Arma 3
Ravage
 This topic has been pinned, so it's probably important
Haleks  [developer] May 10, 2019 @ 4:41am
Upgraded Gearpool module
The Gearpool module has been updated to offer more flexibility, here are some of the most important changes :

- The setting for vanilla content works in the same way as supported mods (on, off, weapons only or gear only).
- Enabling weapons from supported mods no longer auto-disables vanilla weapons : mission designers can use the new setting to exclude or combine them with mods.
- Fixed sync between gearpool and loot modules: data generated by the gearpool module is correctly applied to the loot system - no more vanilla items if the mission designer don't want them.
- That also means the gear used by the AI will be consistent with what can be found as loot (that wasn't always the case).

Important note for mission designers :
Those changes won't break previously released missions, but might impact the intended design as some underlying mechanics have been updated. As a result, missions in wich vanilla weapons/gear are supposed to be excluded will need to be updated with the new parameters. Friendly reminder : you can quick-test the effects of the gearpool module in editor mode with the rvg_fnc_equip function.
Last edited by Haleks; May 10, 2019 @ 4:42am