
* can swim/dive
* can do the griffin dive
* knockout tame and eggs
* Q and R dogde left and right
* C punch
* X tail swipe
* O roar

- Added new grass mesh
- Changed the island in the south east
- Changed Brachiosaurus to passive tame(not tested)
- Changed a area between Red Jungle and Swamp (Phase 1/2)
- Fixed the Material for the structure at the end of the air dungeon 2
- Fixed/changed the spawn of the air dungeon 2 mini boss
- Added parrot and chicken to the changed island
- Added claimable ships to the changed island
* after claim you have it for about 5 real days
* can not be repaired
* you can build on it
* only 5 ships at the same time on the map
* spawn might be a bit buggy, means 2 ships could spawn at the same spot

- Added treasure coves to the changed island
- Changed a area near the green obelisk at the beginning of the desert

v0.71
- Changed the entrance of the air dungeon 2 a bit
- Added more detail to the air dungeon 2 (Phase 1/2)
- Added Corrupted Spino and Giga to the corruption island
- Added the spawn cities structure prevention volume to the server option
(?EnableExtraStructurePreventionVolumes=true)
- Added element ore to the corrupted island
- Added a small liquid element lake to the corrupted island
- Killing the Air Dungeon 2 Boss will unlock the S+ Tek Light
- Increased the spawn rate of some Ext. dinos
- Increased the dino spawn rate in the air dungeon 2

v0.7
- New Air Dungeon (bigger and a bit harder as the current one)
- Corruption island
- Final fix for the Red Cave overspawn
- Fix for teleport out when going to get the artifacts in the Red Cave
- Added Ext. Titans (Desert, Forest and Ice)
- Added Titan Artifacts to the new Air Dungeon
- Added Ext. cave crates to the new Air Dungeon


v0.62
Requires a wild dino wipe
- Possible fix for the over spawn issue in the new cave
- Possible fix for the over spawn issue of the mummy's in the dark forest
- Because of working on the new update, there is already a new island in the north west, please don't build there.

v0.61
- Fixed crates not spawning in the new cave
- Added missing biome volumes to the new volcanic area
- Increased the dino count for the new cave a tiny bit

v0.6
- Added new cave in the red jungle/forrest
- Added Extinction engrams
- Added a bit more foliage and details to the snow biome (Phase 1/2)
- Fixed mummy overspawn in the dark forest (maybe not final)
- Changed a area in the snow biome
- Added Snow Owl and Ice Jumper to the snow biome
- Added Gacha to the Mushroom Redwoods
- Added GasBags to the desert
- Added Velonosaur to the jungle/red jungle
- Removed the halloween moon
- Removed the halloween night music
- Added AB artifacts to the new cave
- Added black pearls to the new cave
Note: Couldn't fully test the update, so there might be bugs which i will fix in the next few days. Sorry about that. Also ingame map will be updated with the next update too.


v0.51
- End of the Halloween Event
- Fixed some map issues
- Fixed 1st person view when you riding the mountain wyvern

v0.5 - Halloween Update
- Changed the dark forest to it'S final version
- Changed the dino spawns for the dark forest to better fit the theme (nameless are still there)
- Add small Halloween Event till Nov. 6th
* Added tameable Mummy (passive tame and rideable)
* Added special loot crates in 3 different areas of the map
* You have a chance to get all the corrupted skin form the special loot crates
* You will keep all that after the event ends

v0.43
This update requires a wild dino wipe
- Fixed the overspawn issue in the pyramid tomb

v0.42
- Fixed the issue the the spawn in the pyramind tomb would not work properly
- Removed the vendors incl. all related files for now, this should fix the resource issue (for real)

v0.41
Server admins, it is recommended to roll back the server before update v0.4
- Fixed a issue you coundn't place any structures
- Removed all vendors from the map, till further testing after the latest crash fix

v0.4
Because of the work i had with the update, there are no major bugfixes only holes in the map were fixed. Also i forgot to update the in game map, which will be added later this month.
- Change/added a big area in the desert
- Added new cave/tomb to the new area (The tomb is on foot only, that means all tamed dino will be blocked from going in, riden or follow. Only shoulder pets can go with you)
(You will get all artifacts for the dragon, they spawn random and in 3 different areas at the end)
- Added new map creature "Mummy" to new cave (not tameable)
- Added Basilisk to the new desert area
- Changed Macaw Argent to the TLC version
- Added another spawn point for the Macaw Argent around the Amissa City
- Changed the ocean and lake material a bit (just a detail)
- Added Unicorn ini setting like on Ragnarok
(Big thanks to the Ragnarok Devs for providing the source)

