Stellaris

Stellaris

!Core Game Mechanics: Buildings
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Gratak  [udvikler] 4. maj 2018 kl. 5:44
AI Routines and Building Construction Automation
We are happy to announce CGM: Buildings has been updated with our new *AI Routines* and *Building Construction Automation* for players.

The way the Stellaris AI – and Sector AI – is set up makes it unable to determine optimal building construction. Such mods as Glavius’ AI megamod and our own 1.9 AI enhancement mods are able to fix this to some degree by tweaking the AI weights and AI allow fields on buildings, as well as editing other elements such as the defines file. Nonetheless, these solutions are fundamentally limited. First because various things are very difficult or even impossible to do this way, for example you cannot really optimize for adjacency bonuses, or create deep inter-mod synergies without complex compatibility patches. Another key problem is the fact that the Stellaris AI is limited to budgeting a single building per sector (including core sector) at any given moment and it doesn’t build in parallel usually. Finally, the way the Stellaris AI checks for building construction – repeating multiple times a month for every tile on a planet, causes huge late game lag issues.

#CGM AI Routines and Construction Automation#

The new update unlocks three different settings, which the player can choose using our mod’s menu:
  • Full AI Routines - this setting disables the vanilla AI completely. Instead, the mod’s engine takes care of construction for the AI. The engine gathers data regarding a country’s current needs, and checks and records the potential of every planet, pop and tile. It then builds as necessary and optimally for the AI.
  • Mixed AI Routines - this setting includes our mod’s engine alongside the vanilla AI routines. Both function simultaneously.
  • Vanilla AI routines - this setting turns off the mod’s AI engine and includes only the vanilla building engine, with robust AI weights and ai allow tweaks.

The new functionality also extended to players:

  1. The mod allows you to turn on automation for your planets- you can choose to turn it on for sectors only or all your planets (in the latter, core worlds have absolute priority).
  2. You can turn the Vanilla sector building construction AI on-off. Upgrades will work either way - this is a unique mod function (please note- this will not apply to buildings from other mods, only CGM/Vanilla buildings at this time).
  3. You can change the automated building budget at any time and as you see fit.
  4. You can choose specializations per planet or empire-wide - as you see fit. For example, you can designate a planet to specialize in society research, and you can choose how strong this specialization should be. You can have it so the script will build society research buildings on almost every tile, or to have it respect tile potentials.
  5. If core world automation is active and no new buildings are required, the resources in the budget will be used for automated upgrading within core worlds.
Sidst redigeret af Gratak; 4. maj 2018 kl. 6:01
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siztem 13. maj 2018 kl. 17:56 
Is there a way to set the AI to only auto-improve existing buildings?
Gratak  [udvikler] 13. maj 2018 kl. 23:40 
Right. Currently not. Added to todo-list.
Rampage 14. maj 2018 kl. 4:06 
Hello and thank you.
A slightly complicated request, i've tried to frame it as clearly as I know how.
I don't want to devalue any of the effort that has gone in. But for me personally I think all the extra buildings and options are too overwhelming.


If possible or convenient, I would leave everything else the way it is, but remove specifically the resource buildings that are not restricted to resource tiles:
manufacturing complex, financial district, hydro farm, the 3x science campuses.
So keeping the main resource buildings restricted to resource tiles.


Alternatively, with the starting menu using vanilla building content with cgm overhauled building stats- give an option that includes restricting resources to resource tiles.


The other building things that are restricted to specific resources tiles like megastructure tiles. Are few and far between and restricted, so they obviously dont' get in the way or are intimidating and therefore are fine.

Please and thank you.
Gratak  [udvikler] 14. maj 2018 kl. 13:50 
"438 results in 11 files" for the trigger that would have to be strongly changed (every mentioning checked and possibly changed). Sorry, but not happening anytime soon.
Rampage 14. maj 2018 kl. 20:59 
That is many many results. Thanks for your time in responding.
rational.lemming 17. maj 2018 kl. 5:04 
Hi, sorry for a silly question. What do I need to see on the buttons to get the benefit from the AI? I am confused. If "Full AI Routines and Autobuild" is shown on the button then does that mean that the option is enabled or does it mean that I need to click on that button to make it enabled? For the best automation through the mod, what is the recommendation to see on the button text? Thanks.
Gratak  [udvikler] 17. maj 2018 kl. 5:55 
If you see it, it is not active. Both in the main menu and in the edicts (edicts are for the player empire, main menu for AI empires). Recommended is that "full AI routines and autobuild" is active, thus not visible.
rational.lemming 18. maj 2018 kl. 3:57 
Thanks. :-D
Armed Avocado 10. nov. 2018 kl. 20:01 
According to the tool-tip, the Sector Automated Construction uses "my" resources, ie my empire's resources, not the sector's stockpile. Is this description correct and up-to-date?

If I turn on Sector Automated Construction, and disable the Vanilla Sector AI, does that mean the sector's minerals won't be spent at all?
Gratak  [udvikler] 11. nov. 2018 kl. 2:02 
Yes, that is correct. Stellaris does not give any utility to check the sector stockpile. That is also the reason the auto-upgrade is disabled for the sector. They will at least keep doing this with their only resources.
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