XCOM 2
[WOTC] LW2 Classes and Perks
Editing in pistol abilities and allowing them on your utility items list
Two mods are required, "Utility Slot Sidearms WOTC" (Ginger's version) which allows pistols (and all other sidearms) as utility items (ini editing can change this) and "Training Center Perk Configurator" which has an ini file that you can specify the perks allowed in the training center abilities, open "XComTCPC" in the mods config folder and add the following lines:
AWC_ENABLE_LIST[2]="ReturnFire"
AWC_ENABLE_LIST[3]="LightningHands"
AWC_ENABLE_LIST[4]="Quickdraw"
AWC_ENABLE_LIST[5]="Faceoff"
AWC_ENABLE_LIST[6]="FanFire"
(if you find more perks add them in the same format)

If you want to be able to specify which training center abilities are availible for each soldier, use "I'm the Commander Here" for the modest cost of 2AP per ability (again editable within the ini file).

A quick note for those not familiar with ini editing MS notepad is not sufficient as a text editor, I pesonally use notepad++ which has some lovely functions (such as colouring text to seperate types of coding which makes reading it a lot easier) but most importantly allows you to save your edits accurately. Good luck :)
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Showing 1-13 of 13 comments
brandonlee503 Jul 16, 2018 @ 11:44am 
@reallyhairydave, just wondering, to add any perk do you just need to know the name of it? For example the Gunslinger perk is listed as ability in the LW2 WOTC list. Can I add that?
reallyhairydave Jul 17, 2018 @ 4:34am 
I see no reason why not, just look up the perk name from the relevant ini (most likely classdata) and copy it across in the same format I did, these pistol perks were easy for me as I used the base game's files to find them (under the sniper class)
TennoTea Aug 8, 2018 @ 10:38pm 
Is there a place where we can see full skill sets? I want to add more pistol abilities but I dont know the names...
reallyhairydave Sep 27, 2018 @ 2:48am 
Not that I'm aware of, I looked them up manually in the base game files
Favid  [developer] Sep 28, 2018 @ 7:17pm 
There's a link to a google doc with all of the abilities and their template names in the main description
jweller12 Nov 4, 2018 @ 7:04am 
could we just get a mod that turns the training center into the lw2 awc without the medbay? that adds a training time.
If I want to add these skills specificly to the akimbo class would I still need Utility Slot Sidearms mod?
Fenrira Feb 15, 2021 @ 10:52pm 
I managed to download the two required mods and add the pistol perks to my soldiers, but the abilities aren't appearing in actual combat. Any solutions?
Having the same issue where I'm able to get the pistol perks from the TC but the pistol in the description is listed as holotargeter and thus unable to actually use the abilities in a mission.
reallyhairydave Apr 6, 2021 @ 4:38am 
I've never seen the description coming up as holotargeter for a utility sidearm pistol before. Definitely explains why it's not working under the hood but I don't understand why it would do that in the first place. Sorry I can't be more help.

I'll have a look in case I can replicate this issue next time I play
TheMysticDreamer Jun 29, 2021 @ 3:03am 
Can confirm, having the same issue.
TheMysticDreamer Jun 29, 2021 @ 4:22am 
Okay, here is a workaround I've found for those who aren't afraid of a little .ini editing. This requires all of the previous steps (except maybe not Utility Slot Sidearms but I haven't tested this without, however I see no reason why it would be needed).

Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1335226018\Config and open "XComClassData.ini". This is the class data for this mod.

It's conveniently broken up into sections for each class. Go to the class that you want to enable pistols on and under the areas that say +AllowedWeapons= add the following line:

+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="pistol")

In full, including those brackets and the plus sign.

When you enter the game, you should be able to add the pistol as a sidearm. With the Utility Slot Sidearms, you should also be able to add back the various secondaries as utility slots.
TheMysticDreamer Jun 29, 2021 @ 4:23am 
The exceptions to this are the Technical and Specialist, whose secondaries you can't equip as utility. Hopefully the glitch doesn't manifest with those characters though. If it does, you might be able to do a similar trick to reassign all the slots as well, though I don't know how GREMLINS interface with being in the utility slot.
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Showing 1-13 of 13 comments
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