[Amissa]
AllowMultipleTamedUnicorns=false (false = one unicorn on the map at a time, true = one wild , unlimited taimed Unicorns on the map, default is false)
UnicornSpawnInterval=24 (1 = 1hour min 2hour max, 2 = 2hour min 4hour max, 3 = 3hour min 6hour max, can go lower or higher as you want, default is 24 (min) - 48 (max) hours)
- Fixed some holes in the cave/tunnel from the wyvern trench
- Added more Mountain Wyvern egg spawn points
- Added Quetz Kibble as preferred food for taming a Mountain Wyvern
- Reduced the wander radius of the Mountain Wyvern
- Reduced the interval of consuming food during taming of the Mountain Wyvern
- Added some gas nodes to the Mushroom Redwoods Biome (there will be more around the map)
- Added some charge nodes to the Mushroom Redwoods Biome (there will be more around the map)
- Added some Plant Z to the Mushroom Redwoods Biome (there will be a few more around the map)
- Crash fix for the vendors in the spawn cities

v0.31 Important Hot Fix Update
- Removed resource and special vendor, to fix a issue with vanilla resources in some cases
- Added missing water volume in new cave

v0.3 Content Update
- Added new cave (Huge cave, AB setting, high amount of lot, will have all artifacts for the gorilla arena)
- Added NPC's/Vendors to the spawn cities
(heavy WIP, there're still some features missing or not working like server ini option to deactivate, will be added/fixed in a update soon)
- Added borders to mark a upcoming landscape/area change in the desert for the september update
- Added some buildings in the grass area (phase 1/3)

v0.22 HotFix Update
- Final fix for deep sea death
- Fixed underwater physics (there was a chance you got stuck at a certain depth )
- Fixed non existence of under water physics in certain deep sea grounds
- Final fix for the weather (there was a missing link in the persistent level blueprint)
Note: I was already working on changing the dark forest post processing volume. There are missing effects now and it might look a bit different, so please don't report.

v0.21 HotFix Update
- Fixed collision for the Brachiosaurus (It's not a ghost anymore)
- Fixed a hole in the tunnel cave below the wyvern trench in the west (server admins should check for undermap building, just in case)
- Fixed the dodo spawns for the easy city
- Added back the obelisk beams

v0.2 Content + Fix Update
REQUIRED WILD DINO WIPE
- Added a bit more starter resources to the spawn cities
- Fixed ocean depth death
- Fixed floating foliage in some areas (i'm sure not all of them)
- Changed the appearance of the obelisk terminals (the beams are removed too)
- Added all The Island boss arenas
(Broodmother and Gorilla are custom, Dragon is vanilla)
- Added first dungeon
(You can get all artifcts for the broodmother for a limited time, but not all at once. All other artifacts you need to spawn in for now or ask your friendly admin.)
- Fixed weather (it was there but no weater effects were visible)
- Cursed volumes are now working in single player and server ( have fun ;) )
- Added a delay(about 10min) to the music volumes, so the music will not play in a constant loop (still looking for a better way to add music to the biomes)
- Added electrical storm
- Added AB surface supply drop to the mushroom redwoods
- Added SE supply drops to the desert
- Fixed some land supply drop positions and also all deep sea loot crate positions
- Minor change to the landscape in the west of the redwoods, to make the mushroom redwoods accessible from the west cost without flyers
- Added underwater big rocks/mountains to the ocean to give it a first rough shape and it's not that empty (i guess :) )
- Mountain Wyvern are now breedable
- Mountain Wyvern are not immune againt fire attack from fire wyvern and mountain wyvern
- Fixed the shrink bug when you pickup a dino with the mountain wyvern
I know the ARK event isn't over
- Added Brachiosaurus (WiP, tameable and breedable)
- Added Stygimoloch (WiP, tameable and breedable)
- Added Styracosaurus (WiP, tameable and breedable)
- Added Bee Hives
- Spead out more the Thylo spawns over the Mushroom Redwoods/Redwoods
- increased the amount of dino to spawn (Admins who have increased the multiplier of the spawns might turn it down abit)
- Added more inland river spawns
- Added spawns to beach areas
- Raised the amount for Unicrons from 2 to 4
- Raised the amount for Tusos from 2 to 4
- Fixed IceWyvern nest/egg spawns
- Fixed ocean spawns from onyl spawn deeper in the ocean
- Fixed some small landscape issues
- Fixed all reported bugs till now
https://docs.google.com/spreadsheets/d/1wbBNdvB94c2mgExprQ2X0_7UQb4KYObQ97CrQQtiDH4/edit#gid=121237298

