The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Castle Volkihar Redux
DiGiTaL CLeaNeR  [developer] Oct 8, 2013 @ 9:04am
FAQ & SOLUTIONS (bug report)
THIS IS A COMPILATION ARCHIVE OF ALL KNOWN PROBLEMS AND THEIR FIX or WORKAROUND.

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If you have a bug to report, Please post it here! This way I can track it and we don't bury the comments section when we try to work on fixing your issue. I want to help you!

CASTLE VOLKIHAR REDUX REQUIREMENTS

1.) Must have the Dawnguard DLC purchased and installed
2.) Install anytime but, castle wont upgrade until you complete "Touching the Sky" (get Auriels bow)
3.) Doesnt matter if you choose vampire or dawnguard side
4.) No 3rd party tools or other mods needed to run Castle Volkihar Redux

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FAQ INDEX:
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Listed in order by most common:

FOLLOWERS NOT RESPONDING, OBJECTS MISSING, ETC., - MOST PROBLEMS FIXED FOLLOWING THESE INSTRUCTIONS. CLICK HERE!

HEARTHFIRES ADOPTED CHILDREN IN CASTLE VOLKIHAR REDUX IS NOW POSSIBLE!

I CAN'T FIND VALERICA'S STUDY THE ENTRANCE PORTAL TO THE SOUL CAIRNE

REQUIREMENTS TO PLAY THIS MOD

MOD LOAD LIST ORDER - Extremely important reading!

DRAUGR GAURDS NPC's DO NOT RESPOND TO COMMANDS

WHY DO THE MANNEQUINS MOVE IN THE SLEEPING CHAMBER?

CASTLE IS TOO BIG I GET LOST

PORT OF CALL CANT FIND DEXTERNUS

VIEW MAPS / SCHEMATICS OF CASTLE VOLKIHAR

THE GARGOYLE KING FINAL BOSS IS TOO HARD TO BEAT!

FULL LIST OF QUESTS AND HOW TO START THEM. MOD NOT ACTIVE ENABLED NOT WORKING

GARGOYLES IN THRONE ROOM KEEP RE-SPAWNING EVERY TWO WEEKS OR SO

SERANA IS MISSING - CAN'T FIND SERANA

CORRUPT SAVES (a must read for all mod users!)

GARGOYLE KING ETHERAL SWORDS

MY SPOUSE HAS NO OPTION TO MOVE INTO MY HEARTHFIRES HOMES

WHERE IS THE CASTLE LOCATED?

THE NPC's KEEP ASKING ME TO LEAVE - VOLKIHAR VAMPIRES ATTACK ME = I AM NOT WELCOME IN THE CASTLE - NPC's ARE HOSTILE

BOAT TO GARGOYLE POINT CRASHED PC / CAN'T GO TO GARGOYLE POINT

HOW TO GET PAST MAGICAL BARRIER IN CATACOMBS / THRONE ROOM

KILLED THE GARGOYLE KING EARLY SOLUTION

CASTLE RESET AND I LOST MY BELONGINGS

QUEST FORTIFY VOLKIHAR DOESN'T WORK

QUEST "IT'S GOOD TO BE KING" GATE TO GARGOYLE KING WON'T OPEN

THIEVES GUILD UNBREAKABLE LOCK PICK BUG - SKELETON KEY BUG FIX

QUEST "RELEASING THE COVEN" I OPENED COFFINS BEFORE GETTING THE JOURNAL

QUEST "RELEASING THE COVEN" I CANT FIND BRUNARS JOURNAL

QUEST "THE BARE NECESSITIES OF LIFE" NO MAP MARKER

MY DAEDRIC OR AEDRIC ARTIFACTS LOSE THEIR ENCHANTMENT WHEN PLACED

MARRIABLE SERANA MOD *(Compatibility Fix)

TESEDit ERRORS REPORTED SHOULD I BE CONCERNED?

