Garry's Mod

Garry's Mod

gmDoom
[HELP] Projectiles not moving
Firstly, i'd like to say that this addon is just bloody terrific. I never knew that i needed a little bit more imps and revenants in my gmod.

But sadly, i've been experiencing an issue with the projectiles shot from both the demons and doomguy's weapons.

Whenever the demons and try to use any projectile-based weapons (The BFG, Caco's plasma, imp's fireball, Rockets, etc), it just doesn't move. It remains stationary and will not move unless someone decides to touch it, in which case it will explode/damage the player/npc as it would usually do.

Is there any specific way to fix this issue? I've tried disabling the MK9 weapons (i heard that it causes issues with this addon), but it still hasn't helped my case. Though the issue did seemingly start around the time i installed those addons, along with a few others (such as the russian roulette, dismemberment mod).

As for any errors shown, there's nothing in particular that involves GmDoom, and the only errors i've received is the usual Parakeet's Pill Pack and Neuro overriding eachother like some kind of Civil War.

It's a shame that this is happening, since this is probably one of my favorite addons.

Thank you in advance.
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All projectiles use AI so be sure to have AI enabled. There are mod conflicts with gmDoom but I have zero idea what causes what to happen.

I'm the .wad/iwad guy, I know jack about lua.
Might also be gmDoom don't get updated often with every Gmod update so, :P
Nick. Aug 9, 2017 @ 9:00pm 
and I am the game engine guy! try getting the doom one and two wads and place them both in your garysmod folder. thanks to lua magic the stuff that would usually run on id tech 1 will then run even better on source!
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