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i've already suggested a new religion for the natives, but a more fleshed-out occultism (seeing as it's one of, if not the most interesting religion in the mod) and discernable lore for the rulers of the region too.
Maybe some tweaking of the general stability of the region, seeing as the kingdom of the maritimes always seems to go bottoms-up (usually to the madeleine islands even), and I uncommonly New england just goes mad and conquers the entire eastern seaboard from Richmond and up.
Also, slight bug-report(?), the maritimes at the start of the game seem to be using native province-names for some reason, although this could be intentional.
I'd be happy to oblige with some research/lore once i get the time.
There is a lot of lore for exactly one ruler in New England - House Mahonic. They once ruled the entirety of the Northeast, but at the start of the game they only rule the County of Boston. Also, the lore behind House King in Bangor should be pretty obvious.
The Kingdom of the Maritimes is supposed to be in a precarious position - they only conquered New Brunswick relatively recently, as you can infer from the fact that those counties are still pagan. If New England ever does manage to unite, they'll pose a threat to every other realm in the region, including the Kingdom of the Maritimes.
I think the native province names are intentional.
To be specific: there’s a “diversity” event that fires for every single newly-generated character which gives them a random graphical culture. The character’s % chance of getting any given graphical culture is determined by their actual culture. For example, newly-generated Tuskegean characters have a 80% chance of getting black portraits, but a 10% chance of getting brown portraits and a 5% chance of getting white portraits. (The other 5 percent is split between other portraits, such as Native American.) Cultures along the Pacific coast have a higher chance of getting Asian portraits than cultures in the Midwest, Northlanders are more likely to get Norse portraits than any other ethnicity but can still get other ones on occasion, etc etc.
This means that adding white supremacy to the game wouldn’t work. Even if you set it to target specific culture groups, such as Afro-Anglo or Antillais, it wouldn’t be good enough - you’d still have black people and other ethnic minorities with your culture showing up at random because of the diversity events, and you wouldn’t be able to do anything about it because they’re the same culture as you.
Similar story for slavery - the American system of race-based slavery wouldn’t work well in this mod, because black people of your culture would keep showing up and you wouldn’t be able to do anything about it.
I agree with fleshing out occultism. Maybe with a supernatural event or event chain that has to do with Cthulu or another Old One? Maybe if you follow the lore of the Old Ones you can pick a patron deity from among them like pagans can in vanilla?
Speaking of the Empire of America, shouldn't it have the "short_name = no" swapped to "short_name = yes" like the Byzantine/Roman empire? That way it can just be "America"
We (I am a native) are extremely nationlistic and I can't see even an apacolipse changing that to were we would be good with creols ruling the east and comanches ruling the west. Tejanos are alright because they are not mex but are texans themselves. maybe a way to intagrate them?