DRAGON ELDER SCROLL WILL NOT DISPLAY IN DAEDRIC TOWER

QUEST "THE SMELL OF DEATH" MAP MARKER MISSING

THE DAEDRIC SHRINE'S, DRAGON PRIEST MASK & CLAW HOLDERS ARENT GIVING MY ITEMS BACK

MOD CONFLICTS REPORT

MY SPOUSE or CHILDREN WON'T MOVE INTO CASTLE VOLKIHAR / CANT FIND HER

CANT FIND MY SPOUSE AFTER GETTING MARRIED AND INVITING TO VOLKIHAR

SERENA MOD's THAT CHANGE HER APPEARANCE DOES NOT WORK WITH THIS MOD:

I CAN'T USE THE MOLAG BAL ENCHANTMENT ON OTHER ARMOR

THE CASTLE DOES NOT UPGRADE. NOT ENABLED. NOT ACTIVE. NOT INSTALLED

STEAM ERROR'S (Such as error 16 > unable to download mods).

THE WALLS IN THE CASTLE COURTYARD VANISH or ARE TRANSPARENT

IS THERE A WAY TO UPGRADE THE CASTLE AND BYPASS ALL QUESTS WITH A CHEAT OR SECRET COMMAND?

NPC's FROM CASTLE VOLKIHAR SHOW UP AT YOUR WEDDING

MY SPOUSE WON'T MOVE TO CASTLE VOLKIHAR OR ANY OTHER HOME

HAGRAAVEN FIGHTS WITH SELENE IN THE COURTYARD

ENB MODS MAKE CASTLE VOLKIHAR DARK

SCREEN RESOLUTION ISSUE WITH MENU's CUT OFF

MANNEQUIN GLITCH

I got the message "COMPLETED: CASTLE VOLKIHAR A PLAYER HOME IS NOW ACTIVE".

CRASH TO DESKTOP (CTD) AFTER INSTALLING AND RUNNING THIS MOD

I CAN'T FIND THE SOUL CAIRN WHERE IS IT?

VALERICA WON'T LEAVE THE SOUL CAIRN

DAWNGUARD QUEST "KINDRED JUDGEMENT NOT STARTING"

TES5EDIT SHOWS ERRORS OUT OF ORDER

CRASH CTD WHEN ENTERING CASTLE VOLKIHAR GUILD HALL

ULTIMATE FINAL SOLUTION TO ALL ISSUES, BUGS, DISLIKES
Last edited by DiGiTaL CLeaNeR; Jun 12, 2018 @ 4:04pm
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Showing 256-270 of 281 comments
Phantasm Gaming Jul 29, 2017 @ 6:10am 
I've tried flying around back to get to the gargoyle lair, but the end result is an invisible wall with the "there's nothing but wildnerness" message, followed by getting stuck in place.
I'll try junmping off next and see how it works. If not, I'll try the uninstall/reinstall method.
Phantasm Gaming Jul 29, 2017 @ 6:44am 
Found a way to Gargoyle Point! I was able to get there via the "Cloud of Bats" power from the Bat Travel mod, and I was able to fly there using that power.
Last edited by Phantasm Gaming; Jul 29, 2017 @ 8:27am
DiGiTaL CLeaNeR  [developer] Jul 30, 2017 @ 1:58am 
Originally posted by Phantom of Skyrim:
I've tried flying around back to get to the gargoyle lair, but the end result is an invisible wall with the "there's nothing but wildnerness" message, followed by getting stuck in place.
I'll try junmping off next and see how it works. If not, I'll try the uninstall/reinstall method.

This means your install is messed up somehow. Either that, mod conflict or save is corrupted.
Last edited by DiGiTaL CLeaNeR; Jul 30, 2017 @ 2:21am
Phantasm Gaming Jul 31, 2017 @ 11:43am 
Probably a mod conflict. Luckily I was able to get to Gargoyle Point via the "Cloud of Bats" power from the Bat Travel mod, and I was able to conplete the quest without much difficulty (save for a few mechanics involving Vampiric Thirst and the lack of health regen as a vampire, which made the fight a bit more difficult than I originally anticipated)
Other than that one hiccup of getting to that dungeon, I have had no other problems with the mod and I am thoroughly enjoying it. So thanks for makong an awesome mod!
DiGiTaL CLeaNeR  [developer] Nov 6, 2017 @ 5:42pm 
================================
I CAN'T TRAVEL TO GARGOYLE POINT
================================

THis is most likely one of these three problems:

1.) Another mod you installed is conflicting with this one. Try moving my mod to the bottom of your load list. Sometimes that can fix issues. But not always.

