Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll have a look in case I can replicate this issue next time I play
Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1335226018\Config and open "XComClassData.ini". This is the class data for this mod.
It's conveniently broken up into sections for each class. Go to the class that you want to enable pistols on and under the areas that say +AllowedWeapons= add the following line:
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="pistol")
In full, including those brackets and the plus sign.
When you enter the game, you should be able to add the pistol as a sidearm. With the Utility Slot Sidearms, you should also be able to add back the various secondaries as utility slots.