Arma 3
Ravage
Papa Lazarou Mar 13, 2022 @ 10:12am
Changing damage and damage multiplier on Horde Spawn
Hi,

I have been attempting to change the damage and damage multiplier for zombies in horde spawns, but it doesn't seem to make a difference. Anyone able to confirm that this should work?

I can adjust it in the dynamic spawner, but I only want zombies in towns.
_item27 = (group (missionNamespace getvariable ["BIS_functions_mainscope",objnull])) createUnit ["Ravage_hordes",[2725.86,9993.77,0],[],0,"CAN_COLLIDE"]; _this = _item27; _logics pushback _this; _logicIDs pushback 27; _this setPosWorld [2725.86,9993.77,274]; _this setVectorDirAndUp [[0,1,0],[0,0,1]]; _this setVariable ['type_m',"Both",true];; _this setVariable ['fastNum_m',5,true];; _this setVariable ['hordeSize_m',10,true];; _this setVariable ['hordeRadius_m',50,true];; _this setVariable ['triggerRadius_m',500,true];; _this setVariable ['z_uniforms_m',"",true];; _this setVariable ['z_damage_m',1,true];; _this setVariable ['z_damage_eh_m',0,true];; _this setvariable ["BIS_fnc_initModules_disableAutoActivation",true];
As you can tell I added

_this setVariable ['z_damage_m',1,true];; _this setVariable ['z_damage_eh_m',0,true];;

To test if it would work, and lower to 1 dmg per strike, but it does not work.