Crusader Kings II

Crusader Kings II

After the End Fan Fork
9Kbits (they/she)  [developer] Mar 27, 2018 @ 1:03pm
Ideas and Suggestions!
Post all of your ideas and suggestions for the mod here!

We will not give Divine Blood to the Revelationists.
We won’t consider any suggestions that mention “pre-Event” people. This includes all suggestions inspired by the TV show “The 100” or anything with the word “bunker” in it.
Brazil will be the first off-map power. We won’t consider suggestions about other off-map powers until we’re done adding Brazil.
We won’t consider any suggestions regarding slavery or white supremacy.
Last edited by 9Kbits (they/she); Mar 27, 2018 @ 10:53pm
< >
Showing 1-15 of 239 comments
Zomin Mar 27, 2018 @ 1:34pm 
Idk if it fits the lore but Nietzschean Cult as a religion would be nice. If you don't make it, I'll have fun doing it.
Echo Mar 27, 2018 @ 1:40pm 
I'd like a bit more work on the northeast (maritimes and new england) in general.

i've already suggested a new religion for the natives, but a more fleshed-out occultism (seeing as it's one of, if not the most interesting religion in the mod) and discernable lore for the rulers of the region too.

Maybe some tweaking of the general stability of the region, seeing as the kingdom of the maritimes always seems to go bottoms-up (usually to the madeleine islands even), and I uncommonly New england just goes mad and conquers the entire eastern seaboard from Richmond and up.

Also, slight bug-report(?), the maritimes at the start of the game seem to be using native province-names for some reason, although this could be intentional.

I'd be happy to oblige with some research/lore once i get the time.
9Kbits (they/she)  [developer] Mar 27, 2018 @ 2:38pm 
@Echo
There is a lot of lore for exactly one ruler in New England - House Mahonic. They once ruled the entirety of the Northeast, but at the start of the game they only rule the County of Boston. Also, the lore behind House King in Bangor should be pretty obvious.

The Kingdom of the Maritimes is supposed to be in a precarious position - they only conquered New Brunswick relatively recently, as you can infer from the fact that those counties are still pagan. If New England ever does manage to unite, they'll pose a threat to every other realm in the region, including the Kingdom of the Maritimes.

I think the native province names are intentional.
Lilisen Mar 27, 2018 @ 5:52pm 
Tournaments like in the Game of Thrones mod but its Football?
Last edited by Lilisen; Mar 27, 2018 @ 5:53pm
Impulse Mar 27, 2018 @ 6:37pm 
It would be cool if rulers with the pirate religion could have ships as artifacts the same way people can have swords, or armor.
Last edited by Impulse; Mar 27, 2018 @ 6:37pm
9Kbits (they/she)  [developer] Mar 27, 2018 @ 9:16pm 
Originally posted by King Charles II:
[post deleted]
haha very funny, well meme'd my friend
Last edited by 9Kbits (they/she); May 6, 2018 @ 4:53pm
Lilisen Mar 27, 2018 @ 9:37pm 
Originally posted by 9Kbits:
Originally posted by King Charles II:
white ethnostate in idaho NO BLACKS
haha very funny, well meme'd my friend
Add the Northwest Front since the Pacific Northwest is just copy&paste hippies
9Kbits (they/she)  [developer] Mar 27, 2018 @ 9:58pm 
Originally posted by Gamer Nationalism:
Originally posted by 9Kbits:
haha very funny, well meme'd my friend
Add the Northwest Front since the Pacific Northwest is just copy&paste hippies
We aren't gonna add white supremacist groups. I mean, it wouldn't even be plausible to implement, given how portraits work in this mod.
Lilisen Mar 27, 2018 @ 10:25pm 
Originally posted by 9Kbits:
Originally posted by Gamer Nationalism:
Add the Northwest Front since the Pacific Northwest is just copy&paste hippies
We aren't gonna add white supremacist groups. I mean, it wouldn't even be plausible to implement, given how portraits work in this mod.
The mod already has all sorts of wacky stuff in it. Are you even american? Surepmacist groups popping up after a collapse is totally possible. Even putting the black panthers in would make sense too. Of course keeping in mind that these groups would be distorted in a way due to the Collapse/Time passed.
Last edited by Lilisen; Mar 27, 2018 @ 10:25pm
Lilisen Mar 27, 2018 @ 10:27pm 
Originally posted by 9Kbits:
Originally posted by Gamer Nationalism:
Add the Northwest Front since the Pacific Northwest is just copy&paste hippies
We aren't gonna add white supremacist groups. I mean, it wouldn't even be plausible to implement, given how portraits work in this mod.
Also what do you think about that Football idea? Having a super bowl event would be interesting.
9Kbits (they/she)  [developer] Mar 27, 2018 @ 10:35pm 
Originally posted by Gamer Nationalism:
Originally posted by 9Kbits:
We aren't gonna add white supremacist groups. I mean, it wouldn't even be plausible to implement, given how portraits work in this mod.
The mod already has all sorts of wacky sh1t in it. Are you even american? Surepmacist groups popping up after a collapse is totally possible. Even putting the black panthers in would make sense too. Of course keeping in mind that these groups would be distorted in a way due to the Collapse/Time passed.
No, I meant that we couldn’t implement it even if we wanted to because the way the mod is coded makes it too difficult.