2.) This mod is rather large. Sometimes it does not install entirely. Go to this link and follow the instructions under "RE-INSTALL THIS MOD! THIS FIXES MOST ISSUES."
http://steamcommunity.com/workshop/filedetails/discussion/129969995/846966336549220989/#c846966336549568886

3.) Your save is corrupted from installing mods, making a game save, deleting mods, then making another game save. The only way to test this is to start a new game with only this mod installed and see if the problem persists. Never delete mods. Disable them instead!

Please try the workarounds I listed in order. If one works then don't follow the other ones because the problem is solved.
Jan Marsalek Dec 23, 2017 @ 6:52am 
Hello, I have the problem, that I can't wait or sleep in the throne room, because my wife want's me to leave. She behaves normal when I directly speak to her, but when I am just near of her she will say, that I should leave. Is there an other way to fix this without throwing her out of my castle?
It should have nothing to do with an corrupted save. I reinstalled and tried to use an clean save already, but the problem is still happening sooner or later.
Last edited by Jan Marsalek; Dec 23, 2017 @ 6:56am
DiGiTaL CLeaNeR  [developer] Dec 23, 2017 @ 11:08am 
First off please keep in mind that I have been fielding questions for four years and worked on this mod for over 2 of those years. I have over 100,000 subscribers. If there is an issue they love to alert me to it. That said I can say from the last four years I have only heard this issue when a mod conflicts or the load order is wrong. It was usually solved.

Namely mods that allow for more followers than the vanilla Skyrim allotted. Otherwise something else is causing this. It is not this mod doing it. It would be a HUGE problem for me if every single person who installed this mod couldn't bring their wife there.

Do you have hearthfires? Do you have any other mods that allow a wife to live in them?

*Try putting this mod at the bottom of the load order
*When you start over you can have no other mods installed to do a true test
^Hearthfires can cause issues with your wife moving into the castle, but I've never heard of this issue from it
Last edited by DiGiTaL CLeaNeR; Dec 23, 2017 @ 11:08am
Jan Marsalek Dec 23, 2017 @ 12:08pm 
I have no mod installed that changes something about the followers in Skyrim. I tried other marriable people and there I didn't have any issue. The person where I had these problems is Brelyna Maryon. I thought first, that it maybe has something to do with her "CollegeofWinterholdFaction", but even if I remove this faction the Issue still exist. I will give another replay if I find a true reason for this (if it is relevant and not just something you mentioned 1000 times before, like bad written mods), otherwise this isn't a big deal for me. Thank you for replying and sorry for the interruption and for my moderate english.
DiGiTaL CLeaNeR  [developer] Dec 23, 2017 @ 7:17pm 
The way you would think factions and other things "should" work with "common sense" in the creation kit or skyrim's game engine are completetly different and often times do not do what you think they do. One thing will allow you to take anything in a building (having to do with how the chest was marked not the faction of the person) while the packages (movement and programmed duties of the NPCs) dictates if they are angry at you or not at certain times of the day for being in their space. Factions more point towards hostility but that mainly is done during NPC creation drop downs.

Basically having worked with software most of my adult life I can tell what they started out to do but then the developers were tasked with adding more and more. So over time dependencies had to be changed. By the time the creation kit and the game engine were complete many aspects of the creation kit were either dropped entirely or did almost nothing resembling their names anymore.
That is my take on it anyway. I use to think they made the creation kit upside down and backwards for job security. Lol, I doubt that is the case. It's just when your stake holder keeps raising the bar you have to work with what you've got.

As far as my earlier comments about "bad mod makers", I would say I said "amateur mod makers". They just don't understand dependencies. Even though I did I made those mistakes many times. That is to change the original game files instead of making my own scripts and objects and then changing them. Or to use "enable/disable" instead of "deleting" things. Those are the main ways mod authors might screw the pooch for all other mods installed. It is easy to do in the creation kit you know.

If a mod goes and changes something vanilla in the game new mods coming in may be looking for those now changed or deleted things and poof, your game is broken. Since the save system is a "snapshot" it breaks that too.

Load order can sometimes fix these issues because the mod at the lowest order in the load list trumps the changes of the mods before it. But that depends on what they changed.
Last edited by DiGiTaL CLeaNeR; Dec 23, 2017 @ 7:20pm
Well some of the bugs were 1. That those boss gargoyles in the gargoyle lair were actually stronger than the king. The guard gargoyles also don't follow you for a certain length of time, i remember with the first one that i damaged him alot as a vampire lord. Ran out of magica and simply went 2 metres to the right and stood there untill my magica recovered.

