Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ive never had an npc not go to a water barrel or plumbed sink when they need water, but if your having an issue put containers of water inside your food storage area ,the npcs should then take them as needed.
The problem with doing it this way though is that they tend to keep the empty water container in their inventory til you tell them to drop it. Which adds a lot of micro ....
They should also be ocassionally walking around and doing chores that are available. move corpses, collect wood ,chop trees ,etc.. each of these chores have corresponding create area commands, but normallly the areas dont need to be created for them to perfom them IF they are available...
IE...if theres no wood to move, no bodies to move, etc...they wont try and do so.
i think it has something to do with the area that i've settled in? it's the medieval zomboid map, i settled in the castle(?). whenever they go to forage they always say "can't find anything (TownZone)" so there's probably nothing they can go outside and grab, but that doesn't change the fact that they never leave the base unless i tell them to follow me (or is that how it's supposed to work?)
but that aside, i still can't figure anything out about how to get my companions to stop getting stuck on everything i build. i built some furniture inside the base and sometimes i find all my companions just walking into everything in a massive pack. i have to manually call all of them over to me to get them unstuck, but sometimes they just go right back over to the furniture and continue walking into them. it's really frustrating
I dont know what the medieval zomboid map is , a mod ? If so , it might be causing issues with the npc mod.
pathing is tough , i dont think there are any fixes other then "keep travel paths clear".
I stopped using and removed all the flashlight lamp posts , as they were very annoying when it came to the npcs pathing.
You have to remember , the guy who made this mode is not a dev for the game. He made the mode for people to have fun with at no pay for his efforts. I have no doubt the devs will fail to put forth a decent ai and pathing as far the their version of the npcs goes.... and when that time comes, in the far distance no doubt , i will be one of those in line wanting to beat them with sticks :) But this guy ,is just a modder ,and anything he puts out for free in an attempt for me to use to improve the game is just a bonus. He gets huge leeway as far as im concerned on things that dont work as i'd like .
alrighty, i'll remember to set up some areas and i'll see how that all goes.
medieval zomboid is a mod, it adds a new area/town and i figured it was causing some problems for the survivors mod.
oh yeah i know, i definitely didn't mean any disrespect to the maker of the mod. like i said, i love the mod and it adds a lot more enjoyment to the game for me! i was just wondering if there was any way to work around the pathing problems and if i was the only one who was having issues with survivors not doing anything. but it seems it was just me not understanding the mod too well LMAO
now that i know how to work the mod better, i'm not having as many problems as before. i just have to make sure i dont put anything directly in from of walls lol
you can see your own character get "stuck" against these objects or other characters yourself when you use your right mouse click on area and select "Walk to" this makes your own character walk with said pathing function, so you can get your own character stuck doing that as well.
in short, for a mod, its a hell of a task to try an imporve, would be a million times easier to fix it for somone with dev level access to the entire pz project / java side code etc.