RimWorld

RimWorld

Giddy-up! Ride and Roll
roolo  [developer] Mar 16, 2018 @ 1:21am
Bug reports
Please report any bugs you find, even minor ones, or errors that don't seem to affect gameplay. Try to explain clearly what happens, and also provide a Hugslib log (even if there are no errors in it!). You can get one by pressing ctrl f12 after getting the issue. Bug reports without any Hugslib log are mostly useless, and will most likely be ignored.
Last edited by roolo; Mar 23, 2021 @ 1:20am
< >
Showing 166-180 of 210 comments
Purple Nebula Aug 23, 2021 @ 10:07am 
Originally posted by roolo:
Thanks, Blood stone for helping. It's appreciated.
No problem roolo! I'll gladly help where I can and as far as my knowledge lets me :)
Last edited by Purple Nebula; Aug 23, 2021 @ 10:08am
Getting a bug when trying to form a caravan in my colony, my colonists will rope all the animals to the designated caravan spot, then when they begin "mounting" the caravan animals to leave, all of the animals become un-roped and the caravan can't leave the map due to the animals not being moved to the map edge aside from ridden animals, then I get an error log (included here https://gist.github.com/6f3f9c6ee0f549792e821f4eb66537a8 ), this issue suddenly started occurring about 2 months ago, and it still persists today.

Thank you!
bronzo Nov 9, 2021 @ 5:32pm 
i have kind of a weird bug. i have 2 pens: 1 for chickens ONLY (as mandated by my pen marker) and 1 for every other type of animal, no chickens. the chicken pen is enveloped by my other animal pen. whenever anyone rides an animal, they almost always drop it off in the chicken pen for reasons i cannot begin to fathom. again to do this, they must ride THROUGH my major pen. i have all sorts of dropoff points set inside the bigger pen far away from my chicken pen, but they are always ignored in favor of the chicken pen which explicitly states that nothing but chickens should be in there.

this causes problems because those animals (horses, bison, etc) eat all the grass and kibble i leave for the chickens and the chickens end up starving and dying. it's really annoying and strange.
Purple Nebula Nov 12, 2021 @ 6:36am 
Originally posted by theoathbringer:
i have kind of a weird bug. i have 2 pens: 1 for chickens ONLY (as mandated by my pen marker) and 1 for every other type of animal, no chickens. the chicken pen is enveloped by my other animal pen. whenever anyone rides an animal, they almost always drop it off in the chicken pen for reasons i cannot begin to fathom. again to do this, they must ride THROUGH my major pen. i have all sorts of dropoff points set inside the bigger pen far away from my chicken pen, but they are always ignored in favor of the chicken pen which explicitly states that nothing but chickens should be in there.

this causes problems because those animals (horses, bison, etc) eat all the grass and kibble i leave for the chickens and the chickens end up starving and dying. it's really annoying and strange.
First of all, I have a feeling that the fact one is enveloped by the other causes issues to begin with. I'm not the modder, but I can image that not being a thing accounted for people would do. I can be wrong, but I can understand if this is the case.

As for the AI, it has been problematic on and off with colonists leaving riding animals everywhere and nowhere, as well as drop-off points just not working. I must say I haven't played in a while so I do not know the current state of the mod nor have experienced the most recent changes if ones have been implemented, but quite some problems seem to be repeating themselves overtime in one way or another, or a new bug similar to it appears.


What I would do first, is if possible change the layout of the pens so that none are enveloping one another. If that doesn't work... It's something that only Roolo might know an answer too unless someone else finds a fix. :)
Purple Nebula Nov 12, 2021 @ 6:50am 
Originally posted by John-Vick:
Getting a bug when trying to form a caravan in my colony, my colonists will rope all the animals to the designated caravan spot, then when they begin "mounting" the caravan animals to leave, all of the animals become un-roped and the caravan can't leave the map due to the animals not being moved to the map edge aside from ridden animals, then I get an error log (included here https://gist.github.com/6f3f9c6ee0f549792e821f4eb66537a8 ), this issue suddenly started occurring about 2 months ago, and it still persists today.

