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just check if the talent is levelled and if it is add the talent's value to your chosen value
I might try it again for mirana's arrow ability, and if it works, her arrow talents won't be replaced lol
if you ever need guidance, there's many repos on github you can use
http://docs.moddota.com/lua_server/ this also helps
As for IO, the shared healing was something that wasn't working originally but I decided not to try and implement it because IO is already a top tier hero in this mod. (IO allows tanks to facetank most of the bosses without a worry, gives massive dps, has good healing, and becomes an ultra late game carry with his level 25 talent. IO essentially turns any run into easy mode.)
Buyback prices aren't something I know how to change, it got reworked with the Dota 2 patch a while ago, and has ruined buybacks in most of the custom mods that I know of. If I figure it out, I'll patch it up.
And is maledict original skill or custom (does 20 lvl talent +1tick to maledict affect it?)
How does it works?
Sleight of hand got fixed already, it does up to 105% bonus total damage, so it scales late game.
Faceless void and silencer have reduced base attack times to make them more viable later on. (There was no reason to play silencer because OD was a better version of him)