Project Zomboid

Project Zomboid

Super Survivors! (For Build 40)
MoonlitShade May 27, 2018 @ 4:36pm
Stack Trace errors from this mod. Any help?
1527463786945 -----------------------------------------
1527463786945 STACK TRACE
1527463786945 -----------------------------------------
1527463786945 function: StopWalk -- file: SuperSurvivorUpdate.lua line # 42
1527463786945 function: update -- file: FollowTask.lua line # 56
1527463786946 function: update -- file: TaskManager.lua line # 115
1527463786946 function: update -- file: SuperSurvivor.lua line # 1347
1527463786946 function: update -- file: SuperSurvivorManager.lua line # 139
1527463786946 function: SuperSurvivorsOnTick -- file: SuperSurvivorsMod.lua line # 101
java.lang.RuntimeException: Object tried to call nil in StopWalk
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:91)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:947)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81)
at zombie.Lua.Event.trigger(Event.java:37)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:61)
at zombie.GameWindow.run(GameWindow.java:1287)
at zombie.GameWindow.maina(GameWindow.java:1053)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:193)
1527463786946
1527463786946 -----------------------------------------
1527463786946 STACK TRACE
1527463786946 -----------------------------------------
1527463786946 function: StopWalk -- file: SuperSurvivorUpdate.lua line # 42
1527463786946 function: update -- file: FollowTask.lua line # 56
1527463786946 function: update -- file: TaskManager.lua line # 115
1527463786946 function: update -- file: SuperSurvivor.lua line # 1347
1527463786947 function: update -- file: SuperSurvivorManager.lua line # 139
1527463786947 function: SuperSurvivorsOnTick -- file: SuperSurvivorsMod.lua line # 101
1527463787310
1527463787311 -----------------------------------------
1527463787311 STACK TRACE
1527463787311 -----------------------------------------
1527463787311 function: AIManager -- file: AI-Manager.lua line # 6
1527463787311 function: update -- file: TaskManager.lua line # 106
1527463787311 function: update -- file: SuperSurvivor.lua line # 1347
1527463787311 function: update -- file: SuperSurvivorManager.lua line # 139
1527463787311 function: SuperSurvivorsOnTick -- file: SuperSurvivorsMod.lua line # 101
java.lang.RuntimeException: Object tried to call nil in AIManager
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:91)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:947)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81)
at zombie.Lua.Event.trigger(Event.java:37)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:61)
at zombie.GameWindow.run(GameWindow.java:1287)
at zombie.GameWindow.maina(GameWindow.java:1053)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:193)
1527463787311
1527463787311 -----------------------------------------
1527463787312 STACK TRACE
1527463787312 -----------------------------------------
1527463787312 function: AIManager -- file: AI-Manager.lua line # 6
1527463787312 function: update -- file: TaskManager.lua line # 106
1527463787312 function: update -- file: SuperSurvivor.lua line # 1347
1527463787312 function: update -- file: SuperSurvivorManager.lua line # 139
1527463787312 function: SuperSurvivorsOnTick -- file: SuperSurvivorsMod.lua line # 101
1527463787604 reanimate: saved 0 zombies
1527463787626 removing all player data
1527463787627 - player: 0
1527463788216 znet: Java_zombie_core_znet_SteamUtils_n_1Shutdown
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Showing 1-3 of 3 comments
nolanritchie  [developer] May 27, 2018 @ 5:33pm 
What version of pz you are using?
MoonlitShade May 31, 2018 @ 11:31am 
@nolanrichie IWBUMS
nolanritchie  [developer] May 31, 2018 @ 3:02pm 
Originally posted by NethanielShade:
@nolanrichie IWBUMS
the error you show me here says setPath2 is nil, which is why calling it causes errors. the only reason it could be nil is that at the time this error was generated, you were not using the vehicle build.

anyway vehicles are pub now so try with public stable version
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Showing 1-3 of 3 comments
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