Thank you!
There's quite some different errors happening, as well as around Wildebeests.
NOTE: I see more errors topside but if I were to go to all of them I'll be busy for a bit.
  • "A hidden ritual precept was missing", 15 times
  • "Couldn't find exact match for backstory", 5 times
  • "Cannot register Verse.ThingWithComps", 2 times
  • "Could not resolve reference to object", 18 times
  • "Could not find think node with key", 62 times with a lot of dupes
  • "AEXP_Wildebeest769963 on unwalkable cell (155, 0, 127). Teleporting to (155, 0, 128)"
  • "Tried to set ThingCount stack count to XX, but thing's stack count is only XX", 8 times
  • "wildebeest cow 16 failed", 16 times
  • "wildebeest bull 12(/8) failed", 13 times

And then the log stops with the "Wildebeest bull" errors as last in the log...

Are you only having this issue with Wildebeests?
If so, I feel like something's up with them specifically.
If not... Well... I don't know, that'd be up for Roolo to look at then.
If you don't know, try it out with others as well to see if you get the problems.
Last edited by Purple Nebula; Nov 12, 2021 @ 6:56am
Originally posted by TNB Blood Stone:
Originally posted by John-Vick:
Getting a bug when trying to form a caravan in my colony, my colonists will rope all the animals to the designated caravan spot, then when they begin "mounting" the caravan animals to leave, all of the animals become un-roped and the caravan can't leave the map due to the animals not being moved to the map edge aside from ridden animals, then I get an error log (included here https://gist.github.com/6f3f9c6ee0f549792e821f4eb66537a8 ), this issue suddenly started occurring about 2 months ago, and it still persists today.

Thank you!
There's quite some different errors happening, as well as around Wildebeests.
NOTE: I see more errors topside but if I were to go to all of them I'll be busy for a bit.
  • "A hidden ritual precept was missing", 15 times
  • "Couldn't find exact match for backstory", 5 times
  • "Cannot register Verse.ThingWithComps", 2 times
  • "Could not resolve reference to object", 18 times
  • "Could not find think node with key", 62 times with a lot of dupes
  • "AEXP_Wildebeest769963 on unwalkable cell (155, 0, 127). Teleporting to (155, 0, 128)"
  • "Tried to set ThingCount stack count to XX, but thing's stack count is only XX", 8 times
  • "wildebeest cow 16 failed", 16 times
  • "wildebeest bull 12(/8) failed", 13 times

And then the log stops with the "Wildebeest bull" errors as last in the log...

Are you only having this issue with Wildebeests?
If so, I feel like something's up with them specifically.
If not... Well... I don't know, that'd be up for Roolo to look at then.
If you don't know, try it out with others as well to see if you get the problems.




I created a few different colonies, and the issue happens with all animals, It happens with Alpacas, Bison, Wildebeests, etc. most of the other errors are just random errors that don't really seem to cause issues. I personally believe it's got something to do with the new roping mechanics, as my colonists will try roping caravan animals and then mounting an animal, and thats when the bug occurs. I'm fairly certain that the bug doesn't occur when colonists aren't mounting any animals. as well as I believe the issue doesn't occur if only sending mounted animals.


So I believe Roolo would have to release a patch for the new roping mechanics.
Purple Nebula Nov 15, 2021 @ 12:10pm 
Originally posted by John-Vick:

I created a few different colonies, and the issue happens with all animals, It happens with Alpacas, Bison, Wildebeests, etc. most of the other errors are just random errors that don't really seem to cause issues. I personally believe it's got something to do with the new roping mechanics, as my colonists will try roping caravan animals and then mounting an animal, and thats when the bug occurs. I'm fairly certain that the bug doesn't occur when colonists aren't mounting any animals. as well as I believe the issue doesn't occur if only sending mounted animals.


So I believe Roolo would have to release a patch for the new roping mechanics.
AH! I didn't hear about the new roping mechanic thing before. Again, haven't played in a while. That would honestly indeed explain it.

If I were to guess what's happening, it'd be that the colonist ropes the animal, and then mounts it without unroping said animal, which makes it so the animal basically tries to be in 2 different states at once, being roped, and being ridden on by a colonist. What in that case has to happen would be an added "unroping" process happening before mounting the animals.