Another bug was that when the stone gargoyles come to life they are often stuck inside of whatever they are sitting on, and are non hostile as they are inside an object. Many of the gargoyles didn't even come to life they just exploded into a million rock pieces straight away.

Another thing is that you never informed us of how to conquer skyrim, we can recruit troops but they just go on patrols, how do we use them?

The castle is also incredibly annoying to walk through, it has many twists and doors that make it incredibly confusing to be inside of it. This is something difficult to fix but i'm just putting it out there.

Also some of the subtitles of what the npcs say don't match with what their voices say, with missplaced words. Once i said something to one of the npc's (Don't remember who or what) and the response from the npc felt like it was coming from a completely different conversation.

Also your voice actors tried to immitate existing voice actors, why? Just why? They feel like generic npc's and not uniqe characters. Get them their own voices and lines, you can still tell that they are immitating.

I'll tell you if i find anything else ^-^
DiGiTaL CLeaNeR  [developer] Dec 30, 2017 @ 10:50am 
Originally posted by Autism Cat:
Well some of the bugs were 1. That those boss gargoyles in the gargoyle lair were actually stronger than the king. The guard gargoyles also don't follow you for a certain length of time, i remember with the first one that i damaged him alot as a vampire lord. Ran out of magica and simply went 2 metres to the right and stood there untill my magica recovered.

======================================
All of the large gargoyles (Stone or Gargoyle King) are bosses and took magic or weapon damage as intended. This is not a bug, it was by concept.

So how do we define a bug?

A bug is when software is broken or “fails” or otherwise has results which preclude the proper operation.
======================================

Another bug was that when the stone gargoyles come to life they are often stuck inside of whatever they are sitting on, and are non-hostile as they are inside an object. Many of the gargoyles didn't even come to life they just exploded into a million rock pieces straight away.

=======================================
The stone gargoyles were not made by me. They were made by Bethesda. I found it in their files and used it. I never experienced this issue of the NPC not breaking out of the rock. I have never once in over 100,000 subscribers ever had it reported.

I believe this is a mod conflict.
=======================================

Another thing is that you never informed us of how to conquer Skyrim, we can recruit troops but they just go on patrols, how do we use them?

=======================================
They are followers. You can choose one at a time as Skyrim was designed for. Again, this is not a bug. There are limits to what you can do in Skyrim based on the game engine's capabilities and what it was designed for. I could try to rebuild Skyrim entirely to make it happen the way you want, but that was not my intention. My intention was to upgrade the castle, extend the story and add some NPCs so the castle would have ambience.

Ultimately, if you complete Skyrim to it's full extent you do conquer it. If you install this mod and decide to enlist any of the 65 follower NPCs added by this mod you have recruited them.
=======================================

The castle is also incredibly annoying to walk through, it has many twists and doors that make it incredibly confusing to be inside of it. This is something difficult to fix but i'm just putting it out there.

========================================
The castle does have twists and turns indeed. Bethesda designed the castle as a “dungeon" not a typical Skyrim "home". I liked the idea that vampires would choose a labyrinth to live in. What better home for a vampire lord? Again, this is not a bug. It is my concept of keeping continuity.
========================================

Also some of the subtitles of what the npcs say don't match with what their voices say, with misplaced words. Once i said something to one of the npc's (Don't remember who or what) and the response from the npc felt like it was coming from a completely different conversation.

========================================
As I said, I only wanted to extend the existing story. I wanted there to be continuity. Having the same voices is not a bug, it is my concept. I did make my own custom characters. I guess you missed those.

If you were to try to make a mod from scratch using the creation kit with no training as I did you might understand that making mods is very complicated for an amateur like myself.

I originally made it for me and never planned on sharing it. Later on I decided to upload it and share it. With no pay all in my spare time over 2 years. That said there is only so many things I am going to put time into. If the script doesn't match the voice by two words I didn't care. I am not going to recompile the entire mod over it. It was my choice to leave it that way. It's just grammar.
========================================

Also your voice actors tried to immitate existing voice actors, why? Just why? They feel like generic npc's and not uniqe characters. Get them their own voices and lines, you can still tell that they are imitating.

