Arma 3
Ravage
 This topic has been pinned, so it's probably important
Haleks  [developer] Jul 1, 2018 @ 11:11am
Ravage Feature : "AutoWalk"
Hello fellow Ravagers !

Ravage v0.1.59 has just been released and introduces a new feature : autoWalk. AutoWalk allows your avatar to keep walking or running without the need to keep pressing your « move forward » key. Advanced keyboards usually offer a similar feature in the form of key press emulation and macros, however I decided to add this new feature in a basic, scripted form to make it available to everyone, especially to people suffering from hand fatigue, stress or injuries.

AutoWalk uses CBA key binding and will be disabled unless you assign a key to it. To do that, simply go to « Options > controls > Addon Configuration > Ravage » and assign a key to the « Toggle autoWalk » action. It can be any key, including the one assigned to the « move forward » action, but don't assign more than one. You may need to restart your current mission or reload your latest save if you are changing the key bind ingame.

Some things to know about autoWalk :
* It is a client side only feature, and doesn't require any module or configuration.
* Only works if the player is on foot and doesn't have any weapon equipped.
* You still have partial control on your avatar while autoWalking : you can change stance, pace, straffe left or right etc.
* Pressing the “move forward” key smoothly gives total control back to the player.
* Pressing the “move back” key immediately stops your avatar.

This is the first iteration of the autoWalk system, and will most likely need some improvements. Let me know what you guys think!
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Showing 1-3 of 3 comments
Phoenix‎ Rose Jul 2, 2018 @ 3:51pm 
it's a welcomed addition to the mod! and i hope in the future that you add AutoWalk while holding a weapon!
Haleks  [developer] Jul 3, 2018 @ 5:17am 
@Phoenix Rose : autoWalk with weapons equipped is something I've been investigating, but BI's work on weapon switching is incomplete somehow and has a few overlooked animation cfg conflicts - and sadly, those cause several gltches like sliding characters or animations not playing correctly. If I can fix those configs, I will most likely tweak autoWalk to make it available at any time.
Battlechief Aug 25, 2018 @ 1:03pm 
ooh, autowalk? I have been gone for too long then...
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Showing 1-3 of 3 comments
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