If that isn't the issue, again, Roolo will probably know
Last edited by Purple Nebula; Nov 15, 2021 @ 12:10pm
Originally posted by TNB Blood Stone:
Originally posted by John-Vick:

I created a few different colonies, and the issue happens with all animals, It happens with Alpacas, Bison, Wildebeests, etc. most of the other errors are just random errors that don't really seem to cause issues. I personally believe it's got something to do with the new roping mechanics, as my colonists will try roping caravan animals and then mounting an animal, and thats when the bug occurs. I'm fairly certain that the bug doesn't occur when colonists aren't mounting any animals. as well as I believe the issue doesn't occur if only sending mounted animals.


So I believe Roolo would have to release a patch for the new roping mechanics.
AH! I didn't hear about the new roping mechanic thing before. Again, haven't played in a while. That would honestly indeed explain it.

If I were to guess what's happening, it'd be that the colonist ropes the animal, and then mounts it without unroping said animal, which makes it so the animal basically tries to be in 2 different states at once, being roped, and being ridden on by a colonist. What in that case has to happen would be an added "unroping" process happening before mounting the animals.

If that isn't the issue, again, Roolo will probably know




Yeah I think that's probably the issue, cause the way caravans work now is your "caravan" animals can't be trained anymore, instead they have to be put into "animal pens" and when you pick them to be included in a caravan the colonist "ropes" the selected animals and basically leads them to the map exit with the rest of the caravan, sort of like walking a dog on a leash. but I don't think colonists can rope animals while being mounted, so it's probably broken with the new update. I wonder when Roolo will address this issue/Patch the mod to work with the new update.
Wryson Rose Nov 16, 2021 @ 12:46pm 
Greetings.

I'm a user of this mod, as well as Smarter Construction (https://steamcommunity.com/sharedfiles/filedetails/?id=2202185773)

I've reported to the developer there that I've been getting a lot of problems with my pawns simply standing around and staring off into space, and gave them a list of my mods I was using.

After a couple of days of investigation, they responded to me with a suggestion that Ride and Roll might be a potential conflicting mod, as it was kicking out a lot of error reports when they were used together.

Is this by chance a concern that could be addressed? I love both mods, but repeatedly having my pawns just zone out and stand around doing nothing is problematic.

Here is my HugsLib Export:

https://gist.github.com/363cb16df728fdc3d2693e0ec4c9fbe4
Purple Nebula Nov 17, 2021 @ 5:15pm 
Originally posted by John-Vick:
Yeah I think that's probably the issue, cause the way caravans work now is your "caravan" animals can't be trained anymore, instead they have to be put into "animal pens" and when you pick them to be included in a caravan the colonist "ropes" the selected animals and basically leads them to the map exit with the rest of the caravan, sort of like walking a dog on a leash. but I don't think colonists can rope animals while being mounted, so it's probably broken with the new update. I wonder when Roolo will address this issue/Patch the mod to work with the new update.
Yeah then it's most likely that indeed. Roolo'll have to look into it to investigate further.

Originally posted by Wryson Rose:
Greetings.

I'm a user of this mod, as well as Smarter Construction (https://steamcommunity.com/sharedfiles/filedetails/?id=2202185773)

I've reported to the developer there that I've been getting a lot of problems with my pawns simply standing around and staring off into space, and gave them a list of my mods I was using.

After a couple of days of investigation, they responded to me with a suggestion that Ride and Roll might be a potential conflicting mod, as it was kicking out a lot of error reports when they were used together.

Is this by chance a concern that could be addressed? I love both mods, but repeatedly having my pawns just zone out and stand around doing nothing is problematic.

Here is my HugsLib Export:

https://gist.github.com/363cb16df728fdc3d2693e0ec4c9fbe4

Same goes for your post, Roolo will most likely see this asap.

