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For reference, here's the current config :
[EXAMPLE:
class Cfgsounds
{
sounds[] = {};
class rvg_idle_0
{
sound[] = {"\missions\Irish.oski_ire\DRKZSounds\drkidle_0.ogg",1,1,75};
titles[] = {};
};
class rvg_idle_1 : rvg_idle_0
{
sound[] = {"\missions\Irish.oski_ire\DRKZSounds\drkidle_1.ogg",1,1,75};
};
class rvg_idle_2 : rvg_idle_0
{
sound[] = {"\missions\Irish.oski_ire\DRKZSounds\drkidle_2.ogg",1,1,75};
};
... so on and so forth...
Everything boots up no problem with no errors being thrown but when I get into the mission, the Z sounds are all still the original ones that come with the mod.
Now I have all my sounds created ready, is there a technique to have the override work in the description . ext? (preferable).
Alternatively, is there a way to make a mod for this mod which changes the sounds that way which I could package onto the Workshop to 'plug-in' to Ravage?