=========================================
There are no actors, I did all those voices myself. Once again I think you miss the point that mods are not paid for, they are free. I do not have a budget to hire actors. Mods are made by amateur enthusiasts. I have played over a hundred other mods. Not many compare to the level of what I put into this mod. I think I did a darn fine job. Sorry you don’t agree.

Grammar, and story concept are choices and do not apply to the notion of a “bug” which by definition is a failure to operate procedurally.

I just didn't have the time to recompile the entire mod over a couple of words in the dialogue.

I feel you are going way over the top on chastising my work here. After all it's only a freebee made by a novice at best.
=========================================

I'll tell you if i find anything else ^-^

=========================================
None of what you listed above are bugs. Please read up on what constitutes a bug as opposed to grammar, dialogue or concept.

Thanks for taking the time to write to me. But next time please report real bugs, not opposing opinions on how YOU would have built it.

Hope you learn to enjoy amateur free mods with a little less scrutiny in the future and learn the definition of what a “bug” is when it pertains to software.


DEFINITION OF SOFTWARE BUG:

A software bug is an error, flaw, failure or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways.

Sourced from Wikipedia: https://en.wikipedia.org/wiki/Software_bug
Last edited by DiGiTaL CLeaNeR; Dec 30, 2017 @ 11:53am
Sebbe Goondog 1337 Dec 30, 2017 @ 11:45am 
Originally posted by DiGiTaL CLeaNeR:
Originally posted by Autism Cat:
Well some of the bugs were 1. That those boss gargoyles in the gargoyle lair were actually stronger than the king. The guard gargoyles also don't follow you for a certain length of time, i remember with the first one that i damaged him alot as a vampire lord. Ran out of magica and simply went 2 metres to the right and stood there untill my magica recovered.

======================================
All of the large gargoyles (Stone or Gargoyle King) are bosses and took magic or weapon damage as intended. This is not a bug, it was by concept.

So how do we define a bug?

A bug is when software is broken or “fails” or otherwise has results which preclude the proper operation.

Grammar, and story concept are choices and do not apply to the notion of a “bug” which by definition is a failure to operate procedurally.
======================================

Another bug was that when the stone gargoyles come to life they are often stuck inside of whatever they are sitting on, and are non-hostile as they are inside an object. Many of the gargoyles didn't even come to life they just exploded into a million rock pieces straight away.

=======================================
The stone gargoyles were not made by me. They were made by Bethesda. I found it in their files and used it. I never experienced this issue of the NPC not breaking out of the rock. I have never once in over 100,000 subscribers ever had it reported.

I believe this is a mod conflict.
=======================================

Another thing is that you never informed us of how to conquer Skyrim, we can recruit troops but they just go on patrols, how do we use them?

=======================================
They are followers. You can choose one at a time as Skyrim was designed for. Again, this is not a bug. There are limits to what you can do in Skyrim based on the game engine's capabilities and what it was designed for. I could try to rebuild Skyrim entirely to make it happen the way you want, but that was not my intention. My intention was to upgrade the castle, extend the story and add some NPCs so the castle would have ambience.
=======================================

The castle is also incredibly annoying to walk through, it has many twists and doors that make it incredibly confusing to be inside of it. This is something difficult to fix but i'm just putting it out there.

========================================
The castle does have twists and turns indeed. Bethesda designed the castle as a “dungeon" not a typical Skyrim "home". I liked the idea that vampires would choose a labyrinth to live in. What better home for a vampire lord? Again, this is not a bug. It is my concept.
========================================

Also some of the subtitles of what the npcs say don't match with what their voices say, with misplaced words. Once i said something to one of the npc's (Don't remember who or what) and the response from the npc felt like it was coming from a completely different conversation.

========================================
As I said, I only wanted to extend the existing story. I wanted there to be continuity. Having the same voices is not a bug, it is my concept. I did make my own custom characters. I guess you missed those.

If you were to try to make a mod from scratch using the creation kit with no training as I did you might understand that making mods is very complicated for an amateur like myself.