That there's no reply of m doesn't mean he won't see :)
Verayon Dec 16, 2021 @ 7:48am 
my game simply had a sudden drop in fps and nothing i do solves it... it's the second time it happens in this savegame.
the first was about 20 hours of play, it lasted a few minutes and the problem disappeared by itself... after a long time it happened again and I decided to report the problem.

important informations:
- no new mods have been installed on this savegame
- the game drops fps sharply (from 60 to 10-15 at x1 speed)
- several colonists remain stuck in place, not doing any activity (not even wandering, just blank)

things I noticed trying to solve:
- if i draft any person, i can order anything in this mode.
- if I select all colonists and draft them, all will be drafted, but if i try to undraft, only a few will be undrafted. "undraft" one by one works normally.
- if i undraft any person already drafted, there is a high chance that it will remain stuck, without taking any action.
- if I release the characters little by little, the game becomes fluid but after a few seconds the fps drops sharply and goes back to square one.
- if I order the drafted persons to mount some rideable animal and then undraft, they will not be stuck anymore and start to do any activity, but the fps starts to drop as more characters are released.
- if i draft all persons, my fps normalizes and the game runs smoothly.
- if I remove everyone's work, the fps improves, ranging from 30-55. improves but does not normalize.

I'm just posting here because the log indicates some error in this mod.
I hope I have given as much useful information as possible.

https://gist.github.com/HugsLibRecordKeeper/ed1e3a394991947e52c472b64d4f30e1#file-output_log-txt-L883
Jonesh Jan 4, 2022 @ 2:47pm 
I am not very technical but will do my best to explain.

I am playing with a few mods, among other ones Achtung! which warns when there is an error when rightclicking instead of getting that red error text. etc.. This happens when I try to force hauling and hauling overall doesn't seem to be happening. Achtung! says there are four possible mods, VFE - Ancients, What the hack?!, Vanilla Expanded Framework and Giddy-up! Ride and Roll.

https://gist.github.com/23584814527477099409733b0ed7642d

Achtung! also has the option to copy the annotated stacktrace which is as follows:

Exception in RimWorld.FloatMenuMakerMap.ChoicesAtFor: System.MissingMethodException: Verse.TraverseParms Verse.TraverseParms.For(Verse.Pawn,Verse.Danger,Verse.TraverseMode,bool)
at RimWorld.FloatMenuMakerMap.AddJobGiverWorkOrders (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1[T] opts, System.Boolean drafted) [0x00239] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
- transpiler net.pardeike.rimworld.mods.achtung: IEnumerable`1 AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch:Transpiler(IEnumerable`1 instructions, MethodBase original)
- prefix VanillaExpanded.VFEA: Void VFEAncients.PowerWorker_NoPrioritize:StoreOpts(List`1 opts, List`1& __state, Pawn pawn)
- prefix net.pardeike.rimworld.mods.achtung: Void AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch:Prefix(Pawn pawn, ForcedWork& __state)
- prefix roolo.whatthehack: Boolean WhatTheHack.Harmony.FloatMenuMakerMap_AddJobGiverWorkOrders:Prefix(Pawn pawn)
- postfix VanillaExpanded.VFEA: Void VFEAncients.PowerWorker_NoPrioritize:DisableOpts(List`1 opts, List`1 __state, Pawn pawn)
- postfix net.pardeike.rimworld.mods.achtung: Void AchtungMod.FloatMenuMakerMap_AddJobGiverWorkOrders_Patch:Postfix(Pawn pawn, ForcedWork __state)
at RimWorld.FloatMenuMakerMap.AddUndraftedOrders (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1[T] opts) [0x000d9] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
- prefix OskarPotocki.VFECore: Boolean AnimalBehaviours.VanillaExpandedFramework_FloatMenuMakerMap_AddUndraftedOrders_Patch:AvoidGeneralErrorIfPawnIsAnimal(Pawn pawn)
at RimWorld.FloatMenuMakerMap.ChoicesAtFor (UnityEngine.Vector3 clickPos, Verse.Pawn pawn, System.Boolean suppressAutoTakeableGoto) [0x000ee] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
- postfix net.pardeike.rimworld.mods.achtung: Void AchtungMod.FloatMenuMakerMap_ChoicesAtFor_Postfix:Postfix(List`1 __result, Vector3 clickPos, Pawn pawn)
- postfix roolo.whatthehack: Void WhatTheHack.Harmony.FloatMenuMakerMap_ChoicesAtFor:Postfix(Vector3 clickPos, Pawn pawn, List`1& __result)
- postfix roolo.giddyuprideandroll: Void GiddyUpRideAndRoll.Harmony.FloatMenuMakerMap_ChoicesAtFor:Postfix(Vector3 clickPos, Pawn pawn, List`1& __result)
- finalizer net.pardeike.rimworld.mods.achtung: Exception AchtungMod.FloatMenuMakerMap_ChoicesAtFor_Finalizer:Finalizer(Exception __exception, List`1& __result)
Purple Nebula Jan 4, 2022 @ 4:15pm 
Originally posted by Verayon:
my game simply had a sudden drop in fps and nothing i do solves it... it's the second time it happens in this savegame.
the first was about 20 hours of play, it lasted a few minutes and the problem disappeared by itself... after a long time it happened again and I decided to report the problem.
The sudden frame drops sound very similar to an issue I ran into with a certain mod a while back that had an error of some kind in the code with an update. I do not remember the mod, nor when it exactly occured as it has been a hot minute since I've played Rimworld, so sadly can't give you more info there.

