Dota 2
Attack On Hero *REBALANCED*
simon Apr 23, 2018 @ 9:17pm
Bug Thread
For bugs only. Things that actually do not work as said, no balance stuff.
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Showing 1-15 of 95 comments
simon Apr 23, 2018 @ 9:18pm 
- Mirana minus cooldown on arrows does not work
evader  [developer] Apr 23, 2018 @ 10:00pm 
Mirana's arrow is actually a custom ability that isn't linked to the talent. The original arrow ability one shots creeps, meaning it one shots the bosses. So it had to be remade so that it wouldn't one shot them. If I link the talent to the custom arrow ability, it'll only link the tooltip values and not the actual ability itself. So most likely I'll just change those talents to something else. Linking talents to custom abilities is a sticky business that I probably won't ever touch again just because it can get really buggy and some of the lua scripting commands don't seem to work. (I spent about 10 hours trying to link abaddon's custom aphotic shield with his level 25 talent and it just never seemed to work correctly)
Nail Apr 24, 2018 @ 4:31am 
Sometimes you cannot resurect teammates (detected with rubik boss). Please fix!!
dopamine hunter Apr 24, 2018 @ 1:56pm 
Originally posted by evader:
Mirana's arrow is actually a custom ability that isn't linked to the talent. The original arrow ability one shots creeps, meaning it one shots the bosses. So it had to be remade so that it wouldn't one shot them. If I link the talent to the custom arrow ability, it'll only link the tooltip values and not the actual ability itself. So most likely I'll just change those talents to something else. Linking talents to custom abilities is a sticky business that I probably won't ever touch again just because it can get really buggy and some of the lua scripting commands don't seem to work. (I spent about 10 hours trying to link abaddon's custom aphotic shield with his level 25 talent and it just never seemed to work correctly)
it's fairly trivial to do for stuff like damage and duration (impossible to change modifier values in datadriven, but a lua conversion makes it incredibly easy)

just check if the talent is levelled and if it is add the talent's value to your chosen value
evader  [developer] Apr 24, 2018 @ 2:14pm 
Haha, I actually tried that many times and came to the conclusion that some of the function commands just don't work. For example, when I was working on the reworked Meepo ultimate, GetAverageTrueAttackDamage() , never seemed to work. (there were a few others that didn't work), so I just opted for GetAgility().

I might try it again for mirana's arrow ability, and if it works, her arrow talents won't be replaced lol
dopamine hunter Apr 24, 2018 @ 3:16pm 
getaveragetrueattackdamage needs an entity, usually i just do getaveragetrueattackdamage(caster); however getattackdamage() is a better and more consistent function

if you ever need guidance, there's many repos on github you can use

http://docs.moddota.com/lua_server/ this also helps
Last edited by dopamine hunter; Apr 24, 2018 @ 3:19pm
IO tether shared healing / regen doesnt work
ember's sliegth fists doesnt deal add damage
Last edited by Annabelle (octosaur); Apr 25, 2018 @ 9:49am
Ritorick Apr 25, 2018 @ 3:04pm 
Hi! Can u fix buyback prices? In late it's over 10k
evader  [developer] Apr 25, 2018 @ 6:47pm 
Sleight of fist bonus damage is actualy just a tooltip error. None of the bosses are considered real heroes. However, it's something I had forgotten to work on and will do so ASAP.

As for IO, the shared healing was something that wasn't working originally but I decided not to try and implement it because IO is already a top tier hero in this mod. (IO allows tanks to facetank most of the bosses without a worry, gives massive dps, has good healing, and becomes an ultra late game carry with his level 25 talent. IO essentially turns any run into easy mode.)

Buyback prices aren't something I know how to change, it got reworked with the Dota 2 patch a while ago, and has ruined buybacks in most of the custom mods that I know of. If I figure it out, I'll patch it up.
Originally posted by evader:
Sleight of fist bonus damage is actualy just a tooltip error. None of the bosses are considered real heroes. However, it's something I had forgotten to work on and will do so ASAP.
But don't they counts as creeps (and takes 50% of add dmg)?
And is maledict original skill or custom (does 20 lvl talent +1tick to maledict affect it?)
Originally posted by Dr. Leo:
Originally posted by evader:
Sleight of fist bonus damage is actualy just a tooltip error. None of the bosses are considered real heroes. However, it's something I had forgotten to work on and will do so ASAP.
But don't they counts as creeps (and takes 50% of add dmg)?
And is maledict original skill or custom (does 20 lvl talent +1tick to maledict affect it?)
it's a custom skill
faceless void had 0.25 atktime and silencer too but they might have 0.28 atktime
How does it works?
evader  [developer] Apr 26, 2018 @ 10:53am 
Maledict is still just the original ability, I just tuned the numbers to make it less OP than the original.

Sleight of hand got fixed already, it does up to 105% bonus total damage, so it scales late game.

Faceless void and silencer have reduced base attack times to make them more viable later on. (There was no reason to play silencer because OD was a better version of him)
orcid doesn't gives passive crits
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