Project Zomboid

Project Zomboid

Super Survivors! (For Build 40)
jtgibson Mar 24, 2019 @ 3:01pm
Wrong door, stupid
I have a survivor in my faction who is trying to break down the barricaded back entrance because he would rather use it than go through the front door.

A feature to designate a door as off limits would be appreciated. (I'll just have to tear it down and replace it with a wall for now, I suppose.) [edit] Nope, that doesn't work either. Looks like pathfinding is baked: they're now walking directly into the new wall. Is that Indie Stone's end or Super Survivors!'s end?
Last edited by jtgibson; Mar 24, 2019 @ 3:16pm
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Showing 1-1 of 1 comments
jtgibson Mar 28, 2019 @ 7:42am 
1) Thinking more about this, especially now that I have a random non-group NPC attempting to open my barricaded patio door infinitely from outside the home, I think NPCs should be given a stuck pathfinding check. If after a certain amount of in-game time they haven't moved, they could be forced to abandon their current task, find a different target job, seek out a different house entirely, etc.

2) I'm with some regularity encountering NPCs who are on rooftops, who stay there forever -- the last one died when a fire broke out and simply stayed on the roof and burned (honestly, the fire was *not* intentional -- I was playing with Cheat Menu and discovered just how much zombies can spread flames). I'm less certain whether NPCs appear on roofs due to a feature or a bug, but in any case, would it be possible to convince NPCs to jump down (and risk injury) once there are no zombies nearby?
Last edited by jtgibson; Mar 28, 2019 @ 7:42am
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