Total War: ATTILA

Total War: ATTILA

Ancient Empires Models & Assets - Part 2 of 2
Chronic May 23, 2018 @ 9:54am
Roman City Builds
Hey for people out there struggling to maintain an economy. Just a couple suggestions. In all my major cities....

I build roman roads, a aqueduct, a forum or entertainment building, then a choice between government, resource, mint, research, or religion.

Just for people who are confused by all the buildings. I have done this in all my main cities and have a ton of leftover money.
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Showing 1-4 of 4 comments
Inquisitor May 30, 2018 @ 3:28am 
how do you fix the food problem every winter season ı have a negative budget.
Chronic May 30, 2018 @ 2:48pm 
well the food goes hand in hand with fertility, so upgraded aqueducts, = more food per farm created.

I create most of my farms in minor settlements. Maybe one or two of my 30 provinces around the MED Sea, have negative food during winter.

But gotta upgrade farms and aqueducts for fertility
Chronic May 30, 2018 @ 2:49pm 
And if its a major province, i will use a import food edict before ending my turn on fall.

Can import up to like 80 food in some places if you have upgraded ports / buildings.

And if you need the extra income. Build a Mint, and make sure alot of your trade ports go thru that city with the mint. Because it gives a bonus on trade tariffs.
Last edited by Chronic; Jun 6, 2018 @ 10:40pm
Dantonamo Jul 28, 2018 @ 9:16am 
Well, i say cheat. And I do and don't mean massive cheats. There are cheats out there that fix little issues like getting rid of squalor or small bonuses to food production and there are some that can increase cash flow by 10% to even 150%. I know I use some to deal with squalor because it is the biggest pain the ass in some provinces with resources and nobody can complain to me I'm not playing the game right.

Now that I said that, for a Provincal Capital I decide what it needs based off the other cities in the province. Standard iI use for in land is (I am going left to right from top to bottom in the six slots) City, Aqueduct, Granary, Forum, Roads, Religion. They last 3 are interchangable with anything you need. Replace Forum with Food Market or Religion with the Resource of that city. On a Port City move everything down one.
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