Project Zomboid

Project Zomboid

Super Survivors! (For Build 40)
BUG : supersurvivorsontick exceptions
There, I was playing with only Super Survivors! and Hydrocraft on a sandbox game (Just made zombies not respawn after a few days), then I started having constant lag and that red counter started appearing at the bottom right of my screen. For no reason at all, the game crashed and now, exceptions are incrementing by the hundreds per second with this message repeating over and over.
1575239110425
1575239110425 -----------------------------------------
1575239110425 STACK TRACE
1575239110425 -----------------------------------------
1575239110425 function: update -- file: SuperSurvivorManager.lua line # 142
1575239110426 function: SuperSurvivorsOnTick -- file: SuperSurvivorsMod.lua line # 101
1575239110452
1575239110452 -----------------------------------------
1575239110452 STACK TRACE
1575239110452 -----------------------------------------
1575239110453 function: update -- file: SuperSurvivorManager.lua line # 142
1575239110453 function: SuperSurvivorsOnTick -- file: SuperSurvivorsMod.lua line # 101
java.lang.RuntimeException: __add not defined for operands in null
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:83)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:678)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1777)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:67)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:130)
at zombie.Lua.Event.trigger(Event.java:37)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:61)
at zombie.GameWindow.run(GameWindow.java:1327)
at zombie.GameWindow.maina(GameWindow.java:1091)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:184)
Anyone knows what to do to fix this?
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dougburg Aug 28, 2020 @ 12:26am 
I have the same thing happening on my game. Raiders work fine for awhile, but then start causing an exception message and they stop spawning.
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