Originally posted by Verayon:
I'm just posting here because the log indicates some error in this mod.
I hope I have given as much useful information as possible.

https://gist.github.com/HugsLibRecordKeeper/ed1e3a394991947e52c472b64d4f30e1#file-output_log-txt-L883
Definitely worth posting it here in-case it is this mod that's solely or partially the cause of this pawn issue you got. This mod does appear quite a lot in the log with a problem, but it only seems to occur once for each pawn available it seems. Hope for you it does have to do with this mod and Roolo sees your post so it can be fixed.

Back on the FPS drop however, I am not entirely certain this mod is the issue. At least, not on its own. If I only remembered which mod I had issues with...
Purple Nebula Jan 4, 2022 @ 4:37pm 
Originally posted by Jonesh:
I am not very technical but will do my best to explain.

I am playing with a few mods, among other ones Achtung! which warns when there is an error when rightclicking instead of getting that red error text. etc.. This happens when I try to force hauling and hauling overall doesn't seem to be happening. Achtung! says there are four possible mods, VFE - Ancients, What the hack?!, Vanilla Expanded Framework and Giddy-up! Ride and Roll.

https://gist.github.com/23584814527477099409733b0ed7642d
Looking at your log, I doubt VFE - Ancients is the issue, as it doesn't show up at an error a seemingly problematic line. Neither do Giddy-Up! nor any of the others you named.
What I do notice in the game log is that the mod "Pick up and Haul" is having difficulties.

Looking at the Achtung! log, I think I see that those named mods do something with the right-click menu.

But since the main problem is around hauling and not the menu, I slightly doubt it's one of them that's causing the main issue. I would try looking into "Pick up and Haul".
See if you can recreate the problem in a new save with, and a new save without "Pick up and Haul".
Jonesh Jan 5, 2022 @ 10:12am 
Originally posted by TNB Blood Stone:
Originally posted by Jonesh:
I am not very technical but will do my best to explain.

I am playing with a few mods, among other ones Achtung! which warns when there is an error when rightclicking instead of getting that red error text. etc.. This happens when I try to force hauling and hauling overall doesn't seem to be happening. Achtung! says there are four possible mods, VFE - Ancients, What the hack?!, Vanilla Expanded Framework and Giddy-up! Ride and Roll.

https://gist.github.com/23584814527477099409733b0ed7642d
Looking at your log, I doubt VFE - Ancients is the issue, as it doesn't show up at an error a seemingly problematic line. Neither do Giddy-Up! nor any of the others you named.
What I do notice in the game log is that the mod "Pick up and Haul" is having difficulties.

Looking at the Achtung! log, I think I see that those named mods do something with the right-click menu.

But since the main problem is around hauling and not the menu, I slightly doubt it's one of them that's causing the main issue. I would try looking into "Pick up and Haul".
See if you can recreate the problem in a new save with, and a new save without "Pick up and Haul".

Thank you very much, I will see if that helps!

EDIT: Pick Up And Haul had gotten some kind of weird version mismatch or something, updating that mod and restarting fixed the issue. Thanks for the help!
Last edited by Jonesh; Jan 5, 2022 @ 11:05am
< >
Showing 166-180 of 210 comments
Per page: 1530 50