Arma 3
Ravage
PROJ_DRK May 26, 2022 @ 2:26pm
Changing Zombie Sounds?
It's it possible to swap out the files for the sounds to replace them with something else please? If so, how would I go about applying these sound changes in a particular Scenario using the description.ext without altering the mod itself?
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Haleks  [developer] Jun 4, 2022 @ 3:31am 
@The Problem DRK : you'd have to override each sound in your own cfgsounds class, and point them to a new file.

For reference, here's the current config :
class Cfgsounds { sounds[] = {}; class rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\56896_dj-chronos_suspense-014.ogg",1,1,75}; titles[] = {}; }; class rvg_idle_1 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\123309_remoz_feu-court.ogg",1,1,75}; }; class rvg_idle_2 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\157027_slave2thelight_solo-zombie-1.ogg",1,1,75}; }; class rvg_idle_3 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\169836_missozzy_zombie-19.ogg",1,1,75}; }; class rvg_idle_4 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\169839_missozzy_zombie-17.ogg",1,1,75}; }; class rvg_idle_5 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\169845_missozzy_zombie-15.ogg",1,1,75}; }; class rvg_idle_6 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\196719_paulmorek_sz-zombies-03.ogg",1,1,75}; }; class rvg_idle_7 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\217282_jarredgibb_zombie4.ogg",1,1,75}; }; class rvg_idle_8 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\66633_robinhood76_00837-monster-8-dying.ogg",1,1,75}; }; class rvg_idle_9 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\163440_under7dude_zombie-1.ogg",1,1,75};////bof }; class rvg_idle_10 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\163439_under7dude_zombie-2.ogg",1,1,75};///bof? }; class rvg_idle_11 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\169843_missozzy_zombie-20.ogg",1,1,75}; }; class rvg_idle_12 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\Horror_Scary_Demon_Growling_06.ogg",1,1,75}; }; class rvg_idle_13 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\Horror_Scary_Alien_Breathing_03.ogg",1,1,75}; }; class rvg_idle_14 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\Horror_Demon_Hissing_02.ogg",1,1,75}; }; class rvg_idle_15 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\Horror_Demon_Hissing_01.ogg",1,1,75}; }; class rvg_idle_16 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\204610_pikachu09_monster-snarl-3.ogg",1,1,75}; }; class rvg_idle_17 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\66633_robinhood76_00837-monster-8-dying_Reversed_Slow_Pitch.ogg",1,1,75}; }; class rvg_idle_18 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\241748__137sounds__zombie-growl-1.ogg",1,1,75}; }; class rvg_idle_19 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\251279__joshuaempyre__monster-dry.ogg",1,1,75}; }; class rvg_idle_20 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\Horror_Beast_Screech_Reversed_01.ogg",1,1,75}; }; class rvg_idle_21 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\Horror_Scary_Demon_Growling_Reversed_02.ogg",1,1,75}; }; class rvg_idle_22 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\zed0.ogg",1,1,75}; }; class rvg_idle_23 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\zed6.ogg",1,1,75}; }; class rvg_idle_24 : rvg_idle_0 { sound[] = {"\rvg_zeds\sounds\zed13.ogg",1,1,75}; }; class rvg_chase_0 { sound[] = {"\rvg_zeds\sounds\Horror_Scary_Demon_Growling_02.ogg",1,1,75}; titles[] = {}; }; class rvg_chase_1 : rvg_chase_0 { sound[] = {"\rvg_zeds\sounds\Horror_Monster_Growl_01.ogg",1,1,75}; }; class