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To remedy this I've changed the controller speed so the Jetpack doesn't fly rediculously fast.
Working on it. Problem is I need to identify the starbound variables in the lua script that are responsible for movement and then essentially set a function like the flashlight on off switch but it affects the gravity. Sadly the progress is slow for said reason of knowing what the variables are :/
Added one piece of new gear I was experimenting with - skimmer jetpack. Making an armour and weapon set designed for surface operations.
The Advanced jetpack is more dynamic. It slows down to a complete stop with air friction mechanics. It also simulates fuel usage by slowly draining your energy usage. when your energy starts to get low you begin to fall - this is to simulate "you are low on fuel". When you run out of energy you will fall hard.
If you choose not to move you can effectively make yourself an airborn turret. I plan to make a weapon set, all two handed weapons that have a set purpose and an alternate weapon ability that affects the physics of the jetpack in some way or another, such as a burst of speed in one direction, a deflector shield, lighting glow effect (maybe?) or stun grenades.
Feedback is always welcome! If you think somethings up or ♥♥♥♥ speak up and I will try and fix it (^_^)
As far as I know the only issues I've had was with broken scripts I made which have since been fixed.
The main thing this mod introduces is a crafting station, armor and back items. Unless there is another mod that makes patches to status effects or anything that affects armor I can't think of anything that.
Edit; Specifically, THIS mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1154799233
I went ahead and asked that mod maker to add this one to their list, so maybe that'll fix it!
Also, sorry it took me so long to get back to you! I forgot to tick the subscribe to thread button.