Dota 2
Attack On Hero *REBALANCED*
Axes call. Cast time
Why did u change Axes call ("Q spell")? I mean cast time. It is 0.5 sec in the normal, but in the mod its about 0.2 or 0.1 sec. Is it actually needed? It makes a bad pattern after playing
Last edited by Plastic; Jun 26, 2018 @ 5:08am
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Showing 1-4 of 4 comments
76561198051628493 Jun 27, 2018 @ 4:51am 
then dont play the mod
76561198298775656 Jun 27, 2018 @ 7:18am 
Originally posted by FsB:
then dont play the mod
You could tell it to yourself before you created "do it right" on the past page.
76561198051628493 Jun 27, 2018 @ 4:11pm 
mine related to this mod while your

Originally posted by Plastic:
I mean cast time. It is 0.5 sec in the normal, but in the mod its about 0.2 or 0.1 sec. Is it actually needed? It makes a bad pattern after playing

seem off.

why? example if you were complain valina sb ult casting time that almost make 2s until its impacted than its make sense to reduce the cast time/back swing animation or cast time animation or whatever its called, since this mod with fast bosses ms, huge dmg, uncancelable skills,etc to be more inline and suit for this mod. another example on hauk EBF old version where blink boots after blinking on some heroes eg sniper,pudge,lina, etc after landing they used cast animation that used long period or uncut version like sniper ult animation that cost around 1s+, pudge hook 1s+, and lina stun 1s, now thats an issue on fast pace gaming like these mods.

notice the different? your complain does not give any direct or undirect for this mod but rather solely impact on your normal doto cause its ruining your axe cast timing on vanila doto.

and yes its true if you play alot heavily modded arcane games then ur normal doto performance may impacted since they are heavily modded eg: even coloseum ruin ur map aweness or ebf ruin your last hits.xd. its a common thing, with that being said this is not the same titles/game play/habbit/pace/even a pattern even they are share same engine.
Last edited by F_D_Throne; Jun 27, 2018 @ 4:13pm
76561198298775656 Jul 2, 2018 @ 10:03am 
Basic cast time of others axes spells the same, only "call" is changed. I just wanted to train denay axes call if I pushed it wrong, But in the mod I cant do it because of the cast time.
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