To be specific: there’s a “diversity” event that fires for every single newly-generated character which gives them a random graphical culture. The character’s % chance of getting any given graphical culture is determined by their actual culture. For example, newly-generated Tuskegean characters have a 80% chance of getting black portraits, but a 10% chance of getting brown portraits and a 5% chance of getting white portraits. (The other 5 percent is split between other portraits, such as Native American.) Cultures along the Pacific coast have a higher chance of getting Asian portraits than cultures in the Midwest, Northlanders are more likely to get Norse portraits than any other ethnicity but can still get other ones on occasion, etc etc.

This means that adding white supremacy to the game wouldn’t work. Even if you set it to target specific culture groups, such as Afro-Anglo or Antillais, it wouldn’t be good enough - you’d still have black people and other ethnic minorities with your culture showing up at random because of the diversity events, and you wouldn’t be able to do anything about it because they’re the same culture as you.

Similar story for slavery - the American system of race-based slavery wouldn’t work well in this mod, because black people of your culture would keep showing up and you wouldn’t be able to do anything about it.
Last edited by 9Kbits (they/she); Mar 27, 2018 @ 11:07pm
Will McSkill Mar 27, 2018 @ 11:47pm 
Originally posted by Echo:
I'd like a bit more work on the northeast (maritimes and new england) in general.

i've already suggested a new religion for the natives, but a more fleshed-out occultism (seeing as it's one of, if not the most interesting religion in the mod) and discernable lore for the rulers of the region too.

Maybe some tweaking of the general stability of the region, seeing as the kingdom of the maritimes always seems to go bottoms-up (usually to the madeleine islands even), and I uncommonly New england just goes mad and conquers the entire eastern seaboard from Richmond and up.

Also, slight bug-report(?), the maritimes at the start of the game seem to be using native province-names for some reason, although this could be intentional.

I'd be happy to oblige with some research/lore once i get the time.

I agree with fleshing out occultism. Maybe with a supernatural event or event chain that has to do with Cthulu or another Old One? Maybe if you follow the lore of the Old Ones you can pick a patron deity from among them like pagans can in vanilla?
RedBaronFlyer Mar 28, 2018 @ 1:31pm 
Since the extra empires submod is being added to the base mod soon, should the Declaration of Independance could be active if you held the "Empire of America" title regardless of religion?

Speaking of the Empire of America, shouldn't it have the "short_name = no" swapped to "short_name = yes" like the Byzantine/Roman empire? That way it can just be "America"
Texannotdixie Mar 28, 2018 @ 8:36pm 
I hate asking for things when I can't do any modding myself but will there be any more work on texan flavor? The aggie vs longhorn is kinda lackluster. I would settle for an event or chain that simulates a rise in Texan nationlism and uprising to kick the invaders (comanches, mexicans, dixies, creols and even tejanos to some extent) out.
We (I am a native) are extremely nationlistic and I can't see even an apacolipse changing that to were we would be good with creols ruling the east and comanches ruling the west. Tejanos are alright because they are not mex but are texans themselves. maybe a way to intagrate them?
Last edited by Texannotdixie; Mar 28, 2018 @ 8:36pm
Pwatypus Mar 29, 2018 @ 12:39am 
I understand why having a race-based slavery system wouldn't work, but what about a "simpler" one? It doesn't seem too farfetched to have some states/culture resort to slavery? Maybe you could restrict who can have slaves based on their government form or their culture?
< >
Showing 1-15 of 239 comments
Per page: 1530 50