Project Zomboid

Project Zomboid

Super Survivors! (For Build 40)
zevious69 May 9, 2018 @ 4:22am
Pile Corpses error
Looks like the Error discussion got moved/deleted.

Set drop area and instructed them to Pile Corpses. They went and picked up a corpse, then stood in the drop area generating this error:
java.lang.RuntimeException: No implementation found
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:107)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:186)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1009)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:86)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:80)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10047)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2851)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1891)
at zombie.iso.IsoCell.update(IsoCell.java:5606)
at zombie.iso.IsoWorld.update(IsoWorld.java:3065)
at zombie.gameStates.IngameState.update(IngameState.java:1301)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:675)
at zombie.GameWindow.run(GameWindow.java:1301)
at zombie.GameWindow.maina(GameWindow.java:1077)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:183)
1525862878257
1525862878257 -----------------------------------------
1525862878257 STACK TRACE
1525862878257 -----------------------------------------
1525862878257 Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@7dbf4161
1525862878257 function: perform -- file: ISDropItemAction.lua line # 34
1525862878261 bugged action, cleared queue
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Showing 1-4 of 4 comments
nolanritchie  [developer] May 14, 2018 @ 7:37am 
none of these errors shown here are referencing any files from this mod. only base game files. what version you using? can you post the whole console.txt? does it do this on a new game also for you?
zevious69 May 14, 2018 @ 8:44am 
Shows: IWBUMS 39.58 (Steam)
Yes, I can. Where would you like it?
In order to try to make a smaller file, I started a new game at the hilltop, called over the zombies so they guards would kill them. One odd thing happened in that all the citizens wandered in a tight circle right around where the Governer is. They never went out to start working in the like minute or so that this game lasted. I had to order my wife to pile corpses in order to get the error. I quit the game and then made a backup fo the console.txt file for you. Just let me know where you'd like it.
Since no one else is reporting this issue, I'm guessing it's something odd with my version. I have been having problems with the game locking up. And when that happens, about half the time it loses all the survivors in the game, so maybe there's something wrong with my install. I'll re-install it all and play with it to see if I can find what's introducing the error.

One other thing I've been seeing a bit is duplicate entries for survivors in the SurvivorMap.lua file. I haven't spent much time trying to figure out exactly how/when it happens. Usually seems to happen when I move from one base to another. I have all the survivors gather up supplies from my base and then go over to the new location. I then go back to the original base by myself and there's a couple of the survivors there as if we hadn't moved. It will sometimes create ghost survivors in one location or another. Bringing the original to the ghost seems to clear it. Or I manually edit the map file to remove the duplicates so there's only one. Will see if that continues after a clean install.
zevious69 May 14, 2018 @ 9:30am 
Ok, I reinstalled and had the same problem. Then realized I'd added a couple of mods recently (like ORGM, Armor, and a couple others). I'd disabled the latter since it prevents me from using Transfer All and seemed to make the game more unstable.
I tried disabled and found the problem is with the Blacksmith mod. So I'll run without that. Not sure what part breaks this, but thanks for looking.
Ullatec May 18, 2018 @ 4:42pm 
Just saw this. Ive alerted the author of blacksmith mod the other day and it will be fixed soon. Thought it was a SS problem myself but there are a couple mods out there that clash with SS and its there fault actually.
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Showing 1-4 of 4 comments
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