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so i can build on ai occupied territory and not suffer attrition even if the ai is not handing me over the land
i am not sure if merging irrelevant countries will help
the thing is that less countries means less lag
a mod called less useless countries exist
other mods just limit the research production of them
for the manpower factory issue
by removing the requirement of being independent
and change control states to controlled by overlord or faction members
so that subjects can form those bigger countries and i can return territory to them
or just let the everyone core all controlled states which will benefit the ai most because they really waste a lot of manpower
in an vanilla ironman game it took 10~20 years to train up a level 9 general
and find out you couldn't take the things that you really want because you the trait slots on short term small bonuses
2. Lag &Manpower: I'll have to see, haven't gotten to late game in 1.5
3. Paratroopers: AI modding is not something I'm familiar with/haven't dared to try. If you know of someone that does know, have them contact me.
4. I haven't actually gotten much playing time (especially wartime) since 1.5, what would be a good level to set xp & traits at
sometimes you inevitably have to let your generals command mostly infantry early game
but later on when you get armor your high level generals sometimes run out of slots
it sucks to just get a new noob general
oh and doctrine rework
grandbattle plan sucks because the decay of planning bonuses on manual control
superior firepower says manpower is precious
but still it mostly buffs infantry-mot-mech and artillery
which is going to throw your manpower away
other than the universal +20% soft attack in the first tech
and another tech further down
there are almost nothing that helps tanks and self propelled with firepower
and then there's the soft attack nerf from patch 1.5
so in vanilla like it's either mobile warfare if you have industry
or mass assault if you don't
make the industrial land appropriation penalty less bad
some countries simply need all the building slots they can get but can't really take the hit from stability
and i don't see how doing that on occupied territory should also give penalty considering that they are already revolting and sabotaging anyway
i don't know what's the difference between base stability and just stability
but i don't like the fact that i get 0 stability increase after doing improved worker conditions
make sure that you can still hire commonwealth air training program after you go independent
even though you can say that you just need to wait until 1944 and research those cas and planes before you go independent
i didn't like the classify aliens being a focus that i must do to get to my 5th reseatch slot
it gives you rather meh things for a -5% stability
and as i said i found out the wartime stability is capped somewhere so spamming improved worker conditions don't pay off
and if only rats of torbruk gets a better template instead of some 24 combat width thing
silent workhorse is also locked behind support the policy of appeasement
but i guess that's just a minor inconvenience