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I created a new policy (Battle) in Better Pawn Control, set it up, changed the pawns back to the default policy. Set the policy in Gear Up and Go's mod options to Battle. Selected all my pawns and clicked the gear up and go button to have them gear up. All goes well.
Problem starts when I want to undraft them. I right-click the Gear Up and Go button, expecting them to be undrafted and their policy set back to the previous one, as explained in the mod description. Instead, the game crashes.
Edit: I tried using the vanilla undraft (after using G&G to draft) and the game still crashes.
And it's not a problem on my game...
So it's probably a mod conflict. That'll take some sleuthing to find.
See how it goes with just GearUpandGo. It should be good.
See how it goes when starting a new game with all those mods. That should again crash.
Remove half the mods to narrow down which other mod conflicts.
If I can get GearUpAndGo + another mod to crash my game then it's fixable.
(btw JTReplaceWalls is obsolete with Replace Stuff)
(I know the mods are redundant, I was trying out Replace Stuff. :P)
Better Pawn Control, Mining Priority, and Gear Up And Go,
(which doesn't surprise me... Mining Priority is very small.)
Just those 3 causes crashes?
ive 2 policies with better pawns:
1) normal wit only the wardens and hunters having weapons
2) battle with everyone geared up.
the gear up part does work well, but they dont drop their battle gear when im undrafting them
debug: {LINK REMOVED}https://git.io/fxohP
I followed the instructions in this video: https://www.youtube.com/watch?v=UiuQuQP7uFg&feature=youtu.be
The issue seems to be simple: despite following the steps, gear up and go doesn't change the policy for the colonists so they go to a location and do nothing. Or if i have the combat policy set prior to drafting, then the colonist will grab a marine helmet or something but not fully kit out. Other nondrafted colonists will be filtering into the equipment room and grabbing gear on their own. I also get a Gear+Go failed to set Pawn Control error message in the ingame sidebar as well and in message history. That shows up in the above log as well.
Please let me know what other information you need from me that I might have missed, I'm kinda rusty on the whole bug reporting thing. Thank you.
LET THIS BE A LESSON (to all those who aren't reading this thread)
This was a commonly-reported error that people had, the button didn't work. It was simply due to Better Pawn Control changing their version #. BUT NO ONE SHOWED ME THE LOGS that would clearly show the problem.
I finally find out that is the problem by myself, find it is it not fixable, but I add a warning in the log when it happens.
You upload the log the day after I already figured it out ;
Irony
https://pastebin.com/PkxxmaTe
I get the error when smacking random on the colonist spawning on creating colony. Posting over on that mod as well.