v0.12 Fix Update
- Fixed battle music (should also be controled by the music volume game setting)
- Fixed a water post processing volume in the east jungle

v0.11 Fix Update
Server admins, a wild dino wipe for this update is required
- Changed how the custom music works (you can change the volume now via teh game settings and the music now fade-in and out)
- Removed the ability to summon bosses till arenas are added
- Reworked almost all dino spawns to fix the over spawning
- Fixed collision for the bridge in the easy spawn area
- Changed the collision to the map building/structures so you can build outside of the city spanws
- Fixed flyer kill Z and underwater kill z
- Fixed collision for 2 giant red trees
- Fixed water physics volume in the south of the jungle
- Fixed collison for the tends in the desert city spawn
- Added dodo and moscho spawns to the cities
- Make the mountain wyvern a bit smaller
- Fixed the mountain wyvern egg spawn (i hope)
- Fixed collision of some other structures on the map
- Fixed a missing static mesh in the Redwoods


v0.1
-Initial Release
Last edited by Sicco0803; Oct 15, 2023 @ 12:43am
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Showing 1-15 of 25 comments
Ghost Mar 30, 2019 @ 6:01am 
I know you have written that bug reports here will be deleted without warning, but there are things about the map that should be in discussion.

Filling in bug reports, having to fill up forms one by one is tedious.
Starry Jul 5, 2019 @ 11:43am 
Hi was wondering if you will be able to put speed into the argent macaws ?
Othelos Feb 16, 2020 @ 5:44am 
Is this update coming or has it been abandoned? Its been 7 months with no word.
Sicco0803  [developer] Feb 17, 2020 @ 1:28am 
It is coming
Othelos Feb 18, 2020 @ 2:16pm 
Thank you. I love how it was going and I would have been so sad if it was abandoned.
Elise Mar 28, 2020 @ 9:28pm 
hey so, if i dont have the genises dlc, the bloodstalkers wont appear for me when i go to the redwoods,right?
Sicco0803  [developer] Mar 29, 2020 @ 12:51am 
You don't need the dlc's for the map to play on
Elise Mar 29, 2020 @ 1:48pm 
hm cant find any of the map related dinos. spend 3 hours+ looking for them, in admin mode.. not a single sign and no spwan coded to check them out :( idk where to find them then. ps, only saw the parot and the moutian wyvern, 1 of them level 25...
Last edited by Elise; Mar 29, 2020 @ 1:49pm
Lart-Iste Mar 30, 2020 @ 5:45am 
Turn on your screen when you search ^^ I found the content of genesis easily
Solaire of Astora May 23, 2020 @ 1:56am 
Kommen in Zukunft noch Updates oder hast du aufgehört an dieser Map zu arbeiten? Wäre echt schade, ist nämlich bei weitem die beste Map die es gibt.
Seone May 23, 2020 @ 1:57am 
Originally posted by Giant Dad:
Kommen in Zukunft noch Updates oder hast du aufgehört an dieser Map zu arbeiten? Wäre echt schade, ist nämlich bei weitem die beste Map die es gibt.
finde ich auch
Sicco0803  [developer] May 26, 2020 @ 7:59am 
Es kommen noch Updates. Leider habe ich aber privat und beruflich zu viel zu tun, das ich derzeit nicht dazu komme weiter zu arbeiten. Aber es kommt.
Solaire of Astora May 26, 2020 @ 9:01am 
Schön zu hören, aber mach dir keinen Stress und nimm dir Zeit ist ja keine Pflicht.
Last edited by Solaire of Astora; May 26, 2020 @ 9:02am
MoonlitBeauty Sep 30, 2020 @ 6:59pm 
Do the new Wyverns have spawn codes? If so what are they? Thanks in advance!
76561198449059980 (Banned) Dec 13, 2020 @ 5:51pm 
RIP best ark mod
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