rvg_chase_2 : rvg_chase_0 { sound[] = {"\rvg_zeds\sounds\210539_draysumis_monster-noise-2.ogg",1,1,75}; }; class rvg_chase_3 : rvg_chase_0 { sound[] = {"\rvg_zeds\sounds\210538_draysumis_monster-noise-1.ogg",1,1,75}; }; class rvg_chase_4 : rvg_chase_0 { sound[] = {"\rvg_zeds\sounds\94281_robinhood76_01568-monster-dying.ogg",1,1,75}; }; class rvg_chase_5 : rvg_chase_0 { sound[] = {"\rvg_zeds\sounds\66494_robinhood76_00831-monster-in-face-3.ogg",1,1,75}; }; class rvg_chase_6 : rvg_chase_0 { sound[] = {"\rvg_zeds\sounds\Horror_Beast_Screech_01.ogg",1,1,75}; }; class rvg_chase_7 : rvg_chase_0 { sound[] = {"\rvg_zeds\sounds\144005_arrigd_zombie-roar-5.ogg",1,1,75}; }; class rvg_chase_8 : rvg_chase_0 { sound[] = {"\rvg_zeds\sounds\157027_slave2thelight_solo-zombie-1.ogg",1,1,75}; }; class rvg_chase_9 : rvg_chase_0 { sound[] = {"\rvg_zeds\sounds\163440_under7dude_zombie-1.ogg",1,1,75}; }; class rvg_chase_10 : rvg_chase_0 { sound[] = {"\rvg_zeds\sounds\204610_pikachu09_monster-snarl-3.ogg",1,1,75}; }; class rvg_chase_11 : rvg_chase_0 { sound[] = {"\rvg_zeds\sounds\66494_robinhood76_00831-monster-in-face-3_Reversed_Fast_Pitch.ogg",1,1,75}; }; class rvg_chase_12 : rvg_chase_0 { sound[] = {"\rvg_zeds\sounds\94281_robinhood76_01568-monster-dying_Reversed_Slow.ogg",1,1,75}; }; class rvg_chase_13 : rvg_chase_0 { sound[] = {"\rvg_zeds\sounds\Horror_Beast_Screech_Reversed_01.ogg",1,1,75}; }; class rvg_chase_14 : rvg_chase_0 { sound[] = {"\rvg_zeds\sounds\Horror_Scary_Demon_Growling_Reversed_Slow_03.ogg",1,1,75}; }; class rvg_attack_0 { sound[] = {"\rvg_zeds\sounds\210539_draysumis_monster-noise-2.ogg",1,1,75}; titles[] = {}; }; class rvg_attack_1 : rvg_attack_0 { sound[] = {"\rvg_zeds\sounds\210538_draysumis_monster-noise-1.ogg",1,1,75}; }; class rvg_attack_2 : rvg_attack_0 { sound[] = {"\rvg_zeds\sounds\94281_robinhood76_01568-monster-dying.ogg",1,1,75}; }; class rvg_attack_3 : rvg_attack_0 { sound[] = {"\rvg_zeds\sounds\66494_robinhood76_00831-monster-in-face-3.ogg",1,1,75}; }; class rvg_attack_4 : rvg_attack_0 { sound[] = {"\rvg_zeds\sounds\Horror_Demon_Taking_Bite_01.ogg",1,1,75}; }; class rvg_attack_5 : rvg_attack_0 { sound[] = {"\rvg_zeds\sounds\204610_pikachu09_monster-snarl-3.ogg",1,1,75}; }; class rvg_attack_6 : rvg_attack_0 { sound[] = {"\rvg_zeds\sounds\196720_paulmorek_sz-zombies-02.ogg",1,1,75}; }; class rvg_attack_7 : rvg_attack_0 { sound[] = {"\rvg_zeds\sounds\zed12.ogg",1,1,75}; }; };
PROJ_DRK Jun 5, 2022 @ 7:44am 
Thank you so much for this! (And this entire mod too)
Last edited by PROJ_DRK; Jun 5, 2022 @ 1:19pm
PROJ_DRK Jun 5, 2022 @ 1:12pm 
Okay, so i've created all of the sounds, added the above config to my description.ext and modified the sound path's to the new ones located in a folder within my mission folder...

[EXAMPLE:

class Cfgsounds

{

sounds[] = {};

class rvg_idle_0

{
sound[] = {"\missions\Irish.oski_ire\DRKZSounds\drkidle_0.ogg",1,1,75};
titles[] = {};

};

class rvg_idle_1 : rvg_idle_0

{

sound[] = {"\missions\Irish.oski_ire\DRKZSounds\drkidle_1.ogg",1,1,75};

};

class rvg_idle_2 : rvg_idle_0

{

sound[] = {"\missions\Irish.oski_ire\DRKZSounds\drkidle_2.ogg",1,1,75};

};

... so on and so forth...



Everything boots up no problem with no errors being thrown but when I get into the mission, the Z sounds are all still the original ones that come with the mod.

Now I have all my sounds created ready, is there a technique to have the override work in the description . ext? (preferable).

Alternatively, is there a way to make a mod for this mod which changes the sounds that way which I could package onto the Workshop to 'plug-in' to Ravage?
Last edited by PROJ_DRK; Jun 5, 2022 @ 1:20pm
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