Project Zomboid

Project Zomboid

Super Survivors! (For Build 40)
big bungo Jan 2, 2019 @ 1:48pm
my npc companions keep getting stuck on structures i make
this mod is awesome, but i've had nothing but problems with it. i just made some lamp poles outside of my base but my companions just walk into them and are unable to move. they're constantly getting stuck on things i make and even on *each other*. is this supposed to happen?

also, my survivors don't take care of themselves or go off to do things. they just stand around in the middle of the room or outside of my base. i have to manually feed them and give them water and i can't give them any commands since they just stand there. i would uninstall and reinstall the mod but i don't want it to break my save, i've worked hard on my base and i would be very upset to lose all my progress. what do i do?
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Showing 1-5 of 5 comments
Tempest Jan 6, 2019 @ 11:43am 
they should go for food and water...If for some reason they are not, try using the designate area commands to create a food storage area (and fill it with food),so the npcs know where to go look for the food.

Ive never had an npc not go to a water barrel or plumbed sink when they need water, but if your having an issue put containers of water inside your food storage area ,the npcs should then take them as needed.

The problem with doing it this way though is that they tend to keep the empty water container in their inventory til you tell them to drop it. Which adds a lot of micro ....

They should also be ocassionally walking around and doing chores that are available. move corpses, collect wood ,chop trees ,etc.. each of these chores have corresponding create area commands, but normallly the areas dont need to be created for them to perfom them IF they are available...

IE...if theres no wood to move, no bodies to move, etc...they wont try and do so.



big bungo Jan 6, 2019 @ 2:48pm 
Originally posted by Tempest:
they should go for food and water...If for some reason they are not, try using the designate area commands to create a food storage area (and fill it with food),so the npcs know where to go look for the food.

Ive never had an npc not go to a water barrel or plumbed sink when they need water, but if your having an issue put containers of water inside your food storage area ,the npcs should then take them as needed.

The problem with doing it this way though is that they tend to keep the empty water container in their inventory til you tell them to drop it. Which adds a lot of micro ....

They should also be ocassionally walking around and doing chores that are available. move corpses, collect wood ,chop trees ,etc.. each of these chores have corresponding create area commands, but normallly the areas dont need to be created for them to perfom them IF they are available...

IE...if theres no wood to move, no bodies to move, etc...they wont try and do so.

i think it has something to do with the area that i've settled in? it's the medieval zomboid map, i settled in the castle(?). whenever they go to forage they always say "can't find anything (TownZone)" so there's probably nothing they can go outside and grab, but that doesn't change the fact that they never leave the base unless i tell them to follow me (or is that how it's supposed to work?)

but that aside, i still can't figure anything out about how to get my companions to stop getting stuck on everything i build. i built some furniture inside the base and sometimes i find all my companions just walking into everything in a massive pack. i have to manually call all of them over to me to get them unstuck, but sometimes they just go right back over to the furniture and continue walking into them. it's really frustrating
Tempest Jan 7, 2019 @ 6:12am 
Give one an axe , designate an area of trees to be cut down , make sure the npc has a path to reach the area , and give him the order....and see if he does it. If not theres likely something interferring with the mod.

I dont know what the medieval zomboid map is , a mod ? If so , it might be causing issues with the npc mod.

pathing is tough , i dont think there are any fixes other then "keep travel paths clear".
I stopped using and removed all the flashlight lamp posts , as they were very annoying when it came to the npcs pathing.

You have to remember , the guy who made this mode is not a dev for the game. He made the mode for people to have fun with at no pay for his efforts. I have no doubt the devs will fail to put forth a decent ai and pathing as far the their version of the npcs goes.... and when that time comes, in the far distance no doubt , i will be one of those in line wanting to beat them with sticks :) But this guy ,is just a modder ,and anything he puts out for free in an attempt for me to use to improve the game is just a bonus. He gets huge leeway as far as im concerned on things that dont work as i'd like .
Last edited by Tempest; Jan 7, 2019 @ 6:22am
big bungo Jan 7, 2019 @ 10:01am 
Originally posted by Tempest:
Give one an axe , designate an area of trees to be cut down , make sure the npc has a path to reach the area , and give him the order....and see if he does it. If not theres likely something interferring with the mod.

I dont know what the medieval zomboid map is , a mod ? If so , it might be causing issues with the npc mod.

pathing is tough , i dont think there are any fixes other then "keep travel paths clear".
I stopped using and removed all the flashlight lamp posts , as they were very annoying when it came to the npcs pathing.

You have to remember , the guy who made this mode is not a dev for the game. He made the mode for people to have fun with at no pay for his efforts. I have no doubt the devs will fail to put forth a decent ai and pathing as far the their version of the npcs goes.... and when that time comes, in the far distance no doubt , i will be one of those in line wanting to beat them with sticks :) But this guy ,is just a modder ,and anything he puts out for free in an attempt for me to use to improve the game is just a bonus. He gets huge leeway as far as im concerned on things that dont work as i'd like .

alrighty, i'll remember to set up some areas and i'll see how that all goes.

medieval zomboid is a mod, it adds a new area/town and i figured it was causing some problems for the survivors mod.

oh yeah i know, i definitely didn't mean any disrespect to the maker of the mod. like i said, i love the mod and it adds a lot more enjoyment to the game for me! i was just wondering if there was any way to work around the pathing problems and if i was the only one who was having issues with survivors not doing anything. but it seems it was just me not understanding the mod too well LMAO

now that i know how to work the mod better, i'm not having as many problems as before. i just have to make sure i dont put anything directly in from of walls lol
nolanritchie  [developer] Jan 11, 2019 @ 6:41pm 
I have put to use the pathing function to move the npcs in this mod. its not something that can be edited for a mod without some deep in depth hacking of the game anyway. which is not something anyone is gonna do for the sake of a mod. This function has been neglected for some time now since not many people use it. it has a number of problems such as causing you to walk through fire or enteranlly collide with certain objects without ever returning any kind of error params.
you can see your own character get "stuck" against these objects or other characters yourself when you use your right mouse click on area and select "Walk to" this makes your own character walk with said pathing function, so you can get your own character stuck doing that as well.
in short, for a mod, its a hell of a task to try an imporve, would be a million times easier to fix it for somone with dev level access to the entire pz project / java side code etc.
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