I originally made it for me and never planned on sharing it. Later on I decided to upload it and share it. With no pay all in my spare time over 2 years. That said there is only so many things I am going to put time into. If the script doesn't match the voice by two words I didn't care. I am not going to recompile the entire mod over it. It was my choice to leave it that way. It's just grammar.
========================================

Also your voice actors tried to immitate existing voice actors, why? Just why? They feel like generic npc's and not uniqe characters. Get them their own voices and lines, you can still tell that they are imitating.

=========================================
There are no actors, I did all those voices myself. Once again I think you miss the point that mods are not paid for, they are free. I do not have a budget to hire actors. Mods are made by amateur enthusiasts. I have played over a hundred other mods. Not many compare to the level of what I put into this mod. I think I did a darn fine job. Sorry you don’t agree.

I feel you are going way over the top on chastising my work here. After all it's only a freebee made by a novice at best.
=========================================

I'll tell you if i find anything else ^-^

=========================================
None of what you listed above are bugs. Please read up on what constitutes a bug as opposed to grammar, dialogue or concept.

Thanks for taking the time to write to me. But next time please report real bugs, not opposing opinions on how YOU would have built it.

Hope you learn to enjoy amateur free mods with a little less scrutiny in the future and learn the definition of what a “bug” is when it pertains to software.


DEFINITION OF SOFTWARE BUG:

A software bug is an error, flaw, failure or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways.

Sourced from Wikipedia: https://en.wikipedia.org/wiki/Software_bug
I said several times that many of these things are not bugs, they are just issues. Also the mod is literally about living in the castle."A player home."
DiGiTaL CLeaNeR  [developer] Dec 30, 2017 @ 12:04pm 
I said several times that many of these things are not bugs, they are just issues. Also the mod is literally about living in the castle."A player home."

You did not list a single bug. You listed mod conflicts, opinions and chastized it as something you would build differently.

If someone goes to my public forum claiming the mod is "loaded with bugs and you can list them off" I feel I have to respond in kind.

Are you saying this is not a "Castle Volkihar Player Home"? Because it's got 20 beds (one of which is fit for a king, literally), three kitchens, servants, a pool, a private blood bath, several dining areas, a throne room, a personal temple, unique horse with stables, trophy rooms, secret chambers, a study, a library, etc, etc.

How is it not a "Castle Volkihar Player Home"?
Last edited by DiGiTaL CLeaNeR; Dec 30, 2017 @ 12:15pm
DiGiTaL CLeaNeR  [developer] Dec 30, 2017 @ 12:30pm 
Here, let me give you an idea of how vast this mod is. How much work I put into it. Go to this wiki about the mod and just scroll down. The list is so long and the wiki goes so deep you'll understand why three dialogue differences were hardly a concern on my list.

http://tes-mods.wikia.com/wiki/Castle_Volkihar_Redux


You could also go to the "Change Notes" and get a small idea of the crap I went through building this and debugging it over a two year period (notice there are 12 pages, not just the first one you go to):

http://steamcommunity.com/sharedfiles/filedetails/changelog/129969995

Then you could mosy on over to the "Discussions" page and see the 100's upon 100's of threads I fielded over the last four years.

http://steamcommunity.com/sharedfiles/filedetails/discussions/129969995



Not to mention a 6 page comprehensive FAQ that I built to support this mod.

http://steamcommunity.com/workshop/filedetails/discussion/129969995/846966336549220989/




Last edited by DiGiTaL CLeaNeR; Dec 31, 2017 @ 4:54pm
Bombur Jan 11, 2018 @ 7:39pm 
Well, I know this mod is supposed to be bug free and finished and you said don't plan to add any new content like displays for the Dragonborn artifacts, but it's still worth trying, so I wanted to say I found two minor bugs in the Daedric Tower: Inogo Montoya's sword always end up reapearing on his body even though I took it and the Ebony Mail display is bugged: if you put the artifact on it, it will be wrongly displayed once you quit and reenter the room (not floating anymore, having dropped on the actual stone pedestal).
This situation creates a double point of interaction: you can then pick the coat both from where it actually is or from where it should be floating in its red halo. If you pick it from the floating spot and then put it on the display again, it will never show again. The pedestal will still light up red, and you will still be able to pick the coat if you target the right spot, but the object itsef will be invisible.

Those are of course not major issues but it's still somewhat annoying, so it would be ice if you could